Author: Bohemia Interactive
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Version: 1.09.5208 Beta

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Date: 2007-12-21 16:23


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Armed Assault Patch 1.09.5208 (BETA)
by
BIS


Warning:
THIS IS AN INTERIM PUBLIC BETAVERSION. IT'S NOT A FULL TESTED STABLE RELEASE. USE IT AT YOUR OWN RISK.

THIS BETA VERSION IS RELEASED FOR PUBLIC BETATESTING PURPOSES ONLY. YOU STILL SHOULD BE ABLE TO RUN THE ORIGINAL VERSION OF THE GAME.

© 2007 Bohemia Interactive Studio. All rights reserved.

This application will update your ArmA: Armed Assault / Combat Operations to full beta version 1.09.5208

www.armedassault.com

System requirements:
ANY ORIGINAL VERSION OF ARMA:ARMED ASSAULT 1.08 OR ARMA: COMBAT OPERATIONS 1.08

IMPORTANT:

  • IF YOU HAVE ANY PREVIOUS VERSION OF ARMA, YOU NEED TO INSTALL THE OFFICIAL UPDATE 1.08 FIRST
  • THIS BETA VERSION IS NOT COMPATIBLE IN MULTIPLAYER WITH PREVIOUS RELEASES OF THE GAME IN MULTIPLAYER!

How to install the Beta:
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occassions).

It will install all beta content to a mod folder "BETA" and shortcut "Launch Arma Beta Patch" to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).

There's no uninstall option. To remove the beta you need to manually delete the "BETA" directory and shorctut to ArmA from your main game directory. This betaversion also should be uninstalled automatically if you uninstall the game.

How to run the Beta:
You still can run your existing ArmA 1.08 normally by the existing shortcuts and as far as we know, the beta shouldn't interfere with your game so even after you installed the beta you should be able to install this beta patch normally.

To run beta 1.09.5208, you need to start "Launch Arma Beta Patch" in your ArmA game directory.

If you need to run ArmA another way, and you still want to run the beta, make sure to start the ArmA.exe from beta subfolder with working directory set to the normal ArmA directory and also with command line option -mod=beta

Changelog:
CHANGELOG 1.09.5208

===Engine Change Log===
5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons.
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp.
5170 - Fixed: Handling of duplicate CD key improved.
5170 - Added: Improved anti-cheat measures.
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters.
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time.
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config).
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop.
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables.
5191 - Added: function addPublicVariableEventHandler.
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString.
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3).
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness).
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
5200 - Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P).
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HWacceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful.
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them.
5206 - Might end outside of the vehicle with no control over direction of his character.
5207 - Improved: Fast aiming with mouse, problem was with mouse movement adaptive filtering, which handled badly the transition from fast to slow motion.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.

===DATA CHANGELOG===
* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class.
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics.
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value.
* FIX (AMMO): Grenades and Flares deflection reduced to half.
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI.
* FIX (AMMO): Sabot rounds no longer produce large explosion effects.
* FIX (WEAPONS): GAU-8 fixed rate of fire.
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range).
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience.
* FIX (LOCALIZATION): various localization fixes.
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher).
* FIX (LOCALIZATION): mission M13 is localized to all languages.
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory.
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.

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