Author: Gnat
Author Website:

Requirements: No addons required

Version: 3.0 beta
Signed: Yes, serverkey available

Short description: Sea Fighter (FSF-1) is an experimental littoral combat ship under development (2005-2008) by the United States Navy.

Date: 2014-01-04 20:43


Comments: (4)
Rating:



 



Fast Sea Frame - Assault Craft

by
[APS]Gnat


Description:
Sea Fighter (FSF-1) is an experimental littoral combat ship under development (2005-2008) by the United States Navy.


Features:
- Walkable decks and gangways (@ 0 speed)
- Lights and deck landing markers
- Choppers automatically stick to moving deck
- 2 crewable Attack boats that can attach and detach
- Railings can be stepped over
- Armed turret with Titan AA
- Boarding ladders
- Cargo crew capacity


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
gnt_fsf.pbo


Serverkey:
This is a signed addon. Serveradmins can download the serverkeys from here: Fast Sea Frame - Assault Craft serverkey


Usage:
Placing Helicopter onto deck of FSF in Editor
- Place Chopper over deck of FSF
- In the ELEVATION field of chopper place; 10

BLUFOR Figther Bomber
BLUFOR -> Ship -> FSF SeaFighter

Classnames:
SeaFighter: GNTFSF (parent class Ship )
Ladder : FSF_Ladder (parent class Land_PierLadder_F)
weapon = missiles_titan_FSF
magazine = 6Rnd_Titan_long_missiles

Scripting features:
Place Object around FSF
There are many memory points defined around
the FSF for accurate placing (SETPOSASL) of any object.
Example Call;
xx = [MyUH60,MySHIP,"Pad1"] execVM "\GNT_FSF\position.sqf"

Defined Memory Points
Pad1 (landing pad front)
Pad2 (landing pad back)
Pad1F (more forward)
Pad2F (more forward)
deck0 (on deck, near turret)
deck1R to deck6R (6 positions, on deck, right side)
deck1L to deck6L (6 positions, on deck, left side)
well1R, well2R, well3R (3 positions, near RHIBs, right hand walkway)
well1C, well2C, well3C (3 positions, near RHIBs, forward and center walkway)
well1L, well2L, well3L (3 positions, near RHIBs, left hand walkway)
laddertop, ladderbottom (2 positions, at boarding ladder)


Known issues:
- Player or AI walking on moving deck (long story, BI need to fix)
- Chopper and men on deck look "outside" deck from bridge view (not fixable)
- Many others, please report


Future plans:
- Fix lighting and add move RVMATs
- Fix crew stances
- Gunner interface/panels/PIP
- Better Bridge
- Better pathfinding (sailing)
- LOTS other things ....


Notes:
Its not perfect, its a free user addon!
If you want better, better fork out money or do it make one yourself!

MAN (and other) class do not stick to moving decks (of any vehicles) at this time. BI need to fix.
So, in exchange for me providing this addon, please take 5 minutes to VOTE UP these bug tickets.
http://feedback.arma3.com/view.php?id=5577
http://feedback.arma3.com/view.php?id=15540
http://feedback.arma3.com/view.php?id=15384
http://feedback.arma3.com/view.php?id=15495
http://feedback.arma3.com/view.php?id=16463

Please report bugs here, and be nice about it.



Credits & Thanks:
From the BI Forums, code snippets and Ship inspiration, thanks to;
Mankyle, Aplion, Make Love Not War, Chortles, SpectreRSG.
Sealife, Hatchet_AS, Kremator, Chops, gagagu & RedPhoenix


License:
Permission must be sort to use any included material.
Not for commercial or miltary use with any product or for
porting to other games or product etc.
Not for upload to Steam Workshop
Can be used in any ArmAIII MOD so long as above rules are not broken,
and my files remain untouched/unmodified.
No copyright BIS 3D models used.


Changelog:
v3.0 Beta
- First Arma 3 release


Forum topic:
- BI forums




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Tags: Experimental,   Us Navy