Author: McRuppert and BadBenson
Author Website:

Requirements: No addons required

Version: 1.3.1
Signed: Yes, serverkey included

Short description: This addon adds a fully functional velociraptor to arma 3.

Date: 2015-01-18 23:39


Comments: (15)
Rating:



 




Jurassic Arma - Raptor Pack

by
McRuppert and BadBenson


Description:
This addon adds a fully functional velociraptor to arma 3. it can be controlled by both the player and a custom made AI routine.
There is a male and a female version of the raptor and several texture variants for each of them.

Background:
the focus for this release was to create a stable platform to develope more creatures on. so the raptor is basically the prototype for other species that might be added later.
the goal was mostly getting one creature fully fleshed out and as stable as possible. since arma is not really designed with anything other than humans in mind, it was necessary to deactivate certain features like inventory access as much as we could.

the biggest issue we faced was making the AI move wirth determination.


Features:
this addon adds a fully functional velociraptor to arma 3. it can be controlled by both the player and a custom made AI routine.
there is a male and a female version of the raptor and several texture variants for each of them:
  • attacks:
      the raptors have two types of attacks.
      the standard claw/bite attack: this will do a certain amount of damage on each strike.
      and the jump attack: this will, if aimed successfully, make the raptor pin down its victim and maul him to death unless the raptor gets killed in the process.
  • jumping:
      in addition to that the raptors are able to jump. the jump will take into account how fast you are moving when it's triggered and the direction you are looking at (both horizontal and vertical).
  • screaming:
      the player raptor has the ability to scream when pressing the "G" button. This feature comes with three randomly picked animation + sounds.
      Perfect to scare other players in multiplayer.
      Also the Ai will scream when detecting enemys
      and when placed in group, the raptor will call his teammates for supporting.
  • feeding:
      as a raptor you can feed on your prey to gain back health.
      to do that use the same key as screaming while standing over a dead body.
  • HUD:
      when the raptors are controlled by a player they have a simple HUD that shows the most important info.
      the current attack (left), the amount of health the raptor has (right) and the amount of fatigue the raptor is currently suffering from.
      fatigue, as for humans, has to be managed for the raptor too. every attack, jump and sprint will cost stamina.
  • AI:
      the raptor AI routine consists of a basic detection system, an attack routine and an idle mode. detection is based on distance, line of sight and field of view.
      Same as done with basic arma AI.


Installation:
To install the Jurassic Arma - Raptor Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
rup_dinosaurs.pbo


Usage:
Getting Started
You find the raptor under Bluefor,Opfor and Resistance => Dinosaurs
Here you find
Raptor (player only) - Place for playing as raptor
and
Raptor(AI only) - Place for having AI controlled raptor

customization
for PvP balancing purposes and general mission balancing the ability for mission makers to change the damage a raptor can make was added. below you can see the needed variables and their default values.
to change the values just execute the code below with preferably a bit of delay to overwrite the global variables of the addon.
the first one is player raptor damage, the second one is the Ai raptor damage and the second one is the damage both of them do on each cycle while mauling someone after a successful jumpattack.

rup_raptor_dam = 0.5;
rup_raptor_dam_AI = 0.4;

rup_raptor_dam_maul = 0.2;

adding favorite skin to your raptor:
this setIdentity "SKIN NAME";
SKIN NAME:
RaptorF1_ID1, RaptorF1_ID2, RaptorF1_ID3, RaptorF1_ID4
RaptorF2_ID1, RaptorF2_ID2, RaptorF2_ID3, RaptorF2_ID4
RaptorM1_ID1, RaptorM1_ID2, RaptorM1_ID3, RaptorM1_ID4

New Controls
Spacebar =jump (use mouse to look up and jump higher)
G= Scream or Eat
Left Mouse = Attack


Media:



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Known issues:
-swimming does not work
-raptors can stuck in falling animation when spawned.
-raptors do not work in buidling at the moment (they walk to fast which cause glitching throw walls.
-raptor AI can walk under water.
-raptor AI can get stuck in jumpAttack animation


Make Arma Not War:
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.


Steam Workshop:
- Subscribe


Credits & Thanks:
models, textures and animations: Ruppertle
sounds:Ruppertle
UI textures: Ruppertle, BadBenson
configs and scripting:Ruppertle, BadBenson
AI intelligence: BadBenson


License / Disclaimer:
modification of the contents of this addon is only allowed with direct permission of both of the original authors.
should permission be granted by the authors the contents of this addon are under APL-SA license. that means that modification of any derivative of the original content also requires permission of both original authors.

in short:
- Permission of authors required for any type of modification that results in redistribution even/especially in modified state
- Noncommercial - You may not use this material for any commercial purposes.
- Arma Only - You may not convert or adapt this material to be used in other games than Arma.
- Share Alike - If you adapt, or build upon this material after receiving permission, you may distribute the resulting material only under the same license.


Changelog:
v1.3.1
- signed

v1.3
- fixed: animation locality bugs in MP
- fixed: sound locality bugs in MP
- fixed: player raptor get stuck when walking on objects/buildings
- fixed: no more talking raptors
- changed: raptors use engine target info, which ensures more complex behavior and additionally better performance. nice side effect: they share target info when grouped with eachother
- changed: default damage values
- added: raptors now attack vehicles, this also takes into account if you are sitting in an exposed seat or not
- added: escaping from raptors
- added: raptors go investigate last known location after losing victim's track
- added: target priority system to ensure attacking always the nearest and softest target
- added: detection screams
- added: reaction animation for when raptors are hit by bullets
- added: animation based ragdoll replacement (when being ran over or hit by explosives)
- added: hit feedback for raptor's victims (on screen effects for players)
- added: players get the function to eat at regain heatlh
- added: players get the function to roar
- added: more death animations for the raptor
- added: more claw attack animation variation for the raptor
- added: various variables to help mission makers customize the raptors' behavior (damage, detection distance etc)
- improved: overall effectiveness. they navigate better and thus get to you more quickly
- improved: players claw attack its now easier to hit a target

v1.2
- You find the raptor now under resistance => Dinosaurs
- AI minor fixes and improvements
- Sunglasses now hidden
- Guy cant shoot anymore when getting mauled
- Texture/UV fixes
- HUD : the 2 different weapon types have now different symbol color
- Raptor is know tagged as "unknown" when spottet by soldier

v1.1
- this should make the raptors react much faster/instantly when they spot you.

v1.0
- first release


Forum topic:
- BI forums




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Tags: Dyno,   Jurassic,   Raptor,   Velociraptor