Author: Tonic
Author Website: http://www.iamtonic.co/

Requirements: No addons required

Version: 1.7
Signed: Yes, serverkey included

Short description: A simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels.

Date: 2019-12-08 10:03


Comments: (5)
Rating:



 







TAW View Distance - Addon

by
Tonic


Description:
This is something that was lacking for ARMA 3 (Alpha). So I have created a simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels. There are three types of view distance levels.

- On foot: View distance set will only effect a player while they're on foot.
- In Car: View distance set will only effect a player when they're in a land vehicle or ship.
- In Air: View distance set will only effect a player when they're in an aircraft.
- Drone: View distance while operating a UGV/UAV.
- Multiple Saves for various settings
- ACE3 Intergration (if ACE3 Detected then the menu can be accessed via self interact)

And it also features 4 grass settings (None/Low/Normal/High).


Installation:
To install TAW View Distance - Addon you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
viewDistance_TAW.pbo


Usage:
his has been requested by quite a few people to make this an addon version and so here it is. To allow this addon / mod on your server just copy the taw_a3.bikey to your servers Keys folder. This is also fully compatible with the script version. This DOES NOT work in single player.

For Mission Makers:
If you want to disable the grass Option 'None' just set in your missions init.sqf: tawvd_disablenone = true; and the grass option 'None' can't be used by the addon version or if you would just want to disable it for that specific mission you can set the following variable in your init.sqf: tawvd_addon_disable = true; and no one will be able to use this addon on that mission.

To set a maximum allowable view distance range just place this in your init.sqf:
tawvd_maxRange = 5000; //Maximum view distance of only 5000 can be set


Notes:
This has been requested by quite a few people to make this an addon version and so here it is. To allow this addon / mod on your server just copy the taw_a3.bikey to your servers Keys folder. This is also fully compatible with the script version. This DOES NOT work in single player.

For Mission Makers:
If you want to disable the grass Option 'None' just set in your missions init.sqf: tawvd_disablenone = true; and the grass option 'None' can't be used by the addon version or if you would just want to disable it for that specific mission you can set the following variable in your init.sqf: tawvd_addon_disable = true; and no one will be able to use this addon on that mission.


Media:



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Changelog:
1.7
Changed: Will no longer run on a client with no interface (Server/Headless Client), useful if included in mod packs for performance reasons.
Fixed: Error being thrown about undefined variable in certain circumstances.

1.6
Fixed: Save manager was not working (typo that took 4 years to fix PogChamp)
Added: Ground slider now controls both land and sea vehicles.
Changed: Better ACE integration

1.5
Changed: Code brought up to current coding techniques & small fixes
Added: Drone slider for changing the view & object settings while operating a UGV/UAV.
Added: Edit Boxes (Something the addon version has had for awhile).
Added: Save Manager for loading and saving various settings variations.
Added: ACE3 Integration, if ACE3 is running you can access the menu via ACE3 Self Interact menu.

1.1
- Added: Ability to set max view distance range.
- Added: Ability to change values via Edit box.
- Added: Ability to sync object rendering distance with view distance
- Changed: When the grass setting 'none' is disabled it will actually be disabled..
- Changed: Addon initialization and various states moved to FSM

v1.0
- first addon version release


Forum topic:
- BI forums
- Armaholic forums




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