Author: Zbug
Author Website: http://arma.greuh.org

Requirements: No addons required
Island(s): Altis
Playable options: Multiplayer compatible / Singleplayer compatible

Version: 1.4

Date: 2015-06-09 07:07


Comments: (3)
Rating:



 





ClashPoint

by
Zbug


Description:
ClashPoint is an instant action gamemode for Arma 3. Gets you right into the fight!


Features:
  • Coop or PvP, the mission automatically adapts to the numbers of players on each side,
  • Dynamically generated firefights, unlimited situations,
  • 50 different locations on Altis, 300 different match setups,
  • Ground vehicles and air support,
  • Upgraded version of Farooq's revive script,
  • Allows the use of modded infantry gear (weapons, uniforms...),
  • Works on local and dedicated servers,
  • To play solo, you shall start your own local server.


  • Installation:
    Extract the .pbo file to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Media:



    Changelog:
    v1.4
  • New: Mission option to disable the revive script bundled with the mission, useful if you are using a mod with revive features (like AGM).
  • New: Mission option to disable all the deployable weapons backpacks. It doesn't affect modded backpacks in any way.

  • v1.3
  • Improvements:
      - The independent militia makes a much better use of buildings around the capture point, when such enterable buildings are available.
      - Civilians have been added. Make sure to double check before shooting.
      - New notifications to warn you about the time remaining before round ends.
      - Tweaks to AI skills, making them more reactive but still not too deadly.
      - Modification and porting of the mission is now a bit easier (see classnames.sqf).

  • Fixes:
      - Troups shouldn't spawn inside of large rocks when those rocks are too close to the spawnpoint.
      - Fixed a rare bug where the player would not appear in the camp at the start of round.

  • v1.2
  • ADDED: Full singleplayer support.
  • ADDED: You can launch the mission as a singleplayer scenario.
  • ADDED: After getting wounded, you will be able to respawn instead of plain dying.
  • ADDED: You will be assigned to an AI infantry squad and receive orders from its leader.
  • ADDED: The killfeed will give kill and death information for your own squad.
  • ADDED: Extended options will work as intented with your AI teammates (both squad markers and platoon markers)
  • FIXED: Reinforcement vehicles should have less issues when spawning.
  • FIXED: A few match setups have been altered for balance or AI pathfinding issues.

  • v1.1
  • ADDED: A random weather is selected at the start of each round.
  • ADDED: Editable mission parameters. You can choose the duration of each round, the time of day, weather type, and number of AI squads.
  • ADDED: Improved killfeed that shows the side of both the killer and target accurately.
  • FIXED: Opening the arsenal after a night time round won't force NVG mode.
  • FIXED: Players should not be stuck moving in one direction after a revive or end of round cutscene.
  • FIXED: Players aren't sometimes teleported to the previous camp position at the start of the next round.
  • FIXED: AI groups should not be sometimes stuck near the camp they spawn at


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    Tags: Coop,   Pvp