Author: TheMightyKovacs
Author Website:

Requirements: No addons required

Version: 2.5
Signed: Yes

Short description: This simple mod adds into the game the Task Force 141 patch from Modern Warfare 2/3, in 5 different colors.

Date: 2015-02-03 09:36

Comments: (0)


TheMightyKovacs' Insignias and Patches


This simple mod adds into the game the Task Force 141 patch from Modern Warfare 2/3, in 5 different colors. Yes I am planning to add more, and different, patches, and am 100% willing to take suggestions from you! If there is any specific insignias/patches you want added, message me somehow, and we can figure somethin' out.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Really simple. If you want to have the patch/insignia show up, you have to put in the Initialization Box for the particular unit:
[this,"classnamehere"] call BIS_fnc_setUnitInsignia;


Known issues:
-Not sure if the key works or not, as I am unable to test at the moment. Please tell me if it isn't!

Credits & Thanks:
Bohemia Interactive for making Arma 3, and other previous titles!
Activision/Infinity Ward for giving me the inspiration for this pack!
EricJ, J Shock, Iceman77, UnderSeige (AKA Siege-A), and many, many others as well for giving me inspiration and knowledge to give join the modding/scripting community!

License / Disclaimer:
Arma Public License Share Alike (APL-SA)
Attribution - You must attribute the material in the manner specified by me.
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

- Added MGS Patches (Diamond Dogs, Philanthropy, Fox, Foxhound, Militaires Sans Frontieres)
- Added TF141 Digital Camo Patches (Semi-Arid, Wood, Digital)
- Added Je Suis Charlie Patches (France, White on Black, Black on White)
- Removed Ghost Team and Shadow Team Patches (for now?)

- Added Texas State Flag Patch (Multi, Subdued, Reversed)
- Added POW/MIA Patch
- Added 87th Air Base Wing Patch
- Added 354th Fighter Wing Patch
- Added TF141 Shadow Team Patch (Wood)
- Added TF141 Ghost Team Patch (Wood, Arid)
- Added CSAT Spetsnaz Patch (1, 2)
- Added SAS Subdued Patch
- Added 160th SOAR Patch

- first release

Forum topic:
- BI forums

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