Author: dom.stb
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.0

Date: 2013-08-08 11:37


Comments: (1)
Rating:



 



Agia Marina Persistent Loot

by
DOM.STB


Description:
Team Death-Match with a twist: Players start with pistols and must fight over randomly spawned weapon crates. The crates will be marked with flares and chemlights and will stay active for around 5 minutes. Once they've both spawned, two crates will be present at all times. The crates will contain a loadout randomly chosen from a weighted loot table which can be assigned in the DM_Crates_init.sqf script that I've included. The mission has a basic loot table already input, containing most of the small arms in the game and various grenades and mines to booby-trap crates. I would appreciate any suggestions as to loot-table balance (you can currently change the loadouts as well as the number of each item in each crate, and it's currently balanced for smaller teams of players (2-4 a side)). It can be played by 3 teams up to 8 a side.

This game-mode rewards tight team play, requiring players to capture the buildings containing the crates and then hold them as team members resupply. It also provides opportunities to set up ambushes or booby traps on crates.

The arena is Agia Marina. It is night-time. Crates can spawn in any building position in the town. If you unpack the mission, the parameters can be adjusted via the mission's init.


Adjustable params (adjust in mission's init):
  • How many crates spawn at a time
  • Length of time between spawns
  • Light a chemlight on the crate?
  • Fire a flare to mark the crate?
  • Pop smoke at the crate?
  • Add a map marker to show the crate's position?
  • Add a waypoint to show the crate's position?
  • Display a hint when crates are created?
  • Add action to crates to enable players to delete them after use (a bit buggy atm)


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.




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    Tags: Loot,   Persistent