Author: gmwo
Author Website:

Requirements: No addons required

Version: 1.14
Signed: No

Short description: This adds fictional mechs which you might know from the "Front Mission" game.

Date: 2015-05-03 06:33


Comments: (27)
Rating:



 



Wander Panzer (WAP)

by
gmwo


Description:
This MOD reproduced "Wander Panzer (WAP , WANZER)" which is a fictional mecha comes up in "Front Mission"(Front Mission is a video game).


Features:
Current Faction:
U.S.N (BLFOR)
O.C.U (OFFOR)

Current WAPs:
    Type 107 Kyojun (Kyojun is made in a company called IGUCHI of O.C.U. Japan.)
    |-Kyojun Assault type1 (30mm HE Machine gun , AT missile )
    |-Kyojun Assault type2 (40mm Machine gun )
    |-Kyojun Gunner (120mm cannon )
    |-Kyojun launcher (AT missile , AAmissile)
    |-Kyojun Beam-Rifle (Prototype Beam-Rifle)

    Frost(Frost is made in a company called Diable Avionics of U.S.N. America.)
    |-Frost Assault type1 (40mm Machine gun , 2000Rnd 7.62mm Gatling)


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    wap.pbo


    Usage:
    You can operate a WAP like a tank.
    If you want AI to operate a WAP,two soldiers necessary .
    But, if you put a WAP as a vehicle of Empty Side,you can operate a WAP alone!

    This video demonstrates "How to one-man control a WAP":
    http://s1056.photobucket.com/user/syotadgmwo/media/30F430A130F330C430A130FC89E38AAC_zps0d314ed6.mp4.html


    Changelog:
    v1.14
    - Fixed config.
    - Changed script of animation in MP.
    - Added 2 objects.

    v1.13
    - Fixed sound of footsteps.

    v1.12
    - Fixed weapon's sounds.
    - Changed some sounds.

    v1.11
    - Added Kyojun's new joke weapon "BEAM-RIFLE". This weapon is NATO's prototype weapon for oppose CSAT's G Frost.
    - adjusted G Frost's weapons

    v1.10
    - Fixed some bug.
    - Changed Frost's pattern of color.
    - Added joke unit "S Kyojun"(Height is about 2 meters like a human.S Kyojun have a HMG only.

    v1.09
    - Added joke unit "G Frost"(Height is about 18 meters like MS "GUNDAM".G Frost have a 120mm Machine gun, and a 2000Rnd 35mm Gatling!!)

    v1.08
    - Added icons of WAP
    - Changed enginePower
    - Changed peakTorque
    - Changed one man operating script (a few)

    v1.07
    - Added new Weapon System (can change the weapon of the right hand and the weapon of the left hand)
    - Changed model of Frost (added Backpack)

    v1.06
    - Changed sound of footstep
    - Changed script of sound(when single play,use playsound3D.when MP,use playsound)
    - Changed view of driver depend on view of gunner(For AI)=> players becomes easy to look at a radar.

    v1.05
    - Added a New WAP !!(New WAP'S name is Frost.Frost is made by Diable Avionics of U.S.N. America.)
    - WAPs became able to 240 degrees turns.(I am trouble now.When enemies come behind,WAPs cannot shoot. This is because WAPs think oneself to be Tank which can 360 degrees turns?)
    - WAPs became able to use it's shield (It is only AIs to be able to still use it.)

    v1.04
    - Removed sound of tread.
    - Removed commander seat (Necessary numbers of which AI can operate a WAP change three soldiers to two ones).
    - Add groups of WAP (NATO,CSAT,AAF).
    - Kyojyun(LC) can change AT missile to AA missile quickly.
    - Change "Color of BLFOR is Red , one of OFFOR is Blue" to "Color of BLFOR is Blue , one of OFFOR is Red".
    Attention !! If you make a mission include WAPs(before v1.04),you must change blue to red,and red to blue.

    v1.03
    - Fixed problem of footsteps
    - Fixed CfgPatches, and can play 'Zeus'

    v1.02
    - Sound of footstep (playSound3D => playSound)

    v1.01
    - add color

    v1.00
    - Release


    Forum topic:
    - BI forums





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Tags: Fictional,   Front Mission,   Mech