Author: Silola
Author Website:

Requirements: No addons required

Version: 3.1b
Signed: Yes, serverkey included

Short description: In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission.

Date: 2014-04-30 11:43


Comments: (4)
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Dynamic-AI-Creator - DAC

by
Silola


Description:
This version for Arma3 is not a completely new version, but a slightly improved and hopefully error-free version.

In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission.
This is the result of every AI-zone being generated every time, when you start the mission.

The script is able to maintain supplies, in a dynamic, but by mission designers controllable way. The AI respawns at fully generated camps, so it is possible to create large, long lasting missions using DAC.

New features, such as create DAC-zones during a mission or object-generation and also the features like global troup movements,or multiple de-/activation of AI-zones are taking mission design to a new level.

With the todays download you get the following content:
- DAC 3.1 addon Version
- DAC 3.1 script Version
- 33 demonstration/tutorial missions (german + english)
- 4 different MP mission examples (addon version)
- 2 different SP mission examples (script version)
- comprehensive documentations


Features:
# generate units and waypoints dynamically in AI-zones
# highly dynamic game experience, because of AI-zones being generated at every mission start
# dynamic decrease of unit number (infantry or vehicle groups)
# freely chosen size and number of zones (modify directly in in-game editor)
# every zone can be configured individually (modify directly in in-game editor)
# up to four different unit-categories can be generated per zone
# two zone types: unit-zones, waypoint-zones, can be combined
# freely chosen number of unit-zones can be linked with each other
# freely chosen number of waypoint-zones can be linked with unit-zones
# freely chosen number of unit-configurations can be defined
# freely chosen number of behaviour-configurations can be defined
# freely chosen number of waypoint-configurations can be defined
# movable zones (global troop movement)
# size of a zone can be changed at every time during a mission
# new behaviour-configuration can be loaded at every time
# new unit-configuration can be loaded at every time
# dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
# freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades)
# camps can be linked to zones
# AI-respawn also possible without camp
# “Standby-mode” for zones, units are generated when needed
# zones can be activated, deactivated as often as you want to
# script, which can delete units (depending on time and/or distance)
# user defined waypoints can be included
# running on dedicated servers
# dynamic weather script (for SP missions only)
# control markers can be activated
# freely chosen number of marker-configurations can be defined
# new marker-configuration can be loaded at every time
# radio messages and markers depending on chosen side can be activated
# units placed in in-game editor can use DAC routines as well
# AI conquers buildings
# AI detects empty vehicles
# AI uses empty static guns
# AI uses smoke grenades
# complete new routines for detecting the enemy
# scripted artillery support for players and AI (static and mobile)
# AI-(voice-) sounds can be defined on seven different situations (works with MP)
# extended error handling (to avoid user input errors)
# 6 configuration files for individual modifications
# good MP performance
# You can create AI zones "on-the-fly"
# option to create mixed groups, for example 1 tank with 6 soldiers
# Zones can have now be rotated
# Zones can have all sorts of forms, such as: square, circle, ellipse and polygon
# Custom Waypoints can now be pre-defined everywhere on the map
# New behaviour options
# The ability to generate objects in zones (with lots of options)
# The ability to release DAC groups from the system in order to hand them over to another AI system
# Dynamic adjustment of the number of generated DAC-groups in MP games
# Many other small features
# and of course ... fixed some bugs


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
DAC_Sounds.pbo
DAC_Source.pbo


Usage:
See the included documentation.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
At this point a big thanks to my testers and supporters, with them I have been tested DAC missions for many weeks and thus could solve many problems.
MCPXXL, SKH|Flip, SKH|Cyborg, SKH|Hydra, t-800a, Lester
Thanks also to Bohemia. They developed with Arma3 again a wonderful piece of software!


Changelog:
v3.1b
- fixed: Faulty reducing functionality of camp groups.

v3.1
- first Arma 3 release


Forum topic:
- BI forums




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Tags: Dac,   Patrol,   Random,   Respawn,   Waypoints,   Zones