Author: rosentorf
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 0.121 beta

Date: 2014-07-26 14:30


Comments: (0)
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Assault on Neochori

by
rosentorf


Description:
You must lead an assault squad into Neochori to destroy four big red containers in the harbor. See briefing on how to play. This is a very early version.

I put a lot of time into the mission engine: The map shows markers. These are captureable areas. In the beginning those areas will be occupied by the enemy. The areas themselves are larger than the capture markers.You can get an idea if you check for the transparent grey markers around the capture markers. The defended areas are still a little bit larger. Just to keep you on your toes. These transparent markers indicate the area that triggers the enemy/friendly waves of units, if there are enemy AND friendly units present. The spawning of waves will end if you can keep enough friendly units in within the capture marker until it turns blue. Then spawning will stop. Any wave that has been spawned will continue to the area and possibly restart the waves. Number of waves depends on the areas occupation settings.

To win this mission you have to destroy the four big red (or orange) containers and then return to base. YOU DO NOT HAVE TO CLEAR THE TOWN!!! But you can if you want to!

- Area behaviour is controlled by famous UPSMON-Patrol-Scripts (THANKS TO Kronzky and Monsada) (also this can be quickly changed to any other patrol script)

- Areas have different numbers of units, different kind of units, different skill levels.

- Units will spawn only in a certain radius to keep performance good ( I have only tested this on my machine and it works good)

- The map is may be bad for low end machines because of lots of atmosph-fire


Installation:
The download links to Steam Workshop. Subscribe there and it will be downloaded to your game.


Media:


Changelog:
v0.121 beta
  • Reworked objectives: now you need to destroy ammo caches which will be randomly placed at the beginning of the mission.

  • v0.11 beta
  • Fixed issue when stuck AI prevented spawning of new units. AI-Still gets stuck (Who knows why?) but won't prevent spawning of new units.

  • v07-10-2014
  • Added light version: reduced clutter and destruction

  • v07-05-2014
  • Updated briefing. Now explains the mission mechanics a little bit better
  • Added more randomness in group behaviour. Now groups patrolling and fortifying buildings is possible.
  • Added friendly team markers, so it is easier to find recruits.


  • Steam Workshop:
    - Subscribe


    Forum topic:
    - BI forums




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