Author: HazJ
Author Website: http://hazjohnson.com/

Requirements:
Island(s): Altis
Playable options: N/A

Version: Beta 4.4

Date: 2014-10-28 20:07


Comments: (0)
Rating:



 

Haz's Stronghold

by
Haz


Description:
Author note:
This content is outdated! Using this may results in errors and other issues. The author has no plans to fix this release and does not provide any support.
Using this is totally at your own risk. Do not contact the author for info about the usage of this content!

Capture and hold the strongholds in Kavala for your team. The first team to reach 150 points wins the game! This game-mode is team-work based for co-operative and PvP game-play, with various roles from Team Leader, Combat Medics and more, every part of the team is vital. At present the game in based in Kavala but other locations are imminent.

Earn Experience Points by killing the enemy and by capturing and holding the strongholds. It is planned in the near future to use the Experience Points to level up your role, the higher the level the more assets will become available.

Earn money by killing the enemy, you can use money to purchase assets. The ways that you can earn money are due for an upgrade in the near future.

There is a shop system where you can purchase assets. (Weapons, Weapon Attachments, Vehicles and Aircraft). These will all provide advantages when playing the game so it won't be too easy and you will have to work to obtain your advantages.

Each time you play you will find that any accumulated money, XP, Weapons and Weapon Attachments will have been saved from previous games. Any vehicles or aircraft that you purchase won't save so you will have to purchase them again. (If destroyed or after mission restart).

One of the great things about Stronghold is that you don't need other players online, it is designed to have a great PvP game-mode but if you are playing solo then AI will step in to make up the numbers.


Features:
  • Coop Gameplay
  • PvP Gameplay
  • AI Support
  • Revive
  • Shop System
  • XP/Money System
  • Persistent Save-System
  • And many other things too.

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Overview:
    Capture and hold the strongholds in Kavala for your team. The first team to reach 150 points wins the game! This game-mode is team-work based for co-operative and PvP game-play, with various roles from Team Leader, Combat Medics and more, every part of the team is vital. At present the game in based in Kavala but other locations are imminent.

    XP System:[/size]
    Earn Experience Points by killing the enemy and by capturing and holding the strongholds. It is planned in the near future to use the Experience Points to level up your role, the higher the level the more assets will become available.


    Money System:
    Earn money by killing the enemy, you can use money to purchase assets. The ways that you can earn money are due for an upgrade in the near future.


    Purchasing Assets:
    There is a shop system where you can purchase assets. (Weapons, Weapon Attachments, Vehicles and Aircraft). These will all provide advantages when playing the game so it won't be too easy and you will have to work to obtain your advantages.


    Assets:
    Each time you play you will find that any accumulated money, XP, Weapons and Weapon Attachments will have been saved from previous games. Any vehicles or aircraft that you purchase won't save so you will have to purchase them again. (If destroyed or after mission restart).

    AI Support:[/size]
    One of the great things about Stronghold is that you don't need other players online, it is designed to have a great PvP game-mode but if you are playing solo then AI will step in to make up the numbers.


    Player Markers/Tags:
    Whilst playing pointing your cursor at a another friendly unit will display a tag of your team colour above their head but if they are enemy then no tags will be seen. On the map you will see names and positions (Player Markers) of your team but not of enemy units.


    Strongholds:
    When each game commences all strongholds will be coloured purple on map. AS the game progresses and your team captures a stronghold the colour will change to your teams. After being in the stronghold zone for 30 seconds your team will start receiving XP and money. If the enemy ratio is equal to your team ratio then the stronghold will contest and nobody will receive XP or money until one team has the advantage. Each set of strongholds are of equal distance from each team base to make conditions equal.

    Transport:[/size]
    At each base there are three Hummingbirds which are free to use and in the Vehicle Shop the basic Quadbikes are free of charge. Note that these free helicopters will respawn back at base once deserted for a short period of time insuring that newly spawned players have air transport available. Armed vehicles purchased from the shop will remain in-game until completion unless destroyed.


    View Distance:
    While in-game you are able to set your view distance by accessing the Settings menu with the U key.


    Squads:
    Players on each team can select from four five man squads before they commence playing. To change between these squads it will be necessary to return to the lobby.


    Revive:
    If killed in action then you are able to respawn back at base after 20 seconds by scrolling and selecting the 'Respawn At Base' option. If unconscious, and there players nearby then you can await revive by team-mates.


    Rearming:
    After respawn you will start with a full loadout. Whilst playing you can rearm at dead enemy or by returning to base. Vehicles and Aircraft can be serviced at each base on the helipad by selecting the 'Service Vehicle' option on the action menu.


    Mission Settings:
    Fatigue has been disabled for now until further notice. The mission time will rotate through a 24 hour cycle starting from morning.


    Changelog:
    Available in-game on the map screen... After you have opened the map, click the 'Changelog' tab in the top left. Note: Only changes from v4.0 and on-wards have been added in.


    Disclaimer:
    This mission is in Beta, not everything is complete. Far from. Things are still being worked on and added in.


    Author note:
    This content is outdated! Using this may results in errors and other issues. The author has no plans to fix this release and does not provide any support.
    Using this is totally at your own risk. Do not contact the author for info about the usage of this content!




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