Author: mons00n
Author Website:

Requirements: No addons required

Version: 1.0

Short description: This script allows the user to place an arbitrary number of weapon caches in random house positions throughout a a specified town.

Date: 2014-11-16 16:48


Comments: (0)
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Random Cache Placement module (RCP)

by
mons00n


Description:
For my upcoming mission I scripted a Random Cache Placement module that allows the user to place an arbitrary number of weapon caches in random house positions throughout a a specified town.


Features:
  • town location & building search radius customizable
  • mission maker can customize the number of caches & their density (distance from one another)
  • markers automatically created for each cache (can be disabled for higher difficulty)
  • markers vary in size and are NOT centered on the cache, player must search the marked area
  • markers change color when a cache is destroyed
  • caches can only be destroyed by satchel charges
  • BLUFOR/OPFOR score is tracked on the server; once the majority of caches are destroyed the mission ends
  • Scroll wheel menu to check the score
  • tasks automatically created / completed for each side
  • no mod requirements
  • easy add to any mission
  • tested in SP/MP/Dedicated environments

Installation / Usage:
To initialize the module the mission maker needs to place a marker near the town of their choice named "RCP", then add the following line to their init.sqf (see RCP\RCPinit.sqf for further customization options):
_null = [] execVM "RCP\RCPinit.sqf";

Example mission:
The author released his "Cachino Royale" mission which features this script. You can download it from here.


Changelog:
v1.0
- first release


Forum topic:
- BI forums




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