Author: lordbooka
Author Website:

Requirements: Arma 3 Zeus

Signed: Yes, serverkey included

Short description: This mod adds Thai Armed Forces to Arma 3, and also some minor factions.

Date: 2018-04-14 09:50

Comments: (12)


WarfareThai EX

Roh_Z the Lord_Booka

WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3.
It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Middle-East Kingdom Army, Middle-East Insurgents, Eastern Europe Armed Force, Eastern Europe Insurgents, Terrorists (Middle East), and some minor factions.
It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina).
Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.

Thai Armed Forces (Modern) - possibly current TAF.
Thai Armed Forces (2035) - future TAF which has joined CSAT side.
Free Thai Movement - freedom fighters who want to liberate Thailand from CSAT.
Takistan Kingdom Army - for A3MP, ALiVE, and Zeus.
Takistani Insurgents - for A3MP, ALiVE, and Zeus.
Chernarus Defense Force - for A3MP, ALiVE, and Zeus.
Chernarus Insurgents - for A3MP, ALiVE, and Zeus.
New Uniforms.
New Vests.
New Headgears.
New Weapons.
New Vehicles.
Consumable Items.
New map objects.

To install the WarfareThai EX you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Completed lists of the Classnames

*Consumable items can be consumed by double-clicking item pictures on inventory screen.
*Raw food can be processed by double-clicking in front of any inflame object.
*PPSh-41, FN Minimi Para, and HK33 can swap magazine interface by dragging the alternated one then
dropped-over on current active magazine slot.
*Optional to compatible with ASDG Joint Rails by copy COREVCompatibleItems.pbo and bisign (respectively) from \Compatibles to \Addons.
*Optional to compatible with RHS:Escalation by copy COREVCompatibleRHS.pbo and bisign (respectively) from \Compatibles to \Addons.

For Advanced Combat Environment 3 (ACE 3) compatible:
copy "COREVCompatibleCBA.pbo" and its bisign from "\@WarfareThaiEXTAF\Compatibles\" to "\@WarfareThaiEXTAF\Addons\"

- RHS: Armed Forces Of The Russian Federation
- RHS: United States Armed Forces
- ASDG Joint Rails

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
*Some vehicles, and weapon models, and reload animations, are still WIP.
*Sometimes, when spawned units in Zeus mode on Dedecated Server, they can contained only one magazine in their pocket. According to
*3D Spotting Target can increased network traffic and lead to desync.

Credits & Thanks:
Bohemia Interactive - the game and sample models.
Armaholic - Posts in your community.
Aplion - ArmA2 UK vehicles Unbinarized.
Rusty - Various Camo Patterns.
Toadie's SmallArms and Animations - AK & G3 reloading animations.
Enter the Ninja on Steam

- WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines.
- WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines.
- Fixed some minor issues.

- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Added WarfareThai Enable Reserved Weapon module (COREV_Logic_ReservedWeaponEnable), which can store current primary weapon into reserved slot, which mean this module can make player to carry 2 primary weapons at the same time.
- Added new headgears: Wig (Long) and its variants.
- Added (experimental) shotguns:Remington M870 (Shotgun12Ga_M870), Mossberg 590 (Shotgun12Ga_MB590), Franchi SPAS-12 (Shotgun12Ga_SPAS12), M4 Super 90 Entry(Shotgun12Ga_M4S90), Ithaca 37 Stakeout(Shotgun12Ga_M37),and 12 Gauge Shells (1Rnd_12Gauge_BuckMagnum,1Rnd_12Gauge_SlugMagnum,1Rnd_12Gauge_Flechette,1Rnd_12Gauge_FragHE).
- Fixed the Touch Screen config and model.
- Adjusted the muzzle velocity formula for some WFT weapons.
- Fixed some minor issues.

- Fixed the security issue.
- Fixed the VIEW GEO on Ceiling Fan.
- Fixed the Wounded Normal Zombie Faces.
- Improved WarfareThai Ryan Zeds Modules.
- Fixed some minor issues.

- Added new editor objects: Touch Screen (COREV_Object_TouchScreen), Analog Device (COREV_Object_AnalogDevice), Metal Barricade (COREV_Object_Barricade), and Safe (COREV_Ammobox_Safe).
- Added new quest items: Key Card Red (ItmObj_KeyCard_A), Key Card Green (ItmObj_KeyCard_B), Key Card Blue (ItmObj_KeyCard_C), Key Card Yellow (ItmObj_KeyCard_D), and Key Card White (ItmObj_KeyCard_E).
- Added WarfareThai Ryan Zeds Spawner Wave (COREV_Logic_RyanZedHookSpawnerWave), and WarfareThai Ryan Zeds Convert to Normal Zeds (COREV_Logic_RyanZedHookForceNormal). Requires Ryan's Zombies and Demon mod.
- Fixed: the animation transition issue.
- Fixed some minor issues.

- Fixed the compatible issues between WarfareThai and Ryan's zombies on Dedicated Server.
- Fixed the bugs about zombies detecting ability on Dedicated Server.
- Fixed the zombies were not spawned properly on Dedicated Server.
- Fixed the damage system when being attacked by a zombie on Dedicated Server.

- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come (again).
- Added new editor objects (furnitures): Old TV (COREV_Object_TV_Old_B), Radio Unit Type B to E (COREV_Object_RadioUnit_B -to- #E), Headphones (COREV_Object_Headphones), Kitchen Sink (COREV_Ammobox_KitchenSink), Metal Desk (COREV_Ammobox_MetalDesk), Metal Table (COREV_Ammobox_MetalTable), Toilet (COREV_Object_Toilet), Servers Rack (COREV_Object_ServersRack),Light Source Fluorescence #2 (COREV_Object_Light_C), Microphone Small (COREV_Object_Microphone_A), Microphone Table (COREV_Object_Microphone_B).
- Reduced the total of Ryan's zombie classnames to COREV_Z_RyanZedHookFast, COREV_Z_RyanZedHookCrawler, COREV_Z_RyanZedHookMedium, COREV_Z_RyanZedHookSlow, COREV_Z_RyanZedHookSpider, COREV_Z_RyanZedHookWalker
- Added WarfareThai Ryan Zeds Customize(COREV_Logic_RyanZedHook), and WarfareThai Ryan Zeds Spawner(COREV_Logic_RyanZedHookSpawner). Requires Ryan's Zombies and Demon mod.
- Added a new weapon: CAR-15 model N-23 PDW 5.56mm Beta-C (Auto556x45_N23PDW_BetaC).
- WFT consumable items now can support in a basic level for MCC and Ravage survival module.
- Removed the redundant objects classnames which had not been used anymore.
- Fixed some minor issues.

v0. hot fix #1
- fixed the unsigned/wrong signed pbo files.

- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Renamed Mod from WarfareThai Ex. Thai Armed Force to WarfareThai EX. (the shorter the better)
- Fixed WFT armored vehicles not show up in Zeus.
- Fixed C130J static's ramps cannot be opened.
- WFT MMGs now can be equipped with Suppressor.
- Added new weapons: CAR-15 model N-23 PDW 5.56mm (Auto556x45_N23PDW), DOE 9mm SMG(Smg9x19_DOE), vz. 61 Skorpion (Pstl765x17_VZ61,20Rnd_765x17_VZ61), PP-9 Klin (Pstl9x18_PP9,20Rnd_9x18_PP9), MAC-11 (Pstl9x19_MAC11), Micro Uzi (Pstl9x19_MicroUzi), Flashlight (PstlTool_Flashlight), Handheld Spotlight (PstlTool_Spotlight).
- Added new glasses: Halo (COREV_G_Halo_Ring).
- Added new quest items: Generic Key (ItmObj_Key_A, ItmObj_Key_B, ItmObj_Key_C, ItmObj_Key_D), and Vehicle Key (ItmObj_Key_Veh).
- Added new editor objects: Light Source Fluorescence (COREV_Object_Light_A), Light Source Bulb (COREV_Object_Light_B), Old TV (COREV_Object_TV_Old), and Radio Unit Type A (COREV_Object_RadioUnit_A).
- Added new storage objects: Desk (COREV_Ammobox_TableDesk), Office Cabinet (COREV_Ammobox_OfficeCabinet_01), Office Table New (COREV_Ammobox_OfficeTable_01), and Office Table Old (COREV_Ammobox_OfficeTable_02).
- Added animation source for C130J Static (this animationSource ["engine_hide_source",1,true]).
- Added 4 new faces: COREV_LampreyHead_01, COREV_LampreyHead_02, COREV_LampreyHead_03, COREV_LampreyHead_04.
- Added support for Ryan's Zombies and Demons mod.
- Renamed COREV_Logic_StatusRegainDisable to "Item Consumtion Effect" Module.
- WFT "Item Consumtion Effect" module (COREV_Logic_StatusRegainDisable) now can execute custom codes after eat, drank, and using money. The arguments will be who (_this select 0), item added after consumed (_this select 1), and value added afer consumed (_this select 2). For example: _this call {(_this select 0) setDamage 1}; : player will died after consumed the item.
- Removed the redundant insignia patches.
- Removed an ability to open virtual map on whiteboard objects.
- Fixed some minor issues.

Ryan's Zombies and Demons classes:
"COREV_Z_RyanZedHookFast_A","COREV_Z_RyanZedHookFast_B","COREV_Z_RyanZedHookFast_C", "COREV_Z_RyanZedHookFast_D","COREV_Z_RyanZedHookFast_E","COREV_Z_RyanZedHookFast_F",
"COREV_Z_RyanZedHookCrawler_A","COREV_Z_RyanZedHookCrawler_B","COREV_Z_RyanZedHookCrawler_C", "COREV_Z_RyanZedHookCrawler_D","COREV_Z_RyanZedHookCrawler_E","COREV_Z_RyanZedHookCrawler_F",
"COREV_Z_RyanZedHookMedium_A","COREV_Z_RyanZedHookMedium_B", "COREV_Z_RyanZedHookMedium_C","COREV_Z_RyanZedHookMedium_D", "COREV_Z_RyanZedHookMedium_E","COREV_Z_RyanZedHookMedium_F",
"COREV_Z_RyanZedHookSlow_A","COREV_Z_RyanZedHookSlow_B", "COREV_Z_RyanZedHookSlow_C","COREV_Z_RyanZedHookSlow_D", "COREV_Z_RyanZedHookSlow_E","COREV_Z_RyanZedHookSlow_F",
"COREV_Z_RyanZedHookSpider_A","COREV_Z_RyanZedHookSpider_B", "COREV_Z_RyanZedHookSpider_C","COREV_Z_RyanZedHookSpider_D", "COREV_Z_RyanZedHookSpider_E","COREV_Z_RyanZedHookSpider_F",
"COREV_Z_RyanZedHookWalker_A","COREV_Z_RyanZedHookWalker_B", "COREV_Z_RyanZedHookWalker_C","COREV_Z_RyanZedHookWalker_D", "COREV_Z_RyanZedHookWalker_E", "COREV_Z_RyanZedHookWalker_F"
- Added "excludeArsenal" to item config, for filtering low priority WarfareThai items.
for example:
private _arrayMagazines = [];
{_arrayMagazines pushBack (configName _x);} forEach ("(getNumber (_x >> 'scope') == 2) && (getNumber (_x >> 'excludeArsenal') == 0)" configClasses (configFile >> "CfgMagazines"));

[player,_arrayItems,false,false] call BIS_fnc_addVirtualItemCargo;
Fixed the WarfareThai scripts/functions.
Just a scripts fixing, no need for server/content update.
Small fixes for WarfareThai Modules (scripting issues), this will not affect the server and the contents.
v0. small fixes
- Reduced the weight of WarfareThai items by half.
- Can Cannon Laucher will knock out target for 30 seconds instead of kill (except for the Redgull can).
- WarfareThai "Enable Name Tag" module will not display unit insignia as a default option.
- Increased the spotted period time for WarfareThai "Enable 3D Spotting Target".
- Fixed the dragged animation issue on Warfarehai "Enable Heal System" module.
- Fixed M60E4 firing sounds.
- All WarfareThai functions switched to use cursorObject instead of cursorTarget.
- Fixed some minor issues.

- Quick Fixed about outdated signature file (coreva3f to coreva3g).

- Migrated to use firing soundsets from vanilla weapons.
- Most of WFT weapons have beeen default loaded with vanilla magazines.
- Some pistols now can be equiped with flashlight.
- Added M231 FPW with Beta C Mag (Auto556x45_M231_BetaC).
- Added GP-25 grenade launcher to AK-type variants.
- Added Drone Recon (COREV_B_UAV_Recon, COREV_O_UAV_Recon, COREV_I_UAV_Recon) and Drone Explosive (COREV_B_UAV_Explosive, COREV_O_UAV_Explosive, COREV_I_UAV_Explosive).
- Added Deployable Drones (ItmTol_UAVMini, ItmTol_UAVMiniBomb).
- Added custom HandleDamage EventHandler to SoldierWB, SoldierEB, SoldierGB classes.
- Added cooldown for consumable items.
- WarfareThai Simple Heal Module now requires "(Tool) First-Aid Kit" (ItmTol_Bandage).
- Adjusted the origin point of consumable item models (moved them a little bit above the ground level).
- Disabled "WarfareThai Enable Player Marker Module" (COREV_Logic_PlayerMarkerEnable) and "WarfareThai Enable Spotting Distance Report" (COREV_Logic_SpottingReportDistance).
- Fixed the WarfareThai weapons were not show in Virtual Arsenal.
- Fixed WarfareThai Animals.
- Fixed camo selections on TRG-21 GL black skin variants.
- Fixed missing textures on some WarfareThai vehicles.
- Fixed some minor issues.

- Hot fixed UGL_F error.
- Renamed Motorized_MTP to Motorized in CfgGroups

- Weapons compatibility with APEX (WFT weapons can accept APEX magazines, but not vise versa).
- WFT weapons use APEX magazines as default.
- Added new zombie identities (for Ravage Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01 (identical to CfgFaces)
- WFT OPFOR and INDEP now have Motorized_MTP and Motorized class in CfgGroups (ALiVE compatible <-- hopefully).
- Fixed some minor issues.

Internal Test with APEX compatible.

- M231 FPW now has only FullAuto fire mode.
- Reduced the effectiveness of Can Cannon projectiles (except for the Redgull).
- Added Asian Civilian faction.
- Added fictional weapons: AK-108M(6.5mm) and AK-102M(6.5mm).
- Fixed EEAF uniform arms glitch.
- Added new zombie faces (for Ravenge Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01
- Added 5 dance moves (from ArmA 2):Dancing_DuoIvan, Dancing_DuoStefan, Dancing_Stefan, Dancing_Zozino, Dancing_MadMetal
- Fixed some minor issues.

- Added Editor Preview images for some units.
- Fixed camo selections for EEAF vehicles.
- Added Can Cannon.
- Added M231 Firing Port Weapon.
- Map designer can hook the eating/drinking events by adding hookEat/hookDrink to description.ext in format hookEat = "your_function";, then, the hook value will be [who_consume,item_which_were_consume,value_of_item] call your_function.
- Added Radar Station.
- Fixed some minor issues.

- Fixed some errors in Unconscious system.
- Added items (Ammo) 82mm Mortar Shell,(Ammo) 50 Rnd. DshK,(Ammo) 100 Rnd. M2,(Ammo) PG-9V HEAT, and (Ammo) OG-9VM FRAG.
- Compatible with APEX 1.60 RC.
- Added new faction: Terrorist (Africa).
- Fixed some minor issues.

- Fixed the Simple Repair Module
- Fixed Artillery Shell tracker function.

- Fixed some scripts.

- Fixed the glitches with selectable consumable items, and move them to explosive slots.
- Light headgears now are no longer provide any protection.

- Small fixed for EEAF uniform glitch (however, this cannot be fixed at the moment).
- Add Giant Backpack (woodland)

- Small fixed in Healing module.

- Fixed Healing & Unconscious module.
- Fixed EEAF uniform glitch.
- Added Giant Backpacks (placeholder name).
- Consumable items now appear in Virtual Arsenal.

- Arma 3 Zeus

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Tags: Retexture,   Thai,   Warfare