=BTC= Hearts and Minds
Giallustio & Vdauphin
Hearts and Minds is a cooperative mission that aims to recreate a post war environment.
CSAT forces retreated from Altis and NATO deployed units and vehicles to help the local population.
A new formed group, known as "Oplitas", is againts the NATO intervention and it is ready to fight back.
You main task is to defeat the "Oplitas" group and restore peace and order in Altis.
The militia has an unknown number in the island that need to be destroyed.
They have also ammo caches in various locations, destroy them to weaken its power.
Bad actions cause bad effetcs.
Infact there's a reputation system: helping the local population, fighting the "Oplitas", disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.
At the beginning you have a very low reputation level, so civilians won't help you revealing important information about Oplitas, they will likely lie instead.
Dynamic caching system
Something I forgot for sure
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Recommended and/or optional addons and mods to use with =BTC= Hearts and Minds:
- RHS: Armed Forces Of The Russian Federation
CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod
The Tanoa version requires:
- Arma 3 Apex
FIX: ACE3 cook off animation disable for Side mission checkpoint.
FIX: Side mission medical is not trigger when multiple players are connected on server.
FIX: Sometimes objects can't be lift.
FIX: Objects unload fall under bridge.
FIX: Wreck Respawn, Vehicles respawn half way in ground (#258).
FIX: Tower side mission should spawn on road to avoid collision.
- FIX: Now H&M lift HUD is circle.
- FIX: Sometimes when ACE3 FRIES is activate you can't lift with some helicopter.
- FIX: Syntaxe error in typeof class name for a Syndikat vehicle.
- FIX: Patrol and Traffic vehicle are now correctly deleted.
- FIX: Now you are advise when the convoy left the starting point.
- FIX: Arma 3 task system say that convoy side mission is attacking the city they are leaving, which is incorrect.
- FIX: An unclear objective of side mission resupply.
- FIX: Now you have back a hint advising you there are no FOB deployed.
- FIX: Remove cargo in statics.
- FIX: Sometimes IA are not show in debug mode.
- FIX: Missing private variable.
- Add: New side mission where you need to Destroy a convoy.
- Add: New side mission where you need to Rescue a helicopter pilot.
- Add: New side mission where you need to Capture an officer travelling in a secret convoy.
- Add: New side mission where you need to liberate a civilian hostage.
- Add: Improve side mission mine field with patrol and random type of mine.
- Add: Now a black smoke popout when a checkpoint is destroyed.
- Add: Now objects spawned by curator are persistent.
- Add: Set skill to IA spawning by curator.
- Add: Now you can play against Syndikat.
- Add: Now you can select in mission parameter civilian vehicule class name.
- Add: [=BTC= Militia mod](https://forums.bistudio.com/topic/188272-btc-militia-for-a3/#entry2983674) support.
- Add: [RDS A2 Civilian Pack mod](https://forums.bistudio.com/topic/170165-rds-a2-civilian-pack/) support.
- Add: [CUP units and vehicles mod](https://forums.bistudio.com/topic/179326-community-upgrade-project-cup/) support.
- Add: [IWAR: Irregular Warfare mod](http://www.armaholic.com/page.php?id=29772) support.
- Add: Mission parameter has been cleaned and organized.
- Add: Improve existing documentation with A3 icon.
- Add: Hideout activation radius as been increased.
- Add: Now enemy patrol can use civilian vehicle.
- Add: Now you can rearm all statics.
- Add: Now mission spawn helicopter in sky to avoid collision.
- Add: Faster debug system.
- Add: Readme for github.
- FIX: Now you can lift when ACE3 FRIES is activated on helicopter.
- FIX: Sometimes IED check said there are an IED when there are not.
- FIX: No reputation bonus when enemy killed.
- FIX: Player can kill civilian without any reputation effect in some case.
- FIX: Now when you heal with ACE3 a civilian, you get a reputation bonus.
- FIX: Now player connection is a little faster.
- FIX: Some IED can be check twice.
- FIX: Dirt trails are not connected to anything resulting an error.
- FIX: Dirt road in Tanoa create error.
- FIX: Wrong DataBase version loading.
- FIX: Side mission healing civilians trow errors (link to ACE 3.7.0).
- FIX: ACE3 warning when handcutoff is used in hostage side mission (link to ACE 3.7.0).
- FIX: CUP vehicle mod can't be selected.
- FIX: Unclear radius spawn information in mission parameter.
- FIX: Playsound3D has wrong parameter.
- FIX: Suicide bomber explode when unconscious.
- FIX: Suiciders say allahu akbar when they are dead.
- FIX: Suicider sound hears by all player.
- FIX: Vehicle can be stuck in ground after server restart.
- FIX: Sometimes enemy or civil patrol vehicle spawn empty and are not removed resulting performance issue.
- FIX: Now civilian are not spawning inside closed building.
- FIX: Open Arsenal with ACE3 interaction crash the game.
- FIX: Wrong rearm level at mission starting. Now you don't need to add the ACE3 rearm module to have rearm feature working (you can select rearm level in mission parameter).
- FIX: Missing documentation about rearming.
- FIX: Improve civil traffic behavior by choosing appropriate cities.
- FIX: AI in building don't spawn back at the same place when player comes back in city.
- FIX: Now enemies spawn less inside rock.
- FIX: debug output during lifting.
FIX: Now hideout info are for the same hideout before and after the server restart.
FIX: Now vehicle are not stuck in ground after unhook.
FIX: Now IA will not spawn in close container (like Tanoa Port Blue Pearl).
FIX: Now mission detect Airport location (like Tanoa airports).
FIX: Now traffic/patrol boats will not spawn on bridge (like bridge in Tanoa).
FIX: Safe position are now correctly find for hideout, for map with high objects density (like Tanoa).
FIX: Some map have city name not center on it (like Tanoa), the mission center it correctly to avoid IA spawning in sea (now less diver).
FIX: Now medical side mission start when player position is under 5000 meters.
FIX: Now you can correctly select "low" or "high" ied density in mission parameter.
FIX: Now smoke effect are correctly removed when mission completed.
ACE3 is now a requirement
RHS is now a requirement
Interaction converted to ACE 3
Fixed medical system
Added Drag, Carry and Load in actions
Big containers for logistic (waiting for BIS sling loading)
Params to disable medical, deafness and IEDs
Params to set enemy type, chance of intel and reputation at start
Add ACRE and CAF support
Credits & thanks:
- =BTC= clan
- AGM for the action feedback
- BI forums
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- RHS: United States Armed Forces