Author: djotacon
Author Website:

Requirements: No addons required

Version: 1.4

Short description: light script to debug missions with vehicles.

Date: 2014-01-20 13:29


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VDEBUG

by
djotacon


Description:
VDEBUG is a tool for debugging vehicle missions on Arma 3.
This script add actions to the player menu inside/outside vehicles:

VDEBUG: Enable the vdebug functions
Teleport: make a teleport of the vehicle using the map.
Captive: Makes the player and the vehicle "captive" to the enemy.
Damage: Disable damage for the vehicle and player
Repair: Repair the vehicle
skiptime : Add 12h to the actual time
grass_on: Add grass
grass_off: Remove grass
Destructor: Destroy every object added by the user/map-editor pointed by him.

Spawn Vehicles West side only
Spawnquad: Spawn a quad near to the player.
Spawnheli: Spawn a heli near to the player.
Spawntank: Spawn a tank near to the player.
Spawnboat: Spawn a armored boat near to the player
Spawn supply crate
Spawncrate: Spawn a supply crate with explosives

Remove VDEBUG: Disable vdebug menu


Installation / Usage:
1. copy on your mission folder the vdebug folder.
2. add to your init.sqf this line to enable the script:
[] execVM "vdebug\activar.sqf";


Notes:
Only works inside vehicles.


Credits & Thanks:
Based on EditingHelper by R0t.


License:
This scripts is under Creative Commons license Attribution.
https://creativecommons.org/licenses/by/3.0/es/


Changelog:
v1.4
- Added new color scheme.
- Revamped interface to be more accesible
- Added new function "Destructor"

v1.3
- Added new functions to spawn new vehicles and supply crate
- Added hints
- Added color codes to the functions

v1.2
Added new functions to spawn vehicles

v1.1
- Added new functions

v1.0
- first release


Forum topic:
- BI forums




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Tags: Debug,   Vehicles