Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 0.1.4 Beta
Signed: No

Short description: SpookWarCom has several Black-Ops & Spec-Ops Modules that add "deep-behind-enemy-lines" Gameplay and player options. Infil/Exfil, HALO, Submarine, Scout/Sniper, Ops Center, EOD, etc.

Date: 2015-12-13 09:15

Comments: (6)


=VQI= SpookWarCom

Von Quest

SpookWarCom is an ArmA III Module System that is designed to add numerous elements of Spec-Ops, Black-Ops, You-Were-Never-Here-Ops, and other darker immersion and gameplay options for the player who wants that ominous 'deep-behind-enemy-lines' feel conducting secret operations in the most dangerous countries in the world. Navy SEALs, Force Recon, CIA "Spooks", etc.

Just place any of the Modules you want to use on the Map, and set your options. Works great with ALiVE, Authentic Gameplay Modification, Red Hammer Studios, RobertHammer, Middle East Conflict, TPW, Combat Space Enhancement, Advanced Ballistics, etc., and any other Mods you want to run with SpookWarCom. Use as many or as few modules as you prefer. Very user friendly. Designed mostly for Spec-Ops, but standard infantry and all other gameplay styles, are of course, possible. Should work with all ArmA Maps.

1. SOCOM -- Mission/Objectives generator; category or random
2. Spooks -- Play as a CIA: Special Operations Group Operative
3. HALO/PARA -- Jump into the Mission; Parajump, or sub-orbital
4. Sub/Diver -- Slither out of murky depths with the Submarine
5. Scout/Sniper -- Training, stealth, camouflage, ballistics, etc
6. EOD/Terrorists -- Disarm 'movie-style' bombs; suicide bombers
7. D.A.R.K. -- Enemy Spawn System; Reinforcements, Items, etc
8. CORE -- Starting and Player Options; Ops Center, Unarmed, etc

Under the command of JSOC and overseen by the CIA and MI6, you will be conducting clandestine operations around the globe in both an official and unofficial capacity. The most secretive Special Forces consisting of the best operatives throughout the entire combined Spec-Ops community.

(I love to role-play as an ex-Navy SEAL Sniper, recruited into the CIA's Special Operations Group. Feel free to role-play however you wish. MI6, MARSOC, Delta Force, SAS, Mossad, KSK, etc.)

Perhaps you just want the Mission Generator to use for standard infantry on a long patrol. Just place the SOCOM Modules, and skip the rest. Or maybe you just want the HALO/PARA Modules for your squad to parachute at low-level into the AO. No problem! Pick-N-Choose what you want! Play how you want! Select the options you want! Hooyah!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

For usage instructions and information of how to use these =VQI= SpookWarCom please refer to the included documentation.

Known issues:
- none

Work-In-Progress. Several bugs are expected. Check the docs folder in download for more info, classnames, details, etc. Please read all README notes and Documentation.

The Missions are just Editor ONLY. They are NOT actual Missions. Just a quick display of the Modules and to test & experiment. You'll have to set your own options and preferences. I left the debug/info setting ON so you can see how some things are working. Recommend you have them OFF for normal gameplay.

*Help Wanted.
Now that this has been released as a full package. I'm looking for expert advice and coding optimization to get this polished up and running like a well-oiled machine. Especially in the MP area. Feel free to de-pbo and post improvements here in this Forum. Thanks!

Credits and Thanks:
*BIS - for an amazing (and frustrating) hobby!
*dr_strangepete - early stages and gear-saving (HALO)
*cobra4v320 - early stages and gear-saving (HALO)
*mrflay - target hit location (Sniper)
*Magirot - sink trawler script; mission (SOCOM)
*Mikero - Dev Tools; Utility
*Alwarren - Dev Tools (Blender)
*TPW - Ambient Aircraft [TPW AIR] (D.A.R.K.)

License / Disclaimer:
1. Use At Your Own Risk. This is a mod/addon for use with ArmA3, the mil-sim/game from Bohemia Interactive Studios.
3. Any changes or alterations, in whole or in part, in ANY way; is strictly forbidden. Changes or alterations IS allowed for private use only.
4. DO NOT RE-DISTRIBUTE. DO NOT UPLOAD ANYWHERE. Mirrors are allowed for download IF unaltered and in original state.

v0.1.4 beta
ADDED: MA-2 POA Bottle - O2 Jump/Pre-Breather
ADDED: ASTRA-M (EAAD) - Elec. Auto. Activation Device, AGL
ADDED: AR3 (ARR) - Automatic Ripcord Release, MSL
ADDED: Reserve Chute - Backup/Safety
ADDED: Sentinel MK2035 - Activates Reserve IF FAILURE
ADDED: 5% Main Chute Failure Rate
ADDED: Decompression Sickness Effects
ADDED: Ability to Cut-Away Parachute [shift] [ctrl] [H]
CHANGED: A.I. Supported Better; (Fixed A.I. Death Bug)
CHANGED: Re-Naming and Description of Equipment
FIXED: Enemy Radar failing to scramble QRF Team
FIXED: MP setVariable locality issue with jumpplane
REMOVED: Old AAD Option from Module
ADDED: Weather Option: SNOW (randomized)
FIXED: SATCOM System (placeholder; still WIP)
*and several other minor tweaks I can't remember...

v0.1.3 beta
ADDED: A.I. Support
Fixed: Double Menu on Naval Laptop
ADDED: A.I. Support
ADDED: RHS Russian Federation
ADDED: New JumpSuit w/ Gloves
ADDED: Thermal Balaclava in Crate

v0.1.2 beta
FIXED: Menu (temporary hotfix for now)
REMOVED: Black-Out Screen when starting
CHANGED: Increased random Skill Range of HVT (0.1-0.8)
CHANGED: Increased probablity of 'Scuttle Trawler' Mission
ADDED: RHS Russian Federation - OPFOR
ADDED: Option to ADD Infantry to MOST Mission Areas
FIXED: SATCOM System (removed experimental ALiVE hotfix)
ADDED: Added back in a Editor/Mission for Training/Testing
ADDED: NEW Updated DOCs - more coming soon

v0.1.1 beta
FIXED: Cargo Beacon on ATV to underneath
ADDED: C-17 Globemaster support added back in
ADDED: XHR-1 'Vampyre' support added back in
CHANGED: Partial re-write of the FlightPlan system
REMOVED: IL-76 Aircraft Support/Option
CHANGED: 5 Smoke Cycles into Cargo Beacon (90sec intervals)
FIXED: Tweaked several ongoing MP issues
CHANGED: ParaJump Radar probability increased to 95%
ADDED: C-17 Radar probablity to 20% anywhere on map!
ADDED: ViewDistance HALO Jump Module Option
FIXED: XHR-1 LOD issue with Cargo Ramp
FIXED: Several lighting issues for several aircraft
CHANGED: The Xtra Crate is now a SOF-Type Crate
FIXED: The Carryall Backpacks are now in SOF Crate
FIXED: Cargo Drop Menu on Ground Cargo after Drop
REMOVED: several Dev Hints
ADDED: Option to Stand Back Up if stuck in freefall animation
(if you fall in the Ops Center - press [SHIFT] + [C] for Menu)
FIXED: Upgraded the CORE Menu setup... See Keybinding Doc

v0.1.0 Beta
NEW MODULE! (see docs folder)
CHANGED: Increased Reinforcements Probability
CHANGED: Removed Cluster from Arty (fps killer)
CHANGED: QRF Teams to 'move' instead of 'SAD'
ADDED: Enemy Radar System!
ADDED: Cargo Options: CRRC, SDV, ATV
ADDED: Carryall Backpacks to Crate
FIXED: Faction Selection in HVT Mission
CHANGED: HVT Mission has generic Briefing

v0.0.9.1 alpha
-fixed config error

v0.0.9 alpha
-NEW MODULE! (see docs folder)
-ADDED: Enemy Option Selection
-ADDED: HALO Flight SITREP to Laptop
-ADDED: I.M.S Explosives Detector Audio
-CHANGED: I.M.S in Slot or Vest ONLY
-FIXED: AAD Module Text to current setup
-FIXED: All Maps supported in FULL!
-CHANGED: Slight Re-Write (MC-130 ONLY)
-FIXED: JumpCrew Chat Fixed
-REMOVED: Vampyre, C-17, IL-76 Support
-FIXED: Added old 'Request Transport'
Plus numerous other changes and tweaks I can't remember!

v0.0.8 alpha
-FIXED: ParaJump, player not in plane
-FIXED: Night JumpLights for "Vampyre"
-FIXED: Mis-timing on landing EFX
-CHANGED: Updated ParaJump Script
-CHANGED: reduced velocity out back of plane
-CHANGED: Keybinding Initialization
-CHANGED: Improved A.I. HALO/ParaJumps
-CHANGED: Alt Range of C-130 25,000-35,000'
-CHANGED: Alt Range of C-17 35,000-45,000'
-CHANGED: Alt Range of XHR-1 45,000-65,000'
-ADDED: USS Nimitz Option - C130 & "Vampyre"
-ADDED: Gear/Weapons Crate to "Vampyre"
-ADDED: Virtual Arsenal Crate to "Vampyre"
-ADDED: Crate Options to Aircraft Module
-ADDED: Delete JumpPlane Option to Module
-ADDED: Max viewDistance during Jump, 10000m
-ADDED: Cargo Test Crate Option to MC-130
-FIXED: Sub Surface Pick-Up Player
-ADDED: Sub PickUp Option to Desk Module
-ADDED: Keybinding Menu Placeholder [WIP]
-Fixed: ANY Player can use Mission Generator in MP!
-CHANGED: SATCOM [still major WIP]
-Changed: Questrel; Default/ACE3 Option [WIP]
-FIXED: Sniff Audio
-ADDED: Keybinding Menu Placeholder [WIP]

*full changelog in download*

v0.0.7 alpha
-ADDED: SDV Loadout Option: Standard
-ADDED: SDV Loadout Option: Demolition
-ADDED: SDV Loadout Option: Explosives
-ADDED: SDV Loadout Option: Anti-Vehicle
-ADDED: SDV Loadout Option: Scout/Sniper
-FIXED: Floating Guns in SUB
-FIXED: Menu Options in SUB
-CHANGED: Menu Options in SUB
-FIXED: Generic X Conflict
-FIXED: Disarm 'L1 Bomb Device' Menu
-FIXED: Questrel 'SniperBuddy'
(ACE3 version coming soon)
-CHANGED: Removed Hand Grenade
-FIXED: Temporary Marker Option
-FIXED: A.A.D. Wet-Jump (lowest alt setting)
-REMOVED: Support for the old C-130 and C-17
-CHANGED: More Altimeters in Jumpcraft
-CHANGED: A.A.D. set to ASL (Above Sea Level)
-CHANGED: A.A.D. Altitude Settings
-ADDED: MC-130J Commando II Support (by fullerpj)
-ADDED: C17 Globemaster III Support (by fullerpj)
-ADDED: Over 20 Random Radio-Chatter Files
-ADDED: Weapon-On-Back upon HALO/Para Inspection
-ADDED: Depressurize Sound EFX in Aircraft
-ADDED: Opening Door Sound EFX in Aircraft
-ADDED: Aircraft Travel Time Option to Module
-ADDED: Red Chemlight to Boot Option
-ADDED: Auto-Door Open for BOTH MC-130J and C17
-ADDED: More Freefall/Wind EFX
-ADDED: Velocity out the Back of Jumpplane
-ADDED: Gear/Weapons/Equipment Crate
-ADDED: Virtual Arsenal Crate
-ADDED: HALO/ParaJump Menu Keybinding (Shift + H)
-ADDED: Standard Rebreather Supported (for T.F.R)
-ADDED: A.I. Support (still WIP)
(not in Plane yet, but AI will Jump with you)
-FIXED: Bold/Black Text Conflict with Config Files

v0.0.5 alpha
Tweaked: Numerous Code/Bug Fixes
Fixed: Image & Addon Entry (1.38)
Fixed: Desk Placement/Collision Code
Added: Generic Mission X (upto 5)
Fixed: Desk Placement/Collision Code
Added: 2nd SDV on Submarine (left & right)
Fixed: Cargo Lighting (ground; XHR-1)
Added: Altimeters to Airborne Craft
Added: User Custom Keybindings
Added: More Module Options!
Added: Automatic Activation Device
Added: Leather Thermal Jumpsuit; Onxy Black
changed: Increased Cargo Space in Jumpsuit
NEW: Complete Re-Write of SniperSystem!!!
Added: User Custom Keybindings
Added: 'Sparse' Sniper Blind/Hide Build
Added: 'Normal' Sniper Blind/Hide Build
Added: 'Thick' Sniper Blind/Hide Build
Added: Debug/Testing Feedback Script; ALT+D
Added: More Module Options!
Tweaked: Simple Ballistics [WIP]
Added: Skeleton (if suicide bomber explodes)
Tweaked: Testing/Example Map

v0.0.4 alpha
DESTROY: Increased Search Ranges
DESTROY: Added 4 Missions

v0.0.3 alpha
- Fixed: ALL Arma Maps Friendly
- Fixed: Sink Trawler Mission
- Tweak: Several Missions
- Added: "Special" Category
- Added: 1 "Special" Mission
- Changed: Test/Example Map (easier to use map/example)

v0.0.2 alpha
- Fixed: Several Missions
- Fixed: SATCOM (daylight optics)
- Fixed: Config Sound Error
- Fixed: Config Animation Error
- Fixed: Config Sound Error
- Fixed: Config Animation Error
- Fixed: Config System Text

v0.0.1 alpha
- NEW: Spec-Ops Mission Generator
- NEW: Added CIA: SAD/SOG Operative
- Upgrade: Module System!
- Fixed: Conflicts w/ Diver/Sub Mod
- Added: XHR-1 Icon
- Fixed: Extreme Alt Temps Too Cold
- Fixed: Extra Rebreather sound in water
- EFX: Tweeked Open Chute EFX & Sound
- Added: Auto Door Open (2nd Red/Ready)
- Added: Wetsuits & Goggles to Crate
- Fixed: Moved Altimeter to outer layer
- Upgrade: Module System!
- Fixed: Stablized Wind
- Targets: Unlimited Now Supported
- Added: Target Icons
- Removed: Fatigue Hit IF Ghillied-up
- Boonie: Added Hat Icon
- Boonie: Reduced Feather Size
- Questrel: Fixed Direction Error
- Upgrade: Module System!
- Added: Suicide Bombers! (with options)
- Fixed: IMS did NOT work with only ONE
- Type of explosive on Map (temp hotfix)
- Upgrade: Module System!
- Fixed: Player sometimes hurt in LOC
- Fixed: LOC Not Ready IF other Start
- Added: Sub Shallow/Deep Transports
- Added: Return to 'Ops Desk' from Sub

v0.0.0 (test)
- Public Testing Release
- Testing Steam Workshop
- Upgraded into Module System*
*HALO, Sniper, EOD, Diver

Forum topic:
- BI forums

- Community Base addons A3[/h]

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Tags: Black-Ops,   Eod,   Halo,   Mission Generator,   Scout,   Sniper,   Submarine