Author: shoter
Author Website:

Requirements: No addons required

Version: 1.0

Short description: I've made IED/Bomb disarming script which gameplay is same as popular and cool minesweeper.

Date: 2014-09-23 14:32


Comments: (1)
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Shoter's disarm script

by
shoter


Description:
I've made IED/Bomb disarming script which gameplay is same as popular and cool minesweeper.

My script provide unique functionality on disarming bombs in ArmA. It's not random number generator which decided whether to blow up bombs in front of you or rescue you for god's sake. Now everything depends on your skills!
To disarm bomb you need to complete minesweeper game. It has the same rules as normal minesweeper with little exceptions:
  • Firstly, it always have 9x9 grid. There can be 8, 10 or 12 bombs. It depends on difficulty.
  • Secondly, if you are Explosive Specialist you are able to determine difficulty of the bomb before disarming (green - easiest, red - hardest) and you have some fields revealed from the start!


Installation / Usage:
Put things from IED folder inside mission folder (IED folder, init.sqf, description.ext). If you already have init.sqf or description.ext then do not overwrite them.
If you already had init.sqf put "call compile preprocessFile "IED\init.sqf";" inside the script ( Do not paste quotation marks)
If you alraedy had description.ext put below code inside it:
#include "IED\defines.hpp"
#include "IED\minesweeper.hpp"
Put desired IED/Bomb object on map and put this code in initialization field:
nic = [this, "easy", west] execVM "IED\init_ied.sqf";
This will create easy bomb that will react only on west's units.
Possible difficulties:
  • "easy"
  • "medium"
  • "hard"
Possible sides:
  • west
  • east
  • ressistance
  • civilian
  • "west"
  • "east
  • "civilian"
  • "everyone"
If you want to have explosive specialist who are better with disarming bomb put this code in their initialization field
this setvariable ["ShoterIed_Specialist", true, true];
Start the mission have fun. Example mission in virtual reality included with package


Media:



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Future plans:
- Add some kind of message after succesfull bomb disarm
- Add more types of explosions based on difficulty


Changelog:
v1.0
- First release


Forum topic:
- Armaholic forums
- BI forums




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