Author: S@ndBob
Author Website:

Requirements: Arma 2

Version: 1.21
Signed: Yes, serverkey included

Short description: This project refers to a landscape east of the Sinai Peninsula.

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Date: 2016-02-18 19:24

Comments: (9)


Gulf Of Aqaba Mod


This project refers to a landscape east of the Sinai Peninsula. It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (ägyp.).
The Real-terrain is 20.48 x 20.48 km = ~ 420 km2. A huge satellite image 20480x20480. I used as a template where what belongs to roads, buildings, etc.. Thanks to ArcGIS and USGS (NASA Earth Data).

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
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Credits & Thanks:
Geodata by ARCGIS, USGS NASA Earth Data, eSRI, Digital Globe GeoEye, Google Street View
Tutorials by Mondkalb, ZeroG, Bushlurker, Marksman
Textures by CG Textures, Texturecrate
MLOD Sample Models by BIS, Jörg F., Opteryx, CadNav
Terrain objects byBIS, [MBG]Mondkalb, [BG]Berghoff, [PAF]Pafetik
Tips by Scruffy, NeoArmageddon, W0lle, Jakerod
Missions by Bon_Inf, XENO and other
Gametester: Marco, el Utz, Useronline, nettrucker, ChrisB

I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon.
This Addon is also prohibited to be used in any commercial product.

lanterns new placed at Eilat Airport

v 1.2
- fixed overwritten CaWorld ambient sound
- fixed new visual bug overlap Overlap at road ends
- fixed Visual bug while looking through the border fence disappearing objects behind the fence
- added Peshmerga women
- added weapon slots for civil man (Arab Civilians)
- added egyptian Taba border terminal
- added israeli border terminal
- added new israeli road barrier
- added israeli border watch tower
- removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul
- reduced 50% p_fiberPlant_EP1 plants on eilat plantations
- added Israeli Units (Givati)
- fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available"
- added jordanian UH-1
- added jordanian and israeli AH-1 Cobra
- updated surface base class "cesta" for higher speed on sandways

fixed [OPX_Misc] classname-conflicts
(OPX_misc => "Land_sign2" is now "OPX_sign2")
(OPX_misc => "Land_sign3" is now "OPX_sign3")
(OPX_misc => "Land_sign" is now "OPX_sign")
(OPX_misc => "Land_Antenna" is now "OPX_antenna")
fixed height adjustment on the bridge parts
added Ruins and Wracks
added illuminated Billboards, Aqaba Harbor Tower, Petrol stations ....a.o.
added City-Districts for Aqaba
added parameters for "Ambient Civilian (Expansion)"- module
added MP Missions by Mangoo
reduced sunlight
added other cluttergrass
added modified Arma1 Buildings
modified JOF_Objects
updated animated and higher Airport tower
new mountain military camp and village southern of the Aqaba port
fixed house markerlights problem
filler cap and ladder for 60m chemical tanks
added new runwaylights (white and blue)
added new road barrier
removed many beton areas
included Addons "MIS_Arab civilians", "MIS_Isis Terrorists", "MIS_Jordanian Royal Army", "MIS_F16", "MIS_TowTractor"...etc. (...all in one...)

- fixed Savegame-Continuation-Error
- fixed sporadic errors without effect
- fixed Land Contact Swimmingpool in Eilot
- fixed Land Contact four Villas in Eilat
- fixed opxbuildings\little mosque.p3d: house, config class missing [RPT-Logfile]
- fixed opxbuildings\hut3_b_2.p3d: house, config class missing [RPT-Logfile]
- fixed opxbuildings\tower3.p3d: house, config class missing [RPT-Logfile]
- added "Ayla-Oasis-Resort and golf course" in Aqaba
- added Saraya-Resort in Aqaba
- added transparent sandways for Wadis (Nahal) in Israel
- added new bridge for peoples
- added new suspension bridge for ruins und canyons
- added new gateway models
- more geographical labeling

- added mis_greenhouse distance-LODs
- added mis_panelak2 distance-LODs
- deleted Container on the hill (New Harbor Eilat)
- soil adapted at corners of houses / Industry area 18160 x 11817
- Heli-H is indestructible
- densely packed plants halved in the plantations
- changed all runwaylights
- added Streetlamps on airports
- deleted opx_building Block 6
- deleted opx Villa 4
- fixed and added 6 OPX Buildings
- fixed and added OPX Policestation
- Terrainbuilding / Wadi rocks, river valleys on Sinai

- first release

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