Author: Nemesi
Author Website: http://www.bdrclan.com

Requirements: No addons required

Version: 1.0
Signed: Yes, server key included

Short description: Patches for the SHAPE Community

Date: 2014-10-16 06:58


Comments: (0)
Rating:



 



SHAPE Patches / Insignia

by
Flipper


Description:
This small addon allows to add the SHAPE PATCH for the units in-game during SHAPE sessions and campaigns.


Features:


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Usage:
To add the insignia you need to put the following command either in the init file of the unit or in the(equip.sqf) file.

For the round one:
[this,"SHAPE1"] call bis_fnc_setUnitInsignia;

for the square one:
[this,"SHAPE2"] call bis_fnc_setUnitInsignia;


Included files:
shape_insigna.pbo


Credits & thanks:
Flipper, addon maker
Bubble, patch




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Tags: Insignia,   Patches