Author: lordbooka
Author Website: https://www.facebook.com/groups/warfarethai/

Requirements: Arma 3 Zeus

Version: 0.1.5.8.1
Signed: Yes, serverkey included

Short description: This mod adds Thai Armed Forces to Arma 3, and also some minor factions.

Date: 2018-04-14 09:50


Comments: (12)
Rating:



 



WarfareThai EX

by
Roh_Z the Lord_Booka


Description:
WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3.
It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Middle-East Kingdom Army, Middle-East Insurgents, Eastern Europe Armed Force, Eastern Europe Insurgents, Terrorists (Middle East), and some minor factions.
It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina).
Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.


Features:
Thai Armed Forces (Modern) - possibly current TAF.
Thai Armed Forces (2035) - future TAF which has joined CSAT side.
Free Thai Movement - freedom fighters who want to liberate Thailand from CSAT.
Takistan Kingdom Army - for A3MP, ALiVE, and Zeus.
Takistani Insurgents - for A3MP, ALiVE, and Zeus.
Chernarus Defense Force - for A3MP, ALiVE, and Zeus.
Chernarus Insurgents - for A3MP, ALiVE, and Zeus.
New Uniforms.
New Vests.
New Headgears.
New Weapons.
New Vehicles.
Consumable Items.
New map objects.


Installation:
To install the WarfareThai EX you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
corevanimations.pbo
corevliteanimals.pbo
corevlitecharacters.pbo
corevlitecharacterstka.pbo
corevliteitems.pbo
corevliteloadouts.pbo
corevliteloadoutstka.pbo
corevlitevehiclesextaf.pbo
COREVObjectsBirdKTM.pbo
corevunbinextaf.pbo
corevweaponsextaf.pbo


Usage:
Completed lists of the Classnames
http://pastebin.com/RS4MK8kt

*Consumable items can be consumed by double-clicking item pictures on inventory screen.
*Raw food can be processed by double-clicking in front of any inflame object.
*PPSh-41, FN Minimi Para, and HK33 can swap magazine interface by dragging the alternated one then
dropped-over on current active magazine slot.
*Optional to compatible with ASDG Joint Rails by copy COREVCompatibleItems.pbo and bisign (respectively) from \Compatibles to \Addons.
*Optional to compatible with RHS:Escalation by copy COREVCompatibleRHS.pbo and bisign (respectively) from \Compatibles to \Addons.

For Advanced Combat Environment 3 (ACE 3) compatible:
copy "COREVCompatibleCBA.pbo" and its bisign from "\@WarfareThaiEXTAF\Compatibles\" to "\@WarfareThaiEXTAF\Addons\"

Optional:
- RHS: Armed Forces Of The Russian Federation
- RHS: United States Armed Forces
- ASDG Joint Rails


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
*Some vehicles, and weapon models, and reload animations, are still WIP.
*Sometimes, when spawned units in Zeus mode on Dedecated Server, they can contained only one magazine in their pocket. According to
http://www.legion-arma3.de/forums/topic/warfarethai-ex-thai-armed-force/page/2/
*3D Spotting Target can increased network traffic and lead to desync.


Credits & Thanks:
Bohemia Interactive - the game and sample models.
Armaholic - Posts in your community.
Aplion - ArmA2 UK vehicles Unbinarized.
Rusty - Various Camo Patterns.
Toadie's SmallArms and Animations - AK & G3 reloading animations.
Enter the Ninja on Steam


Changelog:
v0.1.5.8.1
- WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines.
- WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines.
- Fixed some minor issues.

v0.1.5.8
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Added WarfareThai Enable Reserved Weapon module (COREV_Logic_ReservedWeaponEnable), which can store current primary weapon into reserved slot, which mean this module can make player to carry 2 primary weapons at the same time.
- Added new headgears: Wig (Long) and its variants.
- Added (experimental) shotguns:Remington M870 (Shotgun12Ga_M870), Mossberg 590 (Shotgun12Ga_MB590), Franchi SPAS-12 (Shotgun12Ga_SPAS12), M4 Super 90 Entry(Shotgun12Ga_M4S90), Ithaca 37 Stakeout(Shotgun12Ga_M37),and 12 Gauge Shells (1Rnd_12Gauge_BuckMagnum,1Rnd_12Gauge_SlugMagnum,1Rnd_12Gauge_Flechette,1Rnd_12Gauge_FragHE).
- Fixed the Touch Screen config and model.
- Adjusted the muzzle velocity formula for some WFT weapons.
- Fixed some minor issues.

v0.1.5.7.1
- Fixed the security issue.
- Fixed the VIEW GEO on Ceiling Fan.
- Fixed the Wounded Normal Zombie Faces.
- Improved WarfareThai Ryan Zeds Modules.
- Fixed some minor issues.

v0.1.5.7
- Added new editor objects: Touch Screen (COREV_Object_TouchScreen), Analog Device (COREV_Object_AnalogDevice), Metal Barricade (COREV_Object_Barricade), and Safe (COREV_Ammobox_Safe).
- Added new quest items: Key Card Red (ItmObj_KeyCard_A), Key Card Green (ItmObj_KeyCard_B), Key Card Blue (ItmObj_KeyCard_C), Key Card Yellow (ItmObj_KeyCard_D), and Key Card White (ItmObj_KeyCard_E).
- Added WarfareThai Ryan Zeds Spawner Wave (COREV_Logic_RyanZedHookSpawnerWave), and WarfareThai Ryan Zeds Convert to Normal Zeds (COREV_Logic_RyanZedHookForceNormal). Requires Ryan's Zombies and Demon mod.
- Fixed: the animation transition issue.
- Fixed some minor issues.

v0.1.5.6.1
- Fixed the compatible issues between WarfareThai and Ryan's zombies on Dedicated Server.
- Fixed the bugs about zombies detecting ability on Dedicated Server.
- Fixed the zombies were not spawned properly on Dedicated Server.
- Fixed the damage system when being attacked by a zombie on Dedicated Server.

v0.1.5.6
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come (again).
- Added new editor objects (furnitures): Old TV (COREV_Object_TV_Old_B), Radio Unit Type B to E (COREV_Object_RadioUnit_B -to- #E), Headphones (COREV_Object_Headphones), Kitchen Sink (COREV_Ammobox_KitchenSink), Metal Desk (COREV_Ammobox_MetalDesk), Metal Table (COREV_Ammobox_MetalTable), Toilet (COREV_Object_Toilet), Servers Rack (COREV_Object_ServersRack),Light Source Fluorescence #2 (COREV_Object_Light_C), Microphone Small (COREV_Object_Microphone_A), Microphone Table (COREV_Object_Microphone_B).
- Reduced the total of Ryan's zombie classnames to COREV_Z_RyanZedHookFast, COREV_Z_RyanZedHookCrawler, COREV_Z_RyanZedHookMedium, COREV_Z_RyanZedHookSlow, COREV_Z_RyanZedHookSpider, COREV_Z_RyanZedHookWalker
- Added WarfareThai Ryan Zeds Customize(COREV_Logic_RyanZedHook), and WarfareThai Ryan Zeds Spawner(COREV_Logic_RyanZedHookSpawner). Requires Ryan's Zombies and Demon mod.
- Added a new weapon: CAR-15 model N-23 PDW 5.56mm Beta-C (Auto556x45_N23PDW_BetaC).
- WFT consumable items now can support in a basic level for MCC and Ravage survival module.
- Removed the redundant objects classnames which had not been used anymore.
- Fixed some minor issues.

v0.1.5.5.1 hot fix #1
- fixed the unsigned/wrong signed pbo files.

v0.1.5.5
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Renamed Mod from WarfareThai Ex. Thai Armed Force to WarfareThai EX. (the shorter the better)
- Fixed WFT armored vehicles not show up in Zeus.
- Fixed C130J static's ramps cannot be opened.
- WFT MMGs now can be equipped with Suppressor.
- Added new weapons: CAR-15 model N-23 PDW 5.56mm (Auto556x45_N23PDW), DOE 9mm SMG(Smg9x19_DOE), vz. 61 Skorpion (Pstl765x17_VZ61,20Rnd_765x17_VZ61), PP-9 Klin (Pstl9x18_PP9,20Rnd_9x18_PP9), MAC-11 (Pstl9x19_MAC11), Micro Uzi (Pstl9x19_MicroUzi), Flashlight (PstlTool_Flashlight), Handheld Spotlight (PstlTool_Spotlight).
- Added new glasses: Halo (COREV_G_Halo_Ring).
- Added new quest items: Generic Key (ItmObj_Key_A, ItmObj_Key_B, ItmObj_Key_C, ItmObj_Key_D), and Vehicle Key (ItmObj_Key_Veh).
- Added new editor objects: Light Source Fluorescence (COREV_Object_Light_A), Light Source Bulb (COREV_Object_Light_B), Old TV (COREV_Object_TV_Old), and Radio Unit Type A (COREV_Object_RadioUnit_A).
- Added new storage objects: Desk (COREV_Ammobox_TableDesk), Office Cabinet (COREV_Ammobox_OfficeCabinet_01), Office Table New (COREV_Ammobox_OfficeTable_01), and Office Table Old (COREV_Ammobox_OfficeTable_02).
- Added animation source for C130J Static (this animationSource ["engine_hide_source",1,true]).
- Added 4 new faces: COREV_LampreyHead_01, COREV_LampreyHead_02, COREV_LampreyHead_03, COREV_LampreyHead_04.
- Added support for Ryan's Zombies and Demons mod.
- Renamed COREV_Logic_StatusRegainDisable to "Item Consumtion Effect" Module.
- WFT "Item Consumtion Effect" module (COREV_Logic_StatusRegainDisable) now can execute custom codes after eat, drank, and using money. The arguments will be who (_this select 0), item added after consumed (_this select 1), and value added afer consumed (_this select 2). For example: _this call {(_this select 0) setDamage 1}; : player will died after consumed the item.
- Removed the redundant insignia patches.
- Removed an ability to open virtual map on whiteboard objects.
- Fixed some minor issues.

Ryan's Zombies and Demons classes:
"COREV_Z_RyanZedHookFast_A","COREV_Z_RyanZedHookFast_B","COREV_Z_RyanZedHookFast_C", "COREV_Z_RyanZedHookFast_D","COREV_Z_RyanZedHookFast_E","COREV_Z_RyanZedHookFast_F",
"COREV_Z_RyanZedHookCrawler_A","COREV_Z_RyanZedHookCrawler_B","COREV_Z_RyanZedHookCrawler_C", "COREV_Z_RyanZedHookCrawler_D","COREV_Z_RyanZedHookCrawler_E","COREV_Z_RyanZedHookCrawler_F",
"COREV_Z_RyanZedHookMedium_A","COREV_Z_RyanZedHookMedium_B", "COREV_Z_RyanZedHookMedium_C","COREV_Z_RyanZedHookMedium_D", "COREV_Z_RyanZedHookMedium_E","COREV_Z_RyanZedHookMedium_F",
"COREV_Z_RyanZedHookSlow_A","COREV_Z_RyanZedHookSlow_B", "COREV_Z_RyanZedHookSlow_C","COREV_Z_RyanZedHookSlow_D", "COREV_Z_RyanZedHookSlow_E","COREV_Z_RyanZedHookSlow_F",
"COREV_Z_RyanZedHookSpider_A","COREV_Z_RyanZedHookSpider_B", "COREV_Z_RyanZedHookSpider_C","COREV_Z_RyanZedHookSpider_D", "COREV_Z_RyanZedHookSpider_E","COREV_Z_RyanZedHookSpider_F",
"COREV_Z_RyanZedHookWalker_A","COREV_Z_RyanZedHookWalker_B", "COREV_Z_RyanZedHookWalker_C","COREV_Z_RyanZedHookWalker_D", "COREV_Z_RyanZedHookWalker_E", "COREV_Z_RyanZedHookWalker_F"

0.1.5.4.11
- Added "excludeArsenal" to item config, for filtering low priority WarfareThai items.
for example:
private _arrayMagazines = [];
{_arrayMagazines pushBack (configName _x);} forEach ("(getNumber (_x >> 'scope') == 2) && (getNumber (_x >> 'excludeArsenal') == 0)" configClasses (configFile >> "CfgMagazines"));

[player,_arrayItems,false,false] call BIS_fnc_addVirtualItemCargo;

0.1.5.4.10
Fixed the WarfareThai scripts/functions.

0.1.5.4.9
Just a scripts fixing, no need for server/content update.

0.1.5.4.8
Small fixes for WarfareThai Modules (scripting issues), this will not affect the server and the contents.

0.1.5.4.7
v0.1.5.4.6
v0.1.5.4.5
v0.1.5.4.4
v0.1.5.4.3
v0.1.5.4.2 small fixes
- Reduced the weight of WarfareThai items by half.
- Can Cannon Laucher will knock out target for 30 seconds instead of kill (except for the Redgull can).
- WarfareThai "Enable Name Tag" module will not display unit insignia as a default option.
- Increased the spotted period time for WarfareThai "Enable 3D Spotting Target".
- Fixed the dragged animation issue on Warfarehai "Enable Heal System" module.
- Fixed M60E4 firing sounds.
- All WarfareThai functions switched to use cursorObject instead of cursorTarget.
- Fixed some minor issues.

v0.1.5.4.1
- Quick Fixed about outdated signature file (coreva3f to coreva3g).

v0.1.5.4
- Migrated to use firing soundsets from vanilla weapons.
- Most of WFT weapons have beeen default loaded with vanilla magazines.
- Some pistols now can be equiped with flashlight.
- Added M231 FPW with Beta C Mag (Auto556x45_M231_BetaC).
- Added GP-25 grenade launcher to AK-type variants.
- Added Drone Recon (COREV_B_UAV_Recon, COREV_O_UAV_Recon, COREV_I_UAV_Recon) and Drone Explosive (COREV_B_UAV_Explosive, COREV_O_UAV_Explosive, COREV_I_UAV_Explosive).
- Added Deployable Drones (ItmTol_UAVMini, ItmTol_UAVMiniBomb).
- Added custom HandleDamage EventHandler to SoldierWB, SoldierEB, SoldierGB classes.
- Added cooldown for consumable items.
- WarfareThai Simple Heal Module now requires "(Tool) First-Aid Kit" (ItmTol_Bandage).
- Adjusted the origin point of consumable item models (moved them a little bit above the ground level).
- Disabled "WarfareThai Enable Player Marker Module" (COREV_Logic_PlayerMarkerEnable) and "WarfareThai Enable Spotting Distance Report" (COREV_Logic_SpottingReportDistance).
- Fixed the WarfareThai weapons were not show in Virtual Arsenal.
- Fixed WarfareThai Animals.
- Fixed camo selections on TRG-21 GL black skin variants.
- Fixed missing textures on some WarfareThai vehicles.
- Fixed some minor issues.

v0.1.5.3.1
- Hot fixed UGL_F error.
- Renamed Motorized_MTP to Motorized in CfgGroups

v0.1.5.3
- Weapons compatibility with APEX (WFT weapons can accept APEX magazines, but not vise versa).
- WFT weapons use APEX magazines as default.
- Added new zombie identities (for Ravage Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01 (identical to CfgFaces)
- WFT OPFOR and INDEP now have Motorized_MTP and Motorized class in CfgGroups (ALiVE compatible <-- hopefully).
- Fixed some minor issues.

v0.1.5.21
Internal Test with APEX compatible.

v0.1.5.2
- M231 FPW now has only FullAuto fire mode.
- Reduced the effectiveness of Can Cannon projectiles (except for the Redgull).
- Added Asian Civilian faction.
- Added fictional weapons: AK-108M(6.5mm) and AK-102M(6.5mm).
- Fixed EEAF uniform arms glitch.
- Added new zombie faces (for Ravenge Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01
- Added 5 dance moves (from ArmA 2):Dancing_DuoIvan, Dancing_DuoStefan, Dancing_Stefan, Dancing_Zozino, Dancing_MadMetal
- Fixed some minor issues.

v0.1.5.1
- Added Editor Preview images for some units.
- Fixed camo selections for EEAF vehicles.
- Added Can Cannon.
- Added M231 Firing Port Weapon.
- Map designer can hook the eating/drinking events by adding hookEat/hookDrink to description.ext in format hookEat = "your_function";, then, the hook value will be [who_consume,item_which_were_consume,value_of_item] call your_function.
- Added Radar Station.
- Fixed some minor issues.

v0.1.5.0
- Fixed some errors in Unconscious system.
- Added items (Ammo) 82mm Mortar Shell,(Ammo) 50 Rnd. DshK,(Ammo) 100 Rnd. M2,(Ammo) PG-9V HEAT, and (Ammo) OG-9VM FRAG.
- Compatible with APEX 1.60 RC.
- Added new faction: Terrorist (Africa).
- Fixed some minor issues.

v0.1.4.9.11
- Fixed the Simple Repair Module
- Fixed Artillery Shell tracker function.

v0.1.4.9.10
- Fixed some scripts.

v0.1.4.9.9
- Fixed the glitches with selectable consumable items, and move them to explosive slots.
- Light headgears now are no longer provide any protection.

v0.1.4.9.8
- Small fixed for EEAF uniform glitch (however, this cannot be fixed at the moment).
- Add Giant Backpack (woodland)

v0.1.4.9.7
- Small fixed in Healing module.

v0.1.4.9.6
- Fixed Healing & Unconscious module.
- Fixed EEAF uniform glitch.
- Added Giant Backpacks (placeholder name).
- Consumable items now appear in Virtual Arsenal.




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Tags: Retexture,   Thai,   Warfare