Author: CSE Team
Author Website:

Requirements: Community Base addons A3

Version: 0.11.1 alpha
Signed: Yes, serverkey included

Short description: CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.

Date: 2015-03-31 18:34
Submitted by: Glowbal

Comments: (10)


Combat Space Enhancement

CSE Team

Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.

These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.

Supports Singleplayer, Multiplayer and Dedicated servers
Modular features, turn non-core modules on/off at your liking
Fully standalone. No extra Add-Ons required
Many customisation settings for gameplay modules

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

CSE Server Config:
For those of you whom are using the cse_server_extensions.pbo, the server config has been updated with the latest examples. If you want to stay up to date with the latest versions, please keep an eye on our wiki page.

The pbo file and its signature file are the same.
The download comes with an empty userconfig file (enabledModules.hpp) and a sample (enabledModules_sample.hpp).
Install the userconfig folder in the root directory of your (server) Arma III installation. Modify the enabledModules.hpp file to contain the proper config entries. Examples can be found in the sample file or on the wiki page linked above.

Download the CSE Server Config from here: CSE Server Config v1.0

Included files:

Documentation about CSE and its features can be found at Please be aware that the documentation found can be work in progress, incomplete or missing.
- Classnames
- Enable_CSE_Server_side


More videos has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

If there are any issues with downloading CSE, please contact us on facebook, forums or via our website.

If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.

Credits & Thanks:
Developers: Glowbal, Kieran, Rye, Aposky, Raptor 6 Actual & Janus
Contributors: DocScarle, -FM-, Carrot, Ogirdor, Beardmoresam, Bovin3dome, Tupolov (Weapon Resting), & Donny
A full list of our development team, contributors, and testers can be found on our webpage.

A huge thanks to the communities that have helped us with testing, feedback and other various things;
16 Air Assault (16AA),
4th Marine Special Operations Battalion (4MSOB),
Whiskey Company,
3 Commando Brigade GU,
Gruppe W,
ALiVE Modification Team.

And last we would like to thank all of you whom have showed your support on our Make Arma Not War page.

Combat Space Enhancement is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available at

v0.11.1 alpha
Fixed: Logistics load bug
Fixed: minor issues in f_modules

v0.11.0 alpha
Fixed: debug print in combat deafness.
Changed: Minor improvements to weapon heat jamming.
Fixed: Some fixes for treatment actions from cse medical.
Fixed: Logistics actions. When trying to load you would load your self, not the object.
Fixed: Script errors for advanced interaction when using config init.
Added: Keybindings for gestures.

v0.11.0 alpha RC1
Added: a setAllSetVariables function.
Added: custom eventhandler calls to enable module.
Added: Expanded the nametags module with setting to work with friendly sides as well.
Added: Missing items in CfgPatches.
Added: Weapon safety icon.
Added: getAllSetVariables for categories.
Added: module initialization settings.
Changed: Improved nametags module compatibility with Curator.
Changed: Overworked combat deafness sound pressure calculation.
Changed: Reduced the amount of spawns.
Changed: Weapon safety to be a toggle.
Changed: minor improvements to ambient civilians module.
Fixed: Bug in advanced ballistics exit condition.
Fixed: Civilian_F classes not working anymore.
Fixed: NVG module is no longer activated for Curator view
Fixed: handleFixed: handleDamage would treat firing mortars as vehicle crashes.
Fixed: initial call for hide unit ammo info inside vehicles.
Improved: Improvements made to various CSE modules (mainly medical).
Removed: Backwards compatible magazines instead of items.
Removed: Unused modules and textures from various places.

v0.10.1 alpha
Added: Option to disallow the use of the DLL extension (Advanced Ballistics).
Added: Option to turn on system chat information messages.
Added: Option to disable AB by default.
Improved: Made basicBallistics fully compatible with AdvancedBallistics.
Fixed: Bug in fn_advanced_ballistics_extension.sqf.
Fixed: Bug #75827: Heart rate and Blood pressure not working.
Fixed: Bug #75828: Stitching button label is Missing.
Fixed: Field Rations parameters weren't correct.

v0.10.0 alpha
Added: Client side option for grain effect from NVG.
Added: Surgical kit to crate (CMS).
Added: Unrest action to weapon resting module.
Added: Weapon resting (without bipod) on terrain.
Added: Improved convective cooling (weapon overheating).
Added: Sounds for weapon unrest/undeploy actions.
Changed: Adjusted grain effect from NVG.
Changed: CBA is now optional again. No longer a requirement but is supported.
Changed: Can now also repack magazines while prone.
Changed: Can now also swap barrel while prone.
Changed: Damage is now only down if wounds are being added (CMS).
Changed: Hint from deafness is now an small icon in the top right of your screen -> cse_fnc_gui_displayIcon.
Changed: Made the ear ringing sound replay less often .
Changed: Output for check ammo is now a CSE display message.
Fixed: Ambiance Sound module.
Fixed: Bug #75789: Modules defined on server aren't initializing.
Fixed: Bug #75790: Error Undefined variable in expression cse_fnc_setDead.
Fixed: Bug #75791: Ballistic Items and Earplugs Crates are transparent when placed in editor.
Fixed: Bug #75813: Parallax Adjustment Script Error.
Fixed: Bug #75814: Opening Kestrel on Dedicated Server.
Fixed: Bug #75816: OPA item does not work (airway from CMS).
Fixed: Bug #75817: Combat Deafness Continuous Ringing.
Fixed: CMS would sometimes play a ringing noise.
Fixed: When using force dead with cse_fnc_setDead, _force would not receive a value.
Fixed: Icon never fading out (weapon resting)
Fixed: Bug in weapon unresting code (weapon resting)
Removed: No longer supporting Disposable launchers. Config remains for backwards compatibility for the time being.

v0.10.0 ALPHA RC1
Added: Action stitching (CMS). Uses the surgical kit.
Added: Advanced Ballistics (by Ruthberg)
Added: assignMedicalEquipment module for medical equipment (CMS)
Added: ATragMX (by Ruthberg)
Added: Bodybag and bodybag action (CMS)
Added: CBA Dependency
Added: CC item crates
Added: Combat Deafness module
Added: Concept AmbientCivilians module
Added: Fast roping module (WIP, not polished and error-prone)
Added: First implementation of disposable launchers
Added: getIn and getOut EH support
Added: iedpack from A2 (by Aposky)
Added: Implemented use equipment option for AIM
Added: Kestrel 4500 (by Ruthberg)
Added: Load and unload object eventhandlers
Added: On initialization all CMS magazines will be replaced by items (TEMPORARLY)
Added: Option to disable config execution of modules for certain entries (disableConfigExecution = 1; in CfgModules entry)
Added: Polish translations to stringtables
Added: Put eventhandler support
Added: Replace darter battery option (vehicle)
Added: Russian translation of CMS
Added: Setting to disable vehicle crash damage (CMS)
Added: Sounds for weaponResting and magazineRepack
Added: Surgical Kit (CMS)
Added: Take eventhandler support
Added: Treatment now works for prone units (CMS)
Added: Weapon Heating module
Added: Weapon Safety module as part of (cse_sys_equipment.pbo)
Added: Added support for disabling broadcasting your own position on the BFT tracker.
Added: Advanced Interaction items to curator
Added: Allow use of map screen setting for CC BFT trackers.
Added: Ambiance sound module
Added: Bodybag item for curator placement
Added: Carry option to logistics.
Added: Display icon when resting weapon or have bipod deployed (top right, making use of displayIcon function)
Added: Drag option to logistics. Static weapons are now draggable.
Added: Hide ammo information option within equipments module
Added: displayIcon function (Shows icons in the top right of your screen)
Added: drinking sound to drinking action of field rations module.
Added: hasOpenWounds_CMS function
Added: variable for tracking units in reviveState across network
Changed: Action keybindings can now only be activated when player can interact
Changed: Added bottom limit for blood volume
Changed: Adjusted grain effect for night vision
Changed: All CMS Items are now items instead of magazines (IMPORTANT)
Changed: Combined pbo's NVG and weaponresting with sys_equipment.pbo
Changed: Combined the following modules into one (cse_sys_equipment.pbo): NVG adjustments, Weapon Resting, Attachable Items, Magazine Repack, Ammo checking.
Changed: Custom eventhandlers can now also be accessed through mission description.ext
Changed: Improved performance from getDragOptions
Changed: Logistic carry action now also works on objects with cse logistics carry enabled through a set variable
Changed: Moved damage thresholds to separate module (No longer part of the CMS module)
Changed: Now ejects dead units from vehicles
Changed: Overworked the magazine repack feature
Changed: Refined the old wind deflection code based on AdvancedBallistics
Changed: Rewrite of handleDamage [CMS]
Changed: Advanced Interaction magazines are now items
Changed: Field Rations magazines are now items
Changed: Message Display functions now support localization
Changed: Tied bloosloss in with cardiac output. Should improve bloodless effect. WARNING: cse_fnc_getBloodLoss_CMS will no longer return accurate results on non local units!
Changed: increasePain function now also supports string values representing bodyparts (same as addOpenWounds_CMS)
Disabled: Config execution for legacy modules
Fixed: CC Item names
Fixed: Configuration button bug
Fixed: Field Rations module arguments
Fixed: gui_loadingbar no longer running twice as fast as it should
Fixed: IR strobe effect sticking around
Fixed: It is no longer possible to drag/carry units inside vehicles
Fixed: Missing addon dependency lists
Fixed: Position of icon on display messages (Was overlapping the content label)
Fixed: Width of display messages
Fixed: Zeus Placement bug
Fixed: Damage thresholds didnt function properly.
Fixed: Dropping objects before unit goes unconscious.
Fixed: issues with CSE backblast module
Replaced: cse_sys_backblast.pbo with cse_sys_launchers.pbo
Improved: Scroll wheel option for name tags module
Improved: CMS module now supports localization in everything but the activity log.
Improved: Performance optimization for many parts of CSE.
Improved: Scroll wheel option for name tags module

Forum topic:
- BI forums

- Community Base addons A3

Enable javascript to be able to download from Armaholic please!