Author: SpectreRSG
Author Website: http://www.TFApache.net

Requirements: No addons required

Version: 4.17
Signed: Yes, serverkey included

Short description: This adds different Naval Special Warfare Uniforms.

Date: 2014-12-17 08:44


Comments: (15)
Rating:



 



TFA - Naval Special Warfare Gear

by
SpectreRSG


Description:
This is a mod retexture pack has been in the works since Arma 2, but mostly with Arma 3 and its my first public release after years of internal stuff.
I wanted to release this publically as a thank you to the community and BIS. This is a mod pack made for my unit, Task Force Apache, and works beautifully so far in A3. I hope you all enjoy it as much as we do.


Features:
  • 14 US Camouflages:
    • M81 Woodland (BDU)
    • Desert Combat Uniform (DCU)
    • Multicam (OCP)
    • Navy Work Uniform Type 2 (NWU2) (Arid)
    • Navy Work Uniform Type 3 (NWU3) (Temperate)
    • Disruptive Overwhite Uniform (DOU, USMC Snow Pattern)
    • ATAC Arid Urban (macro blotch)
    • ATAC Foliage (macro blotch)
    • Kryptek Mandrake
    • Kryptek Highlander
    • Kryptek Nomad
    • ACU
    • MARPAT Arid
    • MARPAT Foliage
  • Four Solid Color Uniforms:
    • Ranger Green (GRN)
    • Black (BLK)
    • Khaki 400 (KHK)
    • White (WTE)
  • Each camo and solid color has a mixture between the two.
  • Each mixture has a rolled sleeve (RS) variant.
  • A total of about a possible 112 different uniform pattern/style combos.
  • 53 Custom Insignias
  • Nine custom hat retextures.
  • 16 heavy plate carriers that are stronger, lighter and have greater capacity (2 variants, heavy and light for 8 textures):
    • Black (BLK)
    • Tan (TAN)
    • Green (GRN)
    • Multicam (OCP)
    • NWU2
    • ACU
    • White
    • DOU
  • 9 Boonie Caps that are lighter than vanilla:
    • M81 Woodland (BDU)
    • Desert Combat Uniform (DCU)
    • NWU2 (Arid)
    • NWU3 (Temperate)
    • Multicam (OCP)
    • Distruptive Overwhite Uniform (DOU)
    • White (WTE)
    • MARPAT (Wood)
    • MARPAT (Desert)
  • 12 light and regular ECH helmets that are stronger and lighter. (24 in total):
    • Black (BLK)
    • Black 2 (BLK)
    • Tan (TAN)
    • Foliage Green (FOL)
    • Multicam (OCP)
    • NWU2 (Arid)
    • NWU3 (Temperate)
    • Sand (SND)
    • Snakeskin (SNK)
    • Desert (DES)
    • Grass (GRS)
    • DOU
  • Four kitbags with enhanced capacity, weight.
    • Green (GRN)
    • Tan (TAN)
    • Black (BLK)
    • Multicam (OCP)
  • Six Utility Covers (8-Point Hats):
    • M81 Woodland (BDU)
    • Desert Combat Uniform (DCU)
    • NWU2 (Arid)
    • NWU3 (Temperate)
    • MARPAT (Wood)
    • MARPAT (Desert)
  • Training gear, uniforms and vest:
    • Four instructor uniforms (Inst.)
    • Nine new MICH helmets.
    • One recruit/candidate testing survival uniform
    • One candidate high visibility safety vest
  • One blacked out NVG texture (AN/PVS-15; placeholder for new model)
  • One AN/PVS-14 model thanks to StalkerGB.
  • Seven new protec helmets

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
tfa_gear.pbo


Usage:
Classnames can be found in the included readme file!


Known issues:
Minor clipping issues with MICH/PVS14 combo.


Future plans:
+ 5.11/Eagle backpacks
+ US Navy Officer/Enlisted Dress Uniforms
+ New chest rig models

If you're interested in helping out in any way, please let me know. I'm looking for a modeller to help me.


Notes:
I developed this while using Tonic's Virtual Ammo Box and virtual arsenal. It's a lot more convenient (IMHO) this way, but not required. There are no requirements for this mod other than A3.
For full class names and change log see the mod change log included in downloaded file.
I’m in dire need for another modeller. If you’re interested, please PM me immediately.


Steam Workshop:
- Subscribe


Credits & Thanks:
+ Alex Vestin for his MCam template and general config issues that arose.
+ Saul for his INDEP Camo Templates
+ Riouken (Oliver) general assistance over the years
+ BIS for the awesome models, fun games and community outreach you do for all of us since the day of OFP (and now for the data release!).
+ Lt Deschamps[7CMBG] for fixing the BLUFOR/INDEP force issue! (in previous versions)
+ Maj Morency[7CMBG] for O2 and config issues that arose.
+ StalkerGB for his PVS14 model.
+ TxT for O2 and config issues that arose and general assistance.
+ Binkowski for general O2, config issues that arose.
+ Task Force Apache for testing/evaluation and critic. And bugging the shit out of me.


END USER LICENCE AGREEMENT:
You are permitted to install and use this software for personal entertainment purposes only.
This add-on is meant for ARMA 3 game platform by Bohemia Interactive only.
Any commercial or military use is strictly forbidden without permission from the author.
Out of respect for the work I did, and the help I've been given, the community, and the game and BI, please do not edit this without consent by me and me alone. Please contact me for request for alterations.

This addon is released under:
Creative Commons Licence
Attribution-NonCommercial-NoDerivs



Changelog:
v4.17
- 5.11 RUSH 12 packs w/Antennae (compatible w/TFAR!)

v4.16
Added:
- Ghostex (GSTX) Camos Alpha 1, Hotel 2, Golf 1
- White (NWU3) uniform
- Ghostex, Deceptex (DCTX), Kryptek (KYTX), USMC PASGTs
- Added missing boonie caps
- More PASGT cover variants
Changed:
- Completely new NWU3/AOR2 camo
- Completely new USMC MARPAT camo
- All previous boonie caps
- Former MICH renamed to PASGT (resolved some issues)

v4.15
Fixed:
- Khaki/Tiger camo combo error
Added:
- SBT12, 20, 21, 22 patches
- White (BDU) Uniform
- Deceptex uniforms (Easy 5, George 7, India 5, Item 1, Yankee 18)

v4.14
Fixed
- WTE DOU Shoulder texture
- Tiger (OCP) missing patch
- DOU Uniform texture
- Renamed all default BIS MICH retextures to proper PASGT. Look for TFA PASGT. Classname remains the same.
- Fixed Protec model error.

v4.13
Fixed:
- A91 Patch name
- NWu/KHK Camo Error
- Shading on MICH helmet covers
Added:
- Tiger stripe + variants
- Guns n Coffee, Miami-Dade, Loggins, SEAL Team Patches
Changed:
- Mod Icon
- ST9 Patch sizing
- Readme file
- All BDU variant knee pad coloring

v4.12
Added:
- Protec 5 camo
Fixed:
- Black vest and backpack texture
- All patches are appropriately sized now
Replaced:
- Protect Camo 2 texture

v4.11
Added:
- Reintroduced FOL Plate Carrier by request, and replaced the RGrn variant name..
- CSE support for all plate carriers with camelbacks.
- COU, ACU, NWU2 Assault packs.
- All camo variants in kitbags.
- Added DOU (GRN) variant camo.
- Added new MICH helmets (ACU, MARPAT W, MARPAT D, OCP, DOU, WTE)
- Added Protec Helmet (BLK, GRN, TAN, Camo 1, 2, 3, 4)
- Added Mixed camo plate carrier (TAN on GRN)
Changed:
- All vest and backpack textures have been edited.
- Vest textures are higher detailed (straps, buckkels, fabrics, radio, 203s)
- All uniform textues - higher resolution overall and numerous fixes (ripstock materials, stretch fabric around knees, etc.)
- Changes all SND color to KHK color (Khaki 400)
Fixed:
- FOL plate carrier matches other FOL gear better
- NWU2 plate carrier matches other NWU2 gear better
- Camelback of plate carriers now have the proper camo direction orientation
- Various config display name adjustments.

v4.10
Removed:
- Lite textures
- Excess texture files and vest options.
Changed:
- All lite vest models have been changed to an appropriate lite version of the heavy
- All vest textures have been tweaked.



Forum topic:
- BI forums




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Tags: Gear,   Naval,   Retexture,   Warfare