Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 0.0.1 Alpha
Signed: No

Short description: An advanced E.O.D System for Arma 3.

Date: 2014-09-28 08:58


Comments: (7)
Rating:



 



=VQI= E.O.D System

by
Goblin


Description:
This will be my third official project for ArmA! This one will be a lot a fun to do, as its going to be more on the creative end and less on the technical programming side.

As most EOD stuff is just a BIP (Blow In Place), I wanted to do something a little closer to the fictional side, and have a system where you have to know what you are doing and solve a step-by-step procedure to disarm the explosive. I will be including my IMS "BombBuddy" Ion-Mobility-Spectrometer to detect both in-game mines & explosives, and all the IEDs included in this amazing mod.

I do not like the "I see a mine!" in the game. So what? If you see it, where? When you have all the nonsensical "helpers" turned off, he still shouts out he spots something. This is silly. So I'm building my own detector that will 'sniff' the molecules in the air to detect various chemicals and the additives in explosive materials. It will only display a readout of various indicators and a vague 'strength' signal (parts-per-million).

I also have in production several, ok numerous, oh wait... no, over 100+ IEDs coming to put into your missions that all will have unique ways of disarming! I have 10 prototyes each with 10+ levels of disarming procedures with numerous types having a complex muti-step process to disarm. Total of 100-200 Bombs!

Memorizing how to disarm will be virtually impossible do to with the sheer vast number of randomly generated IEDs. If you do not go through the training process and do not understand what you are doing, kaboom! No more just clicking the X to disarm. You will need the right tools, and click exactly on the part required.

Several types will even have anti-handling devices. Motion sensors, light sensors, etc. complete with random timers and other surprises that I won't reveal here. Explosives will be C4, Mines, Chemical, Radioactive, etc.


Features:
BombBuddy I:
details coming soon...
Nitro-aromatics (TNT, Tetryl, TNB, DNB, etc)
Nitramines
Nitrate Esters (RDX, Gunpowder, PETN, Semtex, etc)
Inorganic Nitrates (Ammonium Nitrate, Urea, etc)
Chlorates (Sodium, Potassium Chlorate, etc)
Peroxides (TATP, HMTD)
Perchlorates

Tools:
ESD Safe Tweezer
ESD Safe Snips
ESD Safe Misc.
Cutters
Long-Nose Pliers
Spudger
Mini Inspection Mirror
Mini Pry-Bar
Screwdrivers
Reamer
Ceramic Knife
Mult-Tool
Hex Keys
Fuse Crimper/Cutter
Multi-Meter
Shock Initiators
Alligator Clips
Jumper Wires
and more...


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
vqi_eod.pbo


Usage:
See the included documentation for detailed instructions how to use this.


Known issues:
tba


Future plans:
tba


Credits & Thanks:
*BIS - for an amazing hobby!


License / Disclaimer:
1. Use At Your Own Risk. This is a mod/addon for use with ArmA3, the mil-sim/game from Bohemia Interactive Studios.
2. PRIVATE USE ONLY!
3. Any changes or alterations, in whole or in part, in ANY way; is strictly forbidden.
4. Changes or alterations IS allowed for private use only.
5. DO NOT RE-DISTRIBUTE. DO NOT UPLOAD ANYWHERE.
Use-At-Your-Own-Risk! I'm not a professional programmer.


Changelog:
v0.0.1 Alpha
- experimental release


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Disarm,   Eod,   Explosive