Author: Smiley Nick
Author Website: http://www.digitalterrains.com

Requirements: No addons required

Version: 0.1 beta
Signed: No

Short description: Formed as part of an archipelago, these islands are positioned twenty eight miles from the UK mainland (Cornwall).

Date: 2014-12-12 09:35


Comments: (6)
Rating:



 



Isle Of Scilly - St.Agnes Terrain

by
Smiley Nick


Description:
Formed as part of an archipelago, these islands are positioned twenty eight miles from the UK mainland (Cornwall). I do have the the whole island group in game but am focusing on one of the smaller islands - St.Agnes / Annet for this release. The island will feature custom objects and clutter to help bring about that all import UK look. Depending on how well this terrain is received, I may continue to work on the whole archipelago - featuring five inhabited islands with over 100 smaller rocky islets.

Gameplay:
The terrain may not look like an obvious fit for ArmA. This is a terrain suited more towards infantry infiltration and sea born insertions - as I'm positioning objects to reflect what I feel would be fun mission scenarios. I will try to recycle as much as I can from the A3 assets list and blend them into the terrain. I will be adding my own story onto the island to help support mission makers. This will most likely support the cliche newly discovered natural resources (Oil, natural gas) that might help prop up reasons to start a war on the Isle of Scilly! It would be great to hear feedback from mission designers or players would would like to see something while I'm still in the design stages. Always happy to hear thoughts and ideas.


Features:
5-10 custom objects
High resolution satellite map (0.25m)
Very detailed height map (2m cell) - great for hiding in those ditches
Custom ground surfaces and clutter objects
Just under 1.6 km2 of landmass
Off Shore ship to launch missions from


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
IOS_Objects.pbo
IOS_St_Agnes.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
Fix St.Agnes bin file error after exiting map in Arma3 - No idea how (Yet).
Further rock placement.
Clutter refinement.
Re-position and correct buildings.
Fix shadow LODs for all objects.
Fix start location in map editor.
Fix sat gridding problem.
Add location names .
Tweak lighting values.
Add misc. detail to locations (camps, logs, etc)
Work on underwater areas.
Refine "core" game-play areas for mission makers. Ideas welcome.
Fix RVMAT for hedges. Texture is too flat at the moment.
Add further bushes/trees/plants to increase detail/concealment.


Notes:
This is still very much Work In progress and the purpose for release is to gain feedback! Currently you should not expect a final or complete build.


Changelog:
v0.1 beta


Forum topic:
- BI forums




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