Author: Bushlurker
Author Website:

Requirements: No addons required

Version: 0.5 beta
Signed: Yes, serverkey included

Short description: First terrain in the series is a loose depiction of Taurus II, as featured in the episode "The Galileo Seven".

Date: 2013-08-22 23:11


Comments: (5)
Rating:



 




Bush's "Strange New Worlds" - Taurus II [BETA]

by
Bushlurker


Description:
A series (probably) of basic synthetic planetary surface terrains, loosely based on worlds depicted in Star Trek - The Original Series (for now), and primarily designed as simple playgrounds for the Star Trek: Road To The Stars Mod, by Abs.

First terrain in the series is a loose depiction of Taurus II, as featured in the episode "The Galileo Seven".

Located deep in the heart of the interstellar electromagnetic phenomenon known as Murasaki 312, Taurus II is a nominally "M" class world, lit by a bright blue-white star.
Ionisation by exotic particles from the nearby Murasaki Effect colour the sky a lurid shade of green and, during the all-too frequent storms, colour the clouds an equally lurid shade of magenta/purple.
Cadets: remember your sunglasses!


Features:
10.2km x 10.2km - 5 meter ground resolution
0.5m/pixel hi-res satellite layer (takes a few moments to load, patience please)
Many unconvincing polystyrene rocks (Series 1 budgetary constraints)
Complete absence of vegetation (see above)
Low-budget lighting (see above)
Rock, sand & sky colours sampled from original episode scenes


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons/mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
taurus_ii.pbo


Notes:
Since Arma 3 is still in Beta, our knowledge of it is limited, and tools to match are still but a hope on the horizon, there's a few flaws and omissions with this terrain, for now...

I haven't implemented the potentially funky new "satellite normals layer" tech on this terrain as yet... Thanks to a bit of Boldly Going by the Mighty Mikero, we do have that nominal capability now, but implementing it often seems to cause conflicts with ground surfaces in a way we don't fully understand, as yet...

Also, there seems to be a wierdness - mentioned by others elsewhere - regarding the satellite texture on the Editor and In-Game maps... This seems to "scramble" annoyingly as you zoom further out, while working normally at closer zooms... Dammit Jim, it's some sort of land grid thing I haven't quite puzzled out yet!
But since it was the only real flaw in the terrain I've decided to let it pass for now in this Beta 0.5 version at least...


Credits & Thanks:
I've been around so long, and learned so much, from so many kind and helpful people, that my full credits list on any project would be longer than the project description itself.
I stand, as do we all, on the shoulders of Giants...
However, the indigenous anthropoids directly involved in this particular away mission include...
The Mighty Mikero - from The M Continuum.
JR Walker aka. Lt Cmdr Leveller.
Aaron Torpy from the L3DT Cluster.
Q - from The Q Continuum.


Forum topic:
- Armaholic forums
- BI forums




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Tags: Planetary,   Star Trek