Author: capttyco
Author Website:

Requirements: RH M4/M16 pack

Version: 3.7
Signed: Yes

Short description: The pack includes reskins in both desert and woodland marpat as well as a reskin for the Marshall, which I have renamed the MPC-25 Havoc.

Date: 2014-11-24 20:04


Comments: (5)
Rating:



 







USMC Reskins

by
capttyco


Description:
This is a simple reskin package I have made up for use over on the SimHQ server and I just thought I would share it over here. The pack includes reskins in both desert and woodland marpat as well as a reskin for the Marshall, which I have renamed the MPC-25 Havoc. I have included default loadouts balanced for a good mix of realism and gameplay. Time permitting I will be updating this pack with new classes and units.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
tycomod.pbo
tycomodwd.pbo
tyco_marshall.pbo


Usage:
For usage and information instructionss of how to use the USMC Reskins please refer to the included documentation.


Media:
Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube


Known issues:
None as far as I know


Credits & Thanks:
config/skins- Capttyco
Config assistance/ templates- Meatshield
Testing- near_blind_sniper


License:
Im pretty flexible. If you want to use them for anything all I ask is that you run it by me first.


Changelog:
v3.7
- small texture update
- config updates

v3.5
- No longer reliant on R3F assets
- New class names
- fixed groups

v3.0
- Signed
- Insignia compatible
- Tweaked colors and pattern sizes

v2.5
- Units are now Zeus compatible

v2.0
- Complete overhaul of textures
- Added coveralls and vest for crewman
- New helmet models with overhauled .rvmats
- Updated loadouts
- Removed PCU units

v1.1
- Vests now work properly (thanks meatshield)

v1.0
- firsdt release


Forum topic:
- BI forums



- RH M4/M16 pack
- RH M4/M16 pack Config Hotfix




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Tags: Retexture,   Usmc