Author: Lexx
Author Website: http://www.advexx.de/arma3-breakthrough/

Requirements: No addons required

Version: 1.0
Signed: No

Short description: The 3D model was made by me, the texture is the original one from Bohemia Interactive, which can still be found in the game files.

Date: 2015-01-31 20:49


Comments: (3)
Rating:



 







T-100 Varsuk Coilgun Tank

by
Lexx


Description:
First things first: I've worked on the dev-branch. So let's hope everything works for everyone who doesn't use the dev-branch.

The 3D model was made by me, the texture is the original one from Bohemia Interactive, which can still be found in the game files. The sound effect is cut together from a random google-search Quake 3 railgun sound effect (I suck at sound engineering), and the most important part, the basic script that makes it possible for my boxy gun to be correctly placed and aligned in the game, was made by a redditor which I unfortunately can’t credit as of now, because I was unable to re-find the link to the thread. Shame on me for that one, but I am of good hope to find it again some day.

This addon comes with a showcase mission called "Breakthrough" - The mission itself is rather simple and straight forward: Defend the CSAT tanks and repel the enemy assault. It’s short and thrown together in kind of a hurry. It’s reason to exist is solely to show the tank in action. It can be found under the scenario menu (didn't really fit the Showcases menu and I didn't wanted to clutter it up).


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
Lexx_RailGunTank


Usage:
Classname: LEXX_MBT_02_COILGUN


Known issues:
The boxy gun is “lagging behind” the turret movement, which comes from the way the script handles the object…
… this results in sometimes the original gun “sticking out” of the new boxy one if the turret is rotating too fast. I tried to be smart and simply add alpha transparency to the texture, to make the original gun invisible, but this didn't really worked out because of whatever reason.
Also there is a visual bug which let’s the old / original T-100 turret shine through the new one if you are the tank gunner or commander. This makes the tank more or less not very pretty to use if you want to drive by yourself.
The boxy gun is non-solid. This means, depending on the current rotation of the turret, the player might be able to walk through the object. For the life of god I was unable to get that right. Maybe a future update will deal with it…
The boxy gun placement script has it’s weakness: Aim too high and rotate the turret to the sides will slightly roll the gun. My math skills are way too bad to fix this on my own.

What does this mean? Well, the known issues list looks super long, no? As it is right now, the tank should sadly be used only for ambient combat scenes, where the player is never a crew member. This pretty much gives the best results and can look super cool if done right. Also it’s a damn coilgun tank- Bohemia Interactive canned their original, so this is better than nothing, no? …No?


Notes:
This is actually the very first time I've worked with custom made 3d models in ArmA. For my lack of skill in this area, I think the results aren't that bad.


Steam Workshop:
- Subscribe


Credits & Thanks:
Lexx – 3D Model
Bohemia Interactive – Texture
Sound Effect – Partly out of Quake 3 for now… hurr durr
Unknown Reddeditor – Base script for the turret positioning


Changelog:
v1.0
- first release


Forum topic:
- BI forums




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