Author: zachgibson22
Author Website:

Version: alpha

Short description: Zachgibson22's parts to making your own M4 in 3ds Max!

Date: 2013-10-16 13:33


Comments: (5)
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M4 Custom Kit

by
zachgibson22


Description:
The idea is that I will be making many different pieces and parts to an M4 rifle in 3ds max. From there you can mix and match the parts to make your own M4!
This will be done by putting different sections of the gun(stock, barrel, rails, ect) into different layers. From there you will hide and reveal different parts of the gun therefore making any combo you can think of with the parts provided!

Think of it kind of as a Borderlands weapon! The choice is yours to make a short and stubby, or a ranged rifle.
There will be more to come too such as:
    - Skeleton stock, Various adjustable stocks
    - Different hand gurads and Rail configurations
    - Rail covers
    - Different front grips
    - Sight types
    - And other things that any of you would like to see


Features:
The MAX file for 3ds max
Changelong
Read me on usage
How to use //A basic tutorial


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3\@your_mod_folder_name\
mydocuments\Arma3\@your_mod_folder_name\
mydocuments\Arma3\@your_mod_folder_name\

Place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:



Usage:
Changing out parts:
1. Open the file! If you know how to select layers go to step 3
2. Go up to the toolbar and look all the way to the right. You should see 3 teapot icons. From there you should see 3 more icons to the left.
THEN look just to the left of that and you should be at the "Manage layers" Icon. I looks like 3 planes with a little clipboard over it.
3. You will see about 9 layers labeled accordingly.
3a. The top later "0 (default)" are the lights I have placed
3b. The second layer "1DefaultPartsIfDeleted" is just for me incase i delete something and don't notice..... hahaha
4. So this is where you change parts out! So let's say you want a stubby stock or the fixed stock. You would:
4a. In the layers menu, expand the "Stocks" layer.
4b. Hide the objects "Stock_adjustable" and "buffertube"
4c. Unhide(reveal) either the "Stock_nub" or the "Stock_fixed"
The Barrel and Attachments layers work the exact same way
5. To change the RIS system it's slightly different
5a. To change the RIS systems instead of expanding the whole layers and hiding individual parts you hide the whole layer itself
5b. So if the RIS_Short is currently "equipped" and you want the longer version hide the whole layer "RIS_SHort" and reveal the next layer "RIS_Long"
5c. If you hide the individual part you would simply just be hiding the rails that are attached, but hey its up to you!

Adding textures:
Currently Only the parts marked in the changelog with an * are UV unwrapped (not super well though :P) and have basic unique textures.
If and object in the changelog is marked with a double ** that means I did a quick Cylinder or Box unwrap.
These objects are all using the same texture named "HiRes_Metal" and do not used a unique texture.
If you wish to check out my textures, you could simply load the attched file just to make it easy for you!

Quick Change of Lighting:
If you wish you could use your own Lighting OR if you want to change the direction of mine. Simply select the green box right below the gun, push "E"
to select the rotation tool. Then rotate the box on the yellow axis to keep it even, and that's it!


Known issues:
It is an alpha cause not everything is UV mapped and has texture OR is completely finished being modeled (cause I want to use it too).


Notes:
If any piece of the weapon is used and distributed in ANY way, then you MUST give me credit and let me know how and where!
Is that so hard? I made all of this for YOU, it's the least you could do for me right?

You can do this simply by putting a read me in the file folder you release. Then if you could, it would be awesome if you could email me or PM me where I can get the fie myself.

Soon I will be posting a link to my dropbox here for all to use! In the mean time feel free to PM me!


Forum topic:
- BI forums




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Tags: Custom,   M4,   Template