Author: Dragon Zen
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: Multiplayer compatible / Singleplayer compatible

Version: 20141220

Date: 2014-12-21 06:03


Comments: (0)
Rating:



 



Advanced Fierce Combat System

by
Dragon Zen


Description:
Here is the MP version of AFCS (previously named BlackHole and AdvancingPower in Arma2), now you can enjoy the crazy close combat with your friends, PVP or Fight against AI. With AI system, you can still run the game alone and wait for other players


Features:
Following the tradition of this mission, the features are 4 "F"s:
  • 1.Fierce: In this mission, 3 sides fight within small area and the battlefield really a hell. Especially, 3 teams competition force you to advance rather than camp in your position.
  • With new AI script, AI teams will also call support and that make battle more crazy!

  • 2.Fruitful: This mission contain all kinds of units and weapons, including AH that you do not have opportunity to fly in most MP missions.
  • Various supports such as Satellite, Artillery.

  • 3.Flexible: All kinds of opitions likes economy system and AI opinions could be set in parameter.
  • Three Modes, Four positions (more will come) give you different battle experience.

  • 4.Fantastic: Some supply such as Detection, Teleport and SmokeWall and so on, are not that realistic. And you will also get welfare if you lack of money or scores. All of these are designed for an enjoyful experience!

  • Installation:
    Extract the folder to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
    Must run as MP! Even you only play with AI, you should still run it as MP game.


    Media:
    Introduction video (based on previous BlackHole) that shows the features, basic rules and special contents (various supports). This video highlight the mission as a "Highest Density Close Combat" (BlackHole), and it will also guide new players how to begin the mission (as I saw many players don't know how to teleport to battleground).



    Known issues:
    Sometimes the AI call the AH but do not fly to battlefield, will try to fix it later.


    Changelog:
    v20141220
  • Change from 2 sides to 3 sides, which force players to advance rather than camp as before.
  • A lot of improvement and buts fix.

  • Credits & thanks:
    THANK piko, swagger and many other friends in Chinese community: They teach me lots of skill and help me to solve lots of trouble.
    THANK thumsonb: His awesome mission Flashpoint:Chernarus give me the basic idea how to create and respown infantry and vehicles, and he allow me to use those codes in his scripts.
    THANK Mr.Murray: his handbook for scripts teach me a lot things as I am a new learner.
    THANK Chicago: He taught me how to use camera.
    THANK Big Dawg KS: He release his bullet camera code.
    THANK Hypnomatic: He release his bullet tracer code.
    THANK ruebe for selectbestplace;
    THANK R3 for their cargo drop code.
    THANK ffur2007slx2_5 for many tutorial like DrawIcon
    THANK others who I does not note them here.


    Forum topic:
    - BI forums




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    Tags: Afcs,   Ah,   Arty,   Cqb