Author: CeeJay.dk
Author Website:

Version: 1.5.1

Short description: This utility is designed to enhance Arma 3 and to reveal the scenery in its full glory.

Date: 2014-11-02 03:24


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Screens by tremanarch

SweetFX Shader Suite

by
CeeJay.dk


Description:
This utility is designed to enhance Arma 3 and to reveal the scenery in its full glory.

So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.
You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.
If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA).


Features:
SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique.
FXAA Anti-aliasing : Anti-aliases the image using the FXAA technique - currently only work under DirectX9. Use the d3d9.dll found in \SweetFX\dlls\FXAA DX9 dll\ for this.
Explosion : Scatters the pixels similarly to the Explosion filter in Irfanview.
Cartoon : Creates an outline-effect that makes the image look more cartoonish.
Advanced CRT : Mimics the look of an old arcade CRT display.
LumaSharpen : Sharpens the image, making details easier to see.
Bloom : Makes strong lights bleed their light into their surroundings.
HDR : Mimics an HDR tonemapped look.
Levels : Sets a new black and white point. A fast and easy way to increase contrast but it causes clipping. The Curves effect does this in a more subtle way without causing clipping.
Technicolor : Makes the image look like it was processed using a three-strip Technicolor process.
Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.
Monochrome : Removes colors from the image so it appears as if shot on black and white film.
Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (and typically does it better then the Tonemap effect)
Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
Curves : Contrast adjustments using S-curves - without causing clipping.
Sepia : Sepia tones the image.
Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens.
Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.
Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
Splitscreen : Enables the before-and-after splitscreen comparison mode.
Custom : A template to allow other to more easily program their own shader. Just edit /SweetFX/Shaders/custom.h (some programming knowledge required).


Installation:
Download the latest version from the links below.
It is a manual install, just move all the files to the main Arma3 directory.
As for a setting try this:
http://sfx.thelazy.net/games/preset/1355/
click on the screenshot and then move your mouse cursor over it and it will give you a sweetfx on and off screen.

Videoguides (by TheAdipose):
- Part One - what is sweetfx?
- Part two - your first tweaks


Usage:
Some settings by Kirch (source):
  • Lighting: The difference between light and shadow are highly improved and naturally (see weapon at picture forest glade or night pictures)
  • Sharpness: Textures and terrain have more detail and highlighted roughness. General fuzziness removed (see street and building picture Zargabad or rock on third picture)
  • Colors: Sky, terrain and objects at short range and distance displayed full-scale (see weapon at picture sunrise or tankbattle)
  • Reflection: Improved reflection from sun and light sources of weapons, vehicles, metals, glass and general at objekts (see picture Kayman)
  • Edge: Insert a thin ring at corner for increased realism.
SweetFX Settings DB

Guide by Pvt. Partz:
You can download an in-dept guide how to install, use and configure SweetFX Shader Suite for Arma 3 by Pvt. Partz from here:
- SweetFX Shader Suite for Arma 3 - Guide by Pvt. Partz

This project is long in coming. On the outside it all appears simple enough until you start trying to change the gene pool of games. Seems that no matter how great it looks one day, we simply have to change it again to look different the next. Human,..ur,..um... well that's nature I suppose. Sometimes I feel like I spend more time under the hood than I do playing games. Well after all, I enjoy that part of it just as much.
What I have here is a compilation of many things all lumped together. Listed below are projects that I have been researching lately and have assembled for you to explore. You can choose to utilise just one or all if you so choose. so to sum it up, I wanted to simply share my version of SweetFX but in the end made it as complicated as I possible could !
Here is what you will find contained in the following folders:

Contents
1) SweetFX files which I have adjusted to my personal liking. ( I have included two variations, one for day and one for night.) You will have to learn how to use a configurator in order to switch betwwen the two while playing your game.
2) Details for utilizing "SweetFX"
3) Screen Calibration information

Observations:
You may be asking, "why all these odd items in one package, what are the connections?"
Well there are connections and I will briefly try to explain them. That's not to say you have to use everything I have put together here. In fact you can choose as few or as many items as you like. I pooled all this together because the scenery I finally end up viewing on my screen consists of all these elements combined. My wish is to make it a little easier for users to explore new ways of enjoying their favorite game. These enhancements are scattered throughout the web so I thought it might take some of the "where the heck is it?" out of the workload.
A long time ago I found SweetFX. This mod is similar to another one called ENBSeries originally made for Grand Theft Auto, only better. This mod lets us change the Shaders or color and light in almost any game. Some settings are very subtle while others can be quite dramatic. No one configuration can be labeled as wrong because users tune it to suit ones own taste. Some like deep dark ground textures while others may prefer a blurry grayed out look. Anything is possible.
Next, I have included detailed information regarding installation and use of SweetFX.
I downloaded a few SFX files based on screenshots I saw in the forums around the net with the expectation of seeing the same view on my screen. That didn't happen. It wasn't long before I realized that one persone's PC settup and/or display is completely and utterly impossible to duplicate. How then can one persons picture, show the same on another users pc? It cannot. Therefore I have included a segment which suggests a few tips about screen calibration. I am certainly not an expert so I just want to mention some important points that I think are relevant and helpful.

Conclusion:
I suggest you look over all of the options I have presented to you, however, you certainly do not need to use all of them to enjoy my SweetFX files. I sincerely hope you find some useful information and I am also confident you will enjoy your game a little more.

GUI tool:
SweetFX Configurator by Terrasque makes it easier to install and configure SweetFX.
Since Terrasque haven't updated the configurator in a while, I updated his version 1.3.3 with the files from SweetFX 1.5.1
- Download SweetFX Configurator with SweetFX 1.5.1 included here

Compatibility:
SweetFX works with almost any 32bit (and hopefully soon 64bit) DirectX 9, 10 or 11 game or application.

It runs on all Windows versions from Windows 2000 and up. Both 32bit and 64bit.

It works perfectly with all cards that can run DirectX9 games and support shader model 3. (that's all cards since the Ati Radeon X1xxx and Nvidia Geforce 6xxx series)

Some of the effects will even work on cards so old that they can only run shader model 2. (Ati Radeon 9xxx to X8xx series and the GeForce FX 5xxx series)
- there is a compability setting that enables support for these really old cards in /SweetFX/SweetFX_compatibility_settings.txt

64bit support should be coming in the near future as Boulotaur2024 has been working on a new injector that works with 64bit.
His current WIP version should work with most 64bit executables and once it's matured a little more it will most likely become the new default injector for SweetFX

It may work on Linux using Wine - please report your findings.

It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays, but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.


Changelog:
v1.5.1
-


Forum topic:
- guru3d.com forums
- BI forums


External download:

SweetFX Shader Suite A3






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