Author: LKincheloe
Author Website:

Requirements: No addons required

Version: 1.0

Short description: Civilian Opinion and Interation (COI) is a framework package designed to make interaction with civilians possible.

Date: 2014-04-28 14:07


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Civilian Opinion and Interaction

by
LKincheloe


Description:
This is something I'm working on for my pub server mission Resistance, but it might be useful for your projects.
Civilian Opinion and Interation (COI) is a framework package designed to make interaction with civilians possible.


Installation / Usage:
This script is designed to work with units spawned during the mission (like with BangaBob's COS script, for instance).
Simply drop in the civ_interact folder into your mission folder, and copy the information fron the provided init.sqf into your mission's init.
Then, depending on how you are spawning your civs, you'll want to add this line after where the civ is spawned:
0 = [_unit] call lkco_fnc_addunit;

Usage:
The script works by assigning a value to the civilian based loosely upon a global variable "Approval Rating", simulating a variance of opinions between individual civilians.
This value in turn, dictates what kind of interactions are possible with the civilian.

A few examples of possible interactions are included, mainly showing one method of lowering the approval rating through killing "good" civilians.


Media:
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel.


Credits & Thanks:
I used Zuff's method of using bis_fnc_mp to make the example conversation script work in Multiplayer.


Changelog:
v1.0
- first release


Forum topic:
- BI forums




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Tags: Interaction,   Opinion