an updated version of the USS Nimitz
which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2
The example missions can be downloaded from the USS Nimitz downloadpage seperatly.
Quote TeTeT :
This is the 0.95 final release. It took us a little bit longer than anticipated and we hope you will like the result. The focus of this update are clearly ambient objects within and on the flightdeck of the carrier. The core functionality stayed the same, the SQF functions upgrade had to be postponed to a later date.
There are now different objects available to equip the carrier: air defenses, bunk beds, lockers, medical station, briefing chair and screen, pipes, nautical bridge, a fuel pipe and Tilly crash crane. Kudos for these new objects go to Megadeth, TheSn4k3 and two contracted modellers from cgtrader. Also the remainder of the hangar was textured by Odyseus, who also gave us the option for a new entrance to the weapons elevator from hangar level. Unfortunately the scripts for the elevator are not able to use this yet. And another thanks to hcpookie for giving his expertise to the sea sparrow launcher.
Further the Eden editor is better utilised now, some attributes and a Tools -> Nimitz entry is available now for populating the carrier. We also got some contributors for sample missions: Arrhythmix created a sample respawn mission for a helicopter and plane that you can blow up and they will automatically respawn on the flightdeck; Mr Jacky created an ambient mission showcasing a lot of the new equipment; Moose provided a mission with a lot of ambiance when launching aircraft.
As the addition of paid-for models was for us quite a novelty, we ask for donations now to further source models. On our wishlist are a radar station / CIC room, airboss room, fire fighting carrier car and better lowest deck interiour rooms. The donation button can be found at http://tetet.de/arma...itz/donate.html
The full changelog since start of July is available on the downloadpage.