Author: Wyattwic
Author Website:

Requirements: No addons required

Version: 1.0

Short description: This script is made to manage a few key game play features.

Date: 2013-08-22 09:16


Comments: (0)
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[AWG] Wyatt's Time Management script

by
Wyattwic


Description:
This script is made to manage a few key game play features.
- Game starting time
- Fast time (We will use setdate to avoid clouds skipping around)


Features:
Start time: I want to keep this option simple. I will give them the options of sunrise, noon, sunset, midnight.
Fast time: I know there has to be over a dozen different published ways to forward through time. This script uses the more complex setdate wich in contrast to skiptime, advances players through time without the lower clouds jumping around. Forecast and clouds stay the same.


Installation / Usage:
Important notes and operation methodology:
This script must be started via the global init file as it must be ran on the
server as well as the client.
Clients will check with the server every 10 minutes to make sure that the client
time is correct and to avoid dsync.

Relevant description.ext entries:
class E_starttime { 
          title="Time Of Day"; 
        values[]={6,12,18,0}; 
        texts[]={"Sunrise","Noon","Sunset","Midnight"};     
        default = 6; 
    }; 
    class E_fasttime { 
          title="Fast Time"; 
        values[]={0,4,8,24,48}; 
        texts[]={"Disabled","6 Hour days","3 Hour days","1 Hour days","Half hour days"};     
        default = 8; 
    };


Notes:
Works flawlessly on JIP!
Dedicated server usage only!


Forum topic:
- BI forums




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Tags: Fast,   Skip,   Time