Author: OzDeaDMeaT
Author Website:

Requirements: No addons required

Version: 1.0

Short description: This script allows mission makers to quickly and easily add teleportation to their missions.

Date: 2014-07-28 19:27


Comments: (0)
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OzDM Teleport Script

by
OzDeaDMeaT


Description:
This script allows mission makers to quickly and easily add teleportation to their missions.
Features Include:
  • Ability to Hack Teleporters to deny the enemy the ability to teleport to that location
  • Ability to Repair Hacked Teleporters
  • Map Icon Change depending on if Teleporter is ONLINE / OFFLINE and the Side that owns it
  • Ability to Disable Hack Ability and just utilize Capture Mechanic
  • JIP Compatible
  • Easy to Implement
  • Restrict Specific Item Types through Teleport (No Weapons etc)
The Demo mission is a 16v16v16 mission on the Island of Stratis. The Mission will be complete when all objectives are owned by a single side.


Installation / Usage:
Copy OzDM Folder into Mission Folder.

Description.ext:
class Params
{
class OzDM_StrategicTeleport
{
title = "OzDM's Teleportation Restrictions"; // Param name visible in the list
values[] = {-1,1,2,3,4}; // Values; must be integers; has to have the same number of elements as 'texts'
texts[] = {"Disabled","Weapons","Weapons & Ammo","Equipment, Weapons & Ammo","Assigned Items, Equipment, Weapons & Ammo"}; // Description of each selectable item
default = -1; // Default value; must be listed in 'values' array, otherwise 0 is used
};

class OzDM_StrategicTeleport_EnableHack
{
title = "OzDM's Teleportation Enable Teleportation Hacking"; // Param name visible in the list
values[] = {0,1}; // Values; must be integers; has to have the same number of elements as 'texts'
texts[] = {"Disabled","Enabled"}; // Description of each selectable item
default = 0; // Default value; must be listed in 'values' array, otherwise 0 is used
};
};

init.sqf:
#include "OzDM\Init\OzDM_StrategicTeleport_FNC.sqf";

Complete installation to modify settings please visit the OzDM/Init/OzDM_StrategicTeleport_FNC.sqf file.
In this file there is an initialization section. This is where you can play around with settings.
The OzDM_STRATEGICMAP_MISSIONS_INIT variable is probably the most important as this is the array that signifies the teleporters information.


Media:

[youtube=]

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Changelog:
v1.0
- first release


Forum topic:
- Armaholic forums


Steam Workshop:
- OzDM Teleport Script @ Steam Workshop




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Tags: Teleport