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  Arma3 Headless Client Guide by Monsoon
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Monsoon released an updated version of his Arma3 Headless Client Guide on the BI forums.

    Quote :
    Today I'd like to share with everyone my Arma3 headless client guide. My Arma2 HC guide is nearly 2 years old and needed a bit of a makeover. I cover a large range of topics including:
    • What is a headless client?
    • When should you use a headless client?
    • How to add a headless client entity to your mission
    • Contextually spawning units on either the server or the headless client:
      • spawn units via script
      • spawn units via DAC
      • spawn editor-placed units
    • How to transfer units from the server-->HC
    • Allowing headless clients to connect to your server
    • Starting the headless client on both Windows & Linux

    I hope that this guide proves useful to both veteran and new mission creators alike. I will do my best to keep it updated as things change throughout the years. If you have any feedback or comments I'd love to hear from you, thanks!

    Changelog:
    • bug fixes regarding errors with moveToHC.sqf
      • added waitUntil{time > 2}; to make sure the HC has properly loaded the mission
      • no longer gives errors when HC is not present, we now use isNull rather than isNil
    • doc update: array returned by playableUnits does not return the headless client


Written on 2015-02-11 19:59 by Monsoon  

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