Author: IceBreakr
Author Website: http://www.icebreakr.info/

Requirements: Community Upgrade Project - Terrains Core

Version: 3.8
Signed: Yes, serverkey included

Short description: Isla Duala is a fictional 100km2 African island divided into two countries: Molatia on North and Afrene on South.

Date: 2017-02-04 11:23


Comments: (11)
Rating:



 



Isla Duala A3

by
IceBreakr


Description:
One of the most played islands since Arma2 release.

El Diablo, IceBreakr and Tourist Board of Afrene are inviting you to visit a paradise on Earth - Isla Duala. Tropical forests, sandy beaches, wild savannah, clear water and... nasty neighbouring Republic of Molatia threatening to overrun friendly Republic Afrene in Southern part of Duala. Current peace can be very decieving. Marks of previous decade-long war can be seen even today and no-man zone still divides both countries with high fence running all along the border. Only few of the natives dare to travel across. With recent diamond and oil findings in Molatia their war machine is growing. European and US peacekeeping forces are currently present in Afrene in small numbers, but this might change very soon. Russia and China are in close business ties with Molatia and Afrene is mainly providing services for US and European tourists. War between Molatia and Afrene might be just around the corner...

Isla Duala is a fictional 100km2 African island divided into two countries: Molatia on North and Afrene on South. Border runs along the river and there is a constant tension between both countries. Both countries are backed by different developed world countries that abuse their natural resources: oil and diamonds in Molatia and tourism (natural beauty) in Afrene. Recent discovery of rich oil reserves on Hazena (NW Molatia) ignited the old hatred between countries and Molatia is using fresh income to boost its military. Agressive Molatia is ready to invade weakened Afrene... but US/Europe forces with UN are there to keep the balance and enforce peace.


Installation:
To install the Isla Duala A3 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ibr_*.pbo


Usage:
Admins can grab server keys if they are running a signed server, they are in \Keys folder.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Known issues:
- I've been unable to make dust scatter under the wheels when rolling across the desert savannah and sand. I hope someone can help me out with that and send me the working solution.
- couple of RPT entries
Solution: There are couple of error/notice lines with some units, but nothing game-breaking.

Please report all bugs to the tracker located here: https://dev.withsix.com/projects/ibr-isla-duala


Steam Workshop:
- Subscribe


Credits & Thanks:
5. Credits (Island)
IceBreakr | Project Leader, Creative Designer, Terrain Maker, Coordinator
El Diablo | Co-author, Template Creator, Ideas & Research, Tester
Berghoff | Creator of African Foliage for Duala (included with his permission)
PeterGrozni | Support & Ideas
W0lle | Intro Animator, Tester
Max Power | Fixing the A1 buildings to be compatible with A2 characters
MikeBart | Rocks & Hemp plant objects (included with his permission)
Bad Benson | Ground Texture Bumpmaps
Bohemia Interactive Studio | A1,A2,A3 Models, Included Content
Mondkalb | Generic African Buildings
Fabiano Celentano | Weather configuration
Bushlurker | Support
Mikero | Support & Tools
Additional Note: Couple of authors have their excellent paintings showcased on roadside billboards. Their names / credits are written on the billboards alongside with their masterpieces.

5.2 Credits (Units)
NZDFCrash (models, weapons, configs)
LordJarhead (sounds)
Rocket (Steyrs)
RobertHammer (Grenade Launcher Hand Animation)
Maj Z. (configs)
Sahbazz (configs, bugfixes)

5.3 Beta Testing Team & Special Thanks
To all beta testers, without you this project just wouldn't be the same. Thank you:
All guys from [SBP]Slovenian Black Panthers Team, Bushlurker, Sickboy, W0lle, JW Custom, Kju, MattXR, Binkowski, Dimitri_Harkov, JamesF1, Darkhorse, INNOCENTandCLUELESS, Robalo, Lonestar, Rafalsky, Nazul, Max255, SafetyCatch, AnimalMother92, Galzohar, Enad and others. And of course to Bohemia Interactive Studio crew for making ArmA Series and their continuous support and dedication! And Eva, my very special girlfriend, for letting me share time with "Mistress" Arma ;) ... and of course my beautiful children that usually sleep when this addon is being made ;)


License / Disclaimer:
6. Copyright & License to Use
Author: IceBreakr (ice AT icebreakr.info, SKYPE icebreakr, FB icebreakr, DISCORD IceBreakr)
All rights reserved.

Author grants you, as the enduser, a personal right to download, install and play with the island. This right does NOT include the possibilities to reverse engineer or even abuse content of the island addon in your own addons, games, game content or missions (scripts). Author can not be made responsible for ANY damage that could occur from the use of the addon. This island addon is for entertainment purposes only. Any military or commercial use is strictly prohibited. You are NOT allowed to exploit, redistribute and/or modify the content. You may use the island addon in conjunction with the game "Arma 3" by BIS in its original form (as in original 7z archive) only. If you want to use island addon or parts of island addon in your own addons or new game, you have to get written permission from the author.

"Island and *.pbo files supplied with it need to have original .bisign files attached and no modification or reverse-engineeering is allowed. Island and addons are forbidden to be used on servers that require donations, unless those donations are merely covering the running costs of the actual server (donations/payments must not be over $1,500 per year). If donations or other payments are made for in-game services that improve player gameplay or favorize paying players in comparison with other non-paying players, those island and accompanying addons (*.pbo) are NOT allowed to be used. Any mistreatment of these rules stated here by an individual or group can and will be prosecuted by a legal team. Expressly, for island/addons use with "life" mods and TCs (Total Conversion mods) you need a prior written permission by the author."

Isla Duala is a completely fictional game project and does not have any connections to real life: persons, countries, towns, Czech pornstars etc.


Changelog:
v3.8
- enabled dust effects for vehicles and units
- new improved satellite texture with 1m/px resolution
- fixed oasis height near Djolan
- remade North-Eastern island of Mangomak
- several road and terrain fixes

v3.66
- fixed skies & lighting that got wrecked with release of official patch 1.60+
- improved satellite image graphics
- removed dependency of Island Panthera & ibr_rn.pbo
- removed dependency of CUP Terrains Maps, only CUP Terrains Core is required
- added runway lights to both main paved airports

v3.5
- fixed the issue with AI jumping/swimming on lower heights of terrain
- removed units and weapons as they are now part of a new addon named: FAP Units (Foes & Allies Pack Units).
- improved middle and normal satellite texture
- couple of small fixes

v3.35
- fixed Taris Island lowlands because BIS has a bug on terrains high 5 metres or less (waves effect through solid ground)
- lowered waves that caused units to jump in extreme weather conditions
- fixed the satellite image bug on Southeast part of the map
- improved Afrenian Kamaz truck & Leo2 tank textures
- 90s Afrenian medic & squad leader have primary weapons now
- more soldiers are wearing protective gear now
- couple of smaller fixes, road smoothing, removed some roadside obstacles

v3.33
added vast new region: Taris Island on North
over 332,000 placed objects
various improvements (satellite texture, coastline)
90s Afrenian rifleman is now armed
added intro with towns (load island in Editor then return to main menu)
added Kamaz open & covered trucks for both factions
added Fennek (unarmed & HMG) to Afrenian scout vehicles
added Leopard 2A4 Evolution to Afrenian Army (Molatia has to rely on Russian RHS tanks for now, heh)
primary weapons made compatible with new bipod function (no more sinking in the ground)

v3.3
- added vast new region: Taris Island on North
- over 332,000 placed objects
- various improvements (satellite texture, coastline)
- 90s Afrenian rifleman is now armed
- added intro with towns (load island in Editor then return to main menu)
- added Kamaz open & covered trucks for both factions
- added Leopard 2A4 Evolution to Afrenian Army (Molatia has to rely on Russian RHS tanks for now, heh)
- primary weapons made compatible with new bipod function (no more sinking in the ground)

v3.21
- vertical grid numbers start in bottom left corner now (as on Altis)
- some central border pass areas flattened and made AI friendly
- AI is now able to pass all river passes, except concrete bridges (will be dealt with later, new bridge in production)
- removed fog from default weather setting
- save/load now works in SP
- numerous fixes incorporated in unit configs (special tnx to Sahbazz):
-- fixed: cops now have uniforms on dedicated servers, too
-- added: uniform pictures for inventory
-- fixed: uniforms on ground have a proper camo texture now
-- added: "ItemCompass" to inventory of units
-- tweaked: ironsight CQB view & GL sight for Steyr Aug A1s
-- added: RPG reload animation, but just the default one from A3
-- added: Zeus compatibility (scopeCurator = 2
-- changed: unit "ibr_soldier" class from "I_Soldier_TL_F" to "B_Soldier_base_F"
-- added: cost, camoflage and sensitivity to units "ibr_soldier" and "ibr_soldier_2"
-- added weapons an items of regular soldiers for template porpose
-- renamed: "ibr_afr_soldier" to "ibr_afr_soldier_lite" Off Duty soldier
-- renamed: "ibr_mol_soldier" to "ibr_mol_soldier_lite" Off Duty soldier
-- made some visual adjustments to code, so it looks nicer
-- flag textures for both countries are available under ibr_duala_molafr\flags\flag_mol_ca.paa + ibr_duala_molafr\flags\flag_afr_ca.paa

v3.2
- added: UNITS! Molatian and Afrenian Infantry along with weapons (RPK, PKM, AKM, AKMS, Steyr Aug A1, SVD Dragunov, RPG7, etc.)
- added: Afrenian policemen with new weapons (AR-15 and M1911)
- added: dust/particle effects for all surfaces (tnx Kju for help)
- added: ammoboxes with gear for both armies (Ammo>Afrenian Gear, Ammo>Molatian Gear)
- workers brough buldozers to Aeroporto Swonto Pinley and flattened some of the bumps
- improved coastline, added a lot more detail
- slight military upgrades to the Kinsella and Bolabongo airports
- Afrenians claimed central-west island and built a Vestinga settlement there after they discovered ruins of an ancient fortress there
- Molatians are threatening with invasion of the Vestinga so Afrenians built the Katakabi Armybase on West coast
- reworked three oasis areas, they don't use obsolete A2 pond object anymore
- removed: St. Trisha island, replaced with huge Suidorra Region (towns/villages: Lukasa, Imalia, Solon, Boona, Campolongo)
- Molatians bombarded the Solon village on SE to retailate for Afrenian new Vestinga settlement in border zone, new war is on horizon
- updated island selector preview picture of the map

v3.1
- two .bisign files were present for ibr_dualaobjects.pbo, repacked with new key

v3.0 (1st Arma 3 Release)
- roads converted to shapes
- new dualan asphalt & gravel roads
- terrain height tweaks and smoothing
- improved close-up ground textures
- improved satellite image
- accurate roads visible on satellite map
- added tips & hints on loading screen
- new weather settings (tnx to fabiano_celentano)
- new billboards & artwork
- border town updated with new ruins
- several new houses in Bolabongo
- added a hospital to Kinsella(Afrene) & Bolabongo(Molatia)
- several new storage sheds were built across the island
- new rock formations (60+ hours of work), much more realistic hills
- improved shoreline


Forum topic:
- BI forums



- Community Upgrade Project - Terrains Core




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Tags: Island,   Terrain,   Afrika,   Desert,   Flatland,   Rural,   Fictional