Author: NeoArmageddon
Author Website:

Version: 1.1

Short description: This tool simply converts the object exports from Visitor3 and World Tools to a file format that can be imported into Terrain Builder.

Date: 2015-02-24 20:08


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Visitor3/World Tools Object Export to Terrainbuilder

by
NeoArmageddon


Description:
This tool simply converts the object exports from Visitor3 (ArmA2/OA) and World Tools to a file format that can be imported into Terrain Builder (ArmA3). It is also able to add random values that are missing in Visitor3 as the randomization is a template option there.
Also the tool can fix the northing and easting of you object coordinates.

The converter is written in C++ using Visual Studio 2013 and Qt for UI-elements.


Installation:
Exe files can harm your PC! Before running this you should make sure you understand the risks and you should do everything you can do to check if this file might cause any damages what so ever.
Armaholic is in now way responsible if this file causes any damages to you and/or your property!

Unzip to a folder rof your choice.


Usage:
Select an input file with object lists in it (.txt or .ext, format is typically: templatename, X, Y, Z, Dir).
Add a maximum pitch and roll for the objects (all objects get a random pitch and roll with this value as min and max). 0.00 for no random roll and pitch.
Add a random min and max scale. Leave 1.00 and 1.00 if you don't want random scaling (e.g. buildings and stuff).
Add northing and easting to convert Visitor3 coordinates to Terrainbuilders mapframes.
Click convert. Wait. Save the file somewhere. Import file to Terrainbuilder.

Please note: Templatenames are not changed. You have to add them in TB according to the names in WorldTools or V3.


Credits & Thanks:
Name for having no BAS!
All the guys from the mapmaper skype group.


Changelog:
v1.1
- Fixed a bug causing incorrect northing/easting.

v1.0
- first release


Forum topic:
- BI forums




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