Author: NeoArmageddon
Author Website:

Requirements: No addons required
Island(s): Altis, Bornholm, Chernarus, Chernarus Summer, FDF Podagorsk, G.O.S Al Rayak, Isla Abramia, Isla Duala A3, MBG Celle 2, Porto, Sahrani, SMD Sahrani, Stratis, Takistan, Thirsk Island, United Sahrani
Playable options: N/A

Version: 1.7.5

Date: 2016-04-08 14:58


Comments: (20)
Rating:



 



Escape

by
NeoArmageddon and Scruffy


Description:
In this mission you and your squad was send out to scout the military CSAT and AAF presence on Altis in preparation for an NATO invasion. But your squad got captured by AAF and you are now held in an improvised prison awaiting CSAT officers to arrive for questioning. But NATO loyal insurgent managed to hide a backpack with weapons in the prison. Your task is now to overwhelm the guards, escape the prison, find a map of the island, make contact with NATO forces, reach the designated evacuation zone and escape Altis!

The mission is fully dynamic. Every playthrough will be different. Also the mission is quite hard to beat completely. You will definitely fail at the first try. But the mission is meant to be played more than once (in fact our squad plays it several times the week).

About the mission

Escape was first developed by Engima of Östgöta Ops for ArmA2. Original Escape Chernarus by Engima of Östgöta Ops
At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission.
When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state.
Most of the scripts are replaced and were updated to A3 standards (but there is still some more room for improvements).

The the official version of this release is 1.7.


Features:
  • Most scripts rewritten and/or updated to ArmA3 standards!
  • Improved the mission flow and performance!
  • Added versions for different islands and mods!
  • Reworked the missionstart (there is now a backpack hidden bei local resistance in the prison instead a guard with a weak heart).
  • Added more (believable) randomization.
  • Parameter saving between missions.
  • More features, bugfixes and optimizations... I can't even remember everything...


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Terrains and Mods:
    We ported the mission to the following terrains:
    • Altis
    • Stratis
    • Chernarus (AiA TP)
    • Chernarus Summer (AiA TP)
    • Sahrani (AiA TP)
    • United Sahrani (AiA TP)
    • SMD Sahrani
    • Porto (AiA TP)
    • Takistan (AiA TP)
    • Bornholm
    • Celle2
    • Podagorsk
    • Isla Duala


    Also there are several flavours of the mission with different unit sets. At the moment there is a version without any mods (except the terrain you are on)
    and the following mods:
    • RHS
    • RHS and CAF Agressors
    • RHS and Leights OPFOR Pack
    We tried to compose a unitset for every terrain that match the scenery.

    We plan to add more mods and terrains in the future but we also want to release the tools to port the mission.


    Notes:
    Escape was first devloped by Engima of Östgöta Ops for ArmA2.
    At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission.
    When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state.
    Most of the scripts are replaced and were updated to A3 standards (but there is still some more room for improvements).

    The the official version of this release is 1.7.


    Roadmap:
    From now on, Scruffy and me plan to release updates on a more regular basis. We want to port the mission to even more mods and terrains and have a lot of ideas for new features.
    Also we want to continue to update the missions scripts to A3 standards.
    For the next month we plan among other things:
    • Fixing the drowning issue.
    • Reworking the roadblocks.
    • Reworking the boats (also we want to add civilian boats)
    • Adding different base layouts for ammo depots and comcenters.
    • Adding the crashsite start.
    • Merging more scripts from the 2.0 branch (Ambient Inf, Military Traffic, ...).
    • Adding the new DLC.
    • More awesome stuff


    Changelog:
    v1.7.5
  • new missions for Icebreakrs Isla Abramia and Makhnos Al Rayak
  • new CUP versions for more terrains, with the new units that were released
  • new RHS stuff from the latest updates for the RHS versions (most notably desert camo for the desert terrains)
  • new prison and roadblock layouts
  • enemies now have a better grasp of suitable positions for their sites (thanks to Abelian) and also employ a greenkeeper for the prisons and comcenters
  • new and improved camera while unconscious
  • improved briefing, also consideres switched side versions now
  • the parameters are sorted now and should be saved even after a server restart
  • a new parameter for search chopper type (depending on modset used!), you can choose to not be hunted by a Mi-17 with rocketpods right from the start (or have them always appear)
  • the extraction is now triggered by throwing a smoke or a flare, so you can (try to) clean up the area without triggering the helos
  • your civilian killing teammates will still be able to drive you

  • v1.7.4
  • CUP Version (along with CAF and/or LOP)
  • Reversed side edition (play as OPFOR escaping BLUFOR - RHS version only)
  • Fixed and updated Revive (A3 1.54 bullet penetration, Only medic can revive to 100%, FAK to ~90%, rest to ~75%). Attempt to fix drowning issue.
  • Some fixes that were sent to my be dystopian1 (e.g. wrong extraction point iteration).
  • New supported terrain: Esseker
  • More stuff I will write later



  • Credits & thanks:
    Original Mission (Arma2) by Engima of Östgöta Ops.
    Mission ported to Arma3 by Vormulac and HyperZ.
    Continue devlopment by NeoArmageddon.
    Island ports and unit configs by Scruffy.

    Testing: Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Roy and many more.

    The official co10 Escape mission for Arma3 is currently developed and maintained by NeoArmageddon and Scruffy.


    Forum topic:
    - BI forums (new thread)
    - BI forums (old thread)



    - Community Upgrade Project - Terrains Complete (Optional)
    - SMD Sahrani A3 (Optional)
    - Bornholm (Optional)
    - MBG Celle 2 (Optional)
    - FDF Podagorsk (Optional)
    - Isla Duala A3 (Optional)
    - Thirsk Island (Optional)
    - RHS: Escalation (Optional)
    - Community Upgrade Project - Weapon Pack (Optional)
    - Community Upgrade Project - Units Pack (Optional)
    - Community Upgrade Project - Vehicles Pack (Optional)
    - Community Base addons A3 (Optional)
    - G.O.S Al Rayak (Optional)
    - Isla Abramia (Optional)




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