Author: toadie2k
Author Website:

Requirements: NIArms Core, Community Base Addons

Version: 1.85
Signed: Yes, serverkey included

Short description: So the M14 is the big F-You to FN Herstal and the FAL. At it's core, it's more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse.

Date: 2016-09-05 10:30
Submitted by: toadie2k4

Comments: (7)


NIArms M14 Rifle Pack


The M14 is the big F-You to FN Herstal and the FAL. At it’s core, it’s more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. Of the “Big 3” .308 battle rifles of the era, the M14 is the most cumbersome, but like it’s parent design, is a nail-driver. It was so good at it that it well outlived it’s immediate successor (the original M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signal the end of it’s life, as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.

Pack Contents
6 M14 rifles
Period-accurate optics

To install the NIArms M14 Rifle Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage and information instructionss of how to use HLC M14 please refer to the included documentation.

Media: has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe! on Youtube

Steam Workshop:
- Subscribe

Credits & Thanks:
Bohemia Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. (M14DMR,Bipod, LR/T)
An_aggressive_napkin – M14 mesh
Millenia – M14 Textures
Millenia – AR-TEL Mesh and textures
General Tso,Twinke Masta Johan Santana, Jihad – M14SOPMOD Mesh
Twinke Masta Johan Santana,Pete, Thanez – M14SOPMOD textures, Suppressor Mesh
Toadie – Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Texture Edits
Vunsunta– Sounds
Clifton Vlodhammer – Animation
Spartan0536 – Ballistics

- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)

- Added : M14 with Bipod
- magazineReloadSwitchPhase added to M14 base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- Removed camera/aperture adjustment with zero, causes all scopes to zero incorrectly.
- LR/T Reticle corrected, Zoom levels fixed.
- Sound tweaks
- Dryfire made audible
- shader and material adjustment, slight increases in specularity.
- ShadowLOD mesh optimisations (all)
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

- All G3s support ASDG_Jointrails-enabled muzzle devices.
- Added ACE3 Ballistic Data(Credit- Ruthberg)
- Added Unique Meshes to magazines (excpetion being X-14- No mesh yet)

- All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
- Bipod functionality enabled - M21,M14DMR
- Attachable bipod functionality added to - Troy M14 SOPMOD

- Bugfix: LR/T Scope AOTT mode now actually aims over top
- Added : M1913 compatible M14

- Added Aim-over-the-top and day/night filter modes to PVS4
- Added mk316 and Barrier Ball magazine loads for M14
- Altered Inheritance of suppressors.

- Added support to Bipod support for AGM
- Added Bipod Support for CSE
- Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- slight adjustments to overall AI accuracy (should no longer be able to use the M14/M14 SOPMOD with pinpoint accuracy in full auto)
- Altered Inheritance of suppressors.
- Altered AR-TEL Function - To change zoom/zero you now switch optic mode (default Keypad /). This is in an effort to replicate the real-life function of the scope, where Zoom and Zero move in linked fashion, Vertical marks represent 30 inches at 300m, horizontal are 60.

- M14 Suppressor No longer dampens ballistics or damage
- Added: hlc_20Rnd_762x51_S_M14 Subsonic magazine
- Most RVMATs specular value decresed slightly
- Added New Icon for X-14 magazine
- Added: AN/PVS4 4x Night Optic for M14s

- fix for the new Bootcamp update

- first release

Forum topic:
- BI forums

- NIArms Core
- Community Base Addons

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Tags: M14