This addon enables you to hold a key, then roll your mouse wheel to incrementally open doors and hatches.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons/mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
By default, the hold key is TAB, but you can change it to anything you fancy through CBA's keybind menu. Just hit ESC then go Configure > Controls > Configure Addons. Here, select "TEN Fluid Door Opening" from the "ADDONS" dropdown menu and change the "Fluid Door Opening (Hold + Mouse Wheel)" to anything that you find comfortable. Please do try to avoid key conflicts.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Full rewrite because I can
Hold keybind now customizable through the CBA keybinding interface
Now respects door status (No more opening script-locked doors)
Fixed: In some cases, doors would take a few seconds to be detected if the object was not "revealed" to the player right away
- Improved glass door detection by switching to "GEOM" LOD intersection instead of "FIRE"
- Switched to using the current camera vector instead of relying on the combination of eyeDirection/weaponDirection
- Initial release
- BI forums
- Community Base addons A3