Author: M1lkm8n
Author Website:

Requirements: No addons required

Version: 0.6.2517
Signed: Yes, serverkey included

Short description: Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration.

Date: 2017-06-26 12:17

Comments: (8)


JBAD Buildings

M1lkm8n & Smokedog

Smokedog and myself(M1lkm8n) figured it's about time we release something. So we are releasing an very early work of all the buildings we have been working on for our Jalalabad terrain. Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration. This release includes the newly opened takistan firestation.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Most of the current objects are placable via the editor right now to see how people like it. All the buildings and misc stuff and a few trees.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
As we said earlier this is still a very big wip so if theres any errors please report them so we can weed those out as we go. Also feedback positive or negative is welcome to help up during the development.

Also it should be noted here that most of our work will be contributed to @CUP for their integration into the BIS ca\ naming convention so anyone who wants to wait to use @CUP instead of converting their A2 terrain to the JBAD structure should do so. Either way will work fine must it should be noted.
*This does not currently include the terrain yet. That is still under heavy construction. Current release is just for terrain objects.

Hopefully soon we can show you guys some work we've done on the terrain.

Credits & Thanks:
First and foremost a huge thanks to Mikero.
Without his tools none of this would be possible :)
Also to BIS for creating this game we're all so hooked on playing and creating content for.

Thanks to:
Bad Benson
to those we can't remember(we're old now) sorry but you know who you are and we thank you. and tell us so we can add you to the list.

A special thanks to the community. One of the best in the world! - they have some of the best around - we've used plenty from these guys. Please check out their website

Credits: - they have some of the best around - we've used plenty from these guys. Please check out their website

-fixed Jbad_House_C_3 being able to walk though damaged wall
-added Jbad_Wall_L_gate and damaged version
-added Jbad_Wall_gate
-added Jbad_Wall_L_5m_Hole_1
-added Jbad_Wall_L_5m_Hole_big
-added Jbad_Wall_L_5m_Hole_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :)
-added Jbad_Wall_L_2m5_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :)
-added Jbad_Wall_L_5m_murder
-added Jbad_Breadoven
-added Jbad_Leanto_1
-added Jbad_Leanto_2
-added Jbad_Steps
-added Jbad_Bed
-added Jbad_Oil_Pump
-added Jbad_Oil_Tower
-updated project to new eden editor listings
-added sounds to most all doors
-changes doors open/closings to functions vs execVM script --removed 6/10/17 and
changed to animateSource which should improve performance
-added environmental sounds to buildings
-tweaked damage values to better display damaged states
-fixed general store damaged version(being able to walk through the model) and the 01a version not displaying the correct damage model
-fixed general store door actions showing up in damaged models
-moved door anim sounds to cfganimationsoucesounds
-moved Kamenny and Most bridges to their own seperate folders due to binarize inability to pack different rtms in the same pbo (sorry guys)
-added pictures to most editor placed items

-added Jbad_mil_house
-added Jbad_mil_house_dam
-added Jbad_metalcrate to misc
-added Jbad_case_d to misc
-fixed coltan mine ca depedancies
-fixed most walls not displaying proper destruction
-all walls are now in the jbad_walls section of the editor
-fixed destruction of the jbad_a_mosque_small_1_dam
-fixed destruction of the jbad_A_Villa_dam
-added memory point called "rope" in the memory lod for repeling down the top circle window in the jbad_A_Villa
-adjusted damaged values of all structures
-added map icon for jbad_wall_l4_10m
-added map icon for jbad_wall_l5_10m
-added ruin lods for all walls that can be destroyed
-fixed jbad_misc_well_L config class missing
-fixed jbad_house_c3 lock not jiggling when trying to open the doors and they are still locked
-added proper penetration rvmat to jbad_wall_l3_gate
-fixed all damaged states and penetration rvmats of p3ds in Jbad_structures\ind
(many thanks to Giallustio,spookygnu and James2464 for reporting these bugs so we could fix them)

- bug prevented the jbad_mil_barracks door from opening

- added a1/2 bridges
- added jbad_mil_barracks - opened version
- added jbad_mil_controltower - fully opened version
- added jbad_mil_guardhouse - opened version
- added some building sounds
- added more misc items
- added zeus capability to all items that had editor placement capability
- made some doorways wider(thanks to SneakyAzShiite for reporting)

- first public releasee

Forum topic:
- BI forums

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