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  ASR AI 3 by Robalo
Mods and Addons
 

Robalo released an updated version of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    Changelog:
    • config:
        - (new) updated green recon units
        - (new) remove reporting of "unknown contact"
        - (new) full auto bursts can be interrupted
        - (new) custom camouflage coefficients added for uniform, vest and backpacks
        - (mod) per unit camouflage values set to a unique base value on which the dynamic camo coef will be applied
        - (mod) ammo config tweaked so shots are heard at longer distances
        - (mod) reworked handheld automatic weapons shooting - slightly shorter bursts but increased intensity
        - (mod) increase AI rate of fire for single shots
        - (mod) reduce chance of switching to handguns
    • scripting:
        - (new) camouflage depends on actual items soldiers are wearing
        - (new) can set team to hold fire until I (or another when forced to) shoot with configurable keybind
        - (new) units inside vehicles can report contacts to near groups too
        - (new) vehicle gunners may keep manning their weapons even after their vehicle was immobilized
        - (rem) removed scripted shot detection for performance reasons in favor of config level detection
        - (rem) removed loners joining other groups
        - (rem) removed limping units dismissed from their group
        - (mod) spend less time stationary while shooting
        - (mod) removed AI teammate speed limiting
        - (mod) vehicles with ammo cookoff not good for cover
        - (mod) added a few more falling animations
        - (mod) suppression effect for AI when taking hits so they no longer shoot back so accurately
        - (mod) units caught in the open may throw smoke in panic
        - (mod) improve units following/regrouping on leader after moving to cover
        - (mod) prevent units from same side occupying same house position at a time
        - (mod) re-equip nvg earlier (no longer wait till completely dark)
        - (mod) medic check uses getUnitTrait
        - (mod) a great deal of code optimisation
    • settings:
        - (new) debug dynamic camouflage into RPT
        - (mod) default radioing range extended to 700m
        - (mod) allow up to 10 minute delays on radio reporting
        - (mod) tweaked default skills in userconfig; meant for regular difficulty



Written on 2016-12-06 09:39 by Robalo_AS  

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