Author: toadball
Author Website:

Requirements: ASDG Joint Rails, Community Base addons A3

Version: 1.5
Signed: Yes, serverkey included

Short description: ALFR aims to modify the Altis Armed Forces faction with more contemporary equipment.

Date: 2015-06-21 21:14


Comments: (7)
Rating:



 



Altis Forces Rearmed

by
ToadBall


Description:
Altis Forces Rearmed (ALFR) intends to revise the current ArmA 3 AAF faction with more contemporary equipment and assets.
This initial release contains a selection of weapons and units based around a conceptualised ORBAT that can be found here. With later releases we will be bringing a chinook to complement the existing rotary wing fleet and we hope to expand by replacing the current wheeled and tracked assets currently available as well as increasing the variety of indirect fire support assets.

Please note, this is not intended to in anyway replicate any current military force and while regional forces have been referenced for deciding on capabilities they are by no means the focus of the project.


Features:
Currently included weapons:
  • Mk 21 Infantry Rifle
  • Mk 23 & 24 Light Machine Guns
  • Mk 25 Scout Rifle
  • Mk 22 Longe Range Rifle
  • Mk 13 Short Range Anti Armour Weapon (SRAAW)
  • RBS-70 VSHORAD System:
Currently Included Vehicles:
  • Chinook HC.3
  • Buzzard GR.1

Installation:
To install the Altis Forces Rearmed you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
tb_alfr_*.pbo


Usage:
For usage instructions and information of how to use the Altis Forces Rearmed please refer to the included documentation.

Mission Maker’s Resource:
Thanks to VKing for the organisational diagrams.

Optional addons/mods:
Only requires when you wish to use tb_alfr_ACRE.pbo which adds PRC-152 and PRC-117F radios where appropriate to the ALFR units.
- Advanced Combat Radio Environment 2 (ACRE2)


Known issues:
-Inconsistent rotorwash effect behaviour.


Future plans:
Moving forward we are looking at enhancing the capabilities of existing weapon systems in game to emulate their real world counterparts as well as expanding on and replacing existing systems..
This includes but is not limited to:
HE rounds for the Mk 13 with variable setting fuzes.
Simulating the full range of capabilities added to the 40mm CTWS of the Warrior.
New air defence equipment, namely the RBS-70.
Replacing existing transport vehicles, tanks, and IFVs.

In order to do this we would like to take on another 2D artist and a 3D artist to help improve / replace our current models and help with the production of new game assets, if you are interest please don’t hesitate to drop myself a PM.


Credits & Thanks:
Toadball - Config Work
Vking - Config work and fixing Toadball's config work.
Deathstrike - Equipment / Unit textures.
Kiory - SR25 EC Model and textures.
Bohemia Interactive - ArmA 2 / Operation Arrowhead MLODs used to derive the majority of the pack's weapons.
United Operations - Hosting and supporting the project from it's earliest incarnation.

Mission Maker’s Resource: Altis Forces Orbats.
Thanks to VKing for the organisational diagrams.


Changelog:
v1.5
Added: Optional replacement config in tb_alfr_replaceBI.pbo
Added: Optional RHS, ACE, and RHS+ACE mags compatibility addon.
Fixed: author config entry errors on all included addons.
Fixed: Mk21 UGL Sight rotation.
Changed: Mk21 Inherits from Spar 16 base class. Better sounds and more appropriate character reload animations.
Changed: Mk23/24 Inherits from LIM-85 base class. Better sounds and more appropriate character reload animations, weapon reload animations adjusted to fit.
Changed/Fixed: Engine rework of all Landrovers.
Changed: Landrover Sounds, attenuation and compartment positioning.
Changed: Reworked Landrover headlights.

APEX HOTFIX 1
Added: Optional replacement config in tb_alfr_replaceBI.pbo
Added: Optional RHS, ACE, and RHS+ACE mags compatibility addon.
Fixed: author config entry errors on all included addons.
Fixed: Mk21 UGL Sight rotation.
Changed: Mk21 Inherits from Spar 16 base class. Better sounds and more appropriate character reload animations.
Changed: Mk23/24 Inherits from LIM-85 base class. Better sounds and more appropriate character reload animations, weapon reload animations adjusted to fit.

v1.4
Added: Landrover variants: Light Utility Vehicle, Light Patrol Vehicle, Medical Evacuation Vehicle
Found in editor under: AAF (1Bn) -> Cars / Empty - Cars
Added: New weapon reload animations for Mk 21s with UGLs
Tweaked: Mk 13 ammunition flight characteristics
Tweaked: Mk 13 ammunition damage values
Fixed: Assorted assets missing unavailable in Zeus.

v1.3
Added: Chinook HC.3 (tb_alfr_hc3) - Currently only unarmed variant, armed variant to be added at later date.
Added: Buzzard GR.1 variants in CAS role/s.
Fixed: Bad backpack definition in tb_alfr_ACRE.pbo
Changed: Various recoil values.

v1.2
Added: 1 Bn. & Pathfinder Coy. Arid Units.
Added: 1 Bn. & Pathfinder Coy. Arid Groups.
Added: Arid uniforms, vests, and headgear (see class-list file).
Changed: Mk 21 (tb_arifle_mk21) Compatible with bipdos.
Changed: Mk 22: Compatible with bipods, Compatible with Marksman DLC .338 supressors.
Changed: Mk 23/24: Integrated bipod animated and deployable using Marksman DLC deployment feature.
Changed: Mk 25: Compatible with bipods.
Changed: Added support for new Arid units to tb_alfr_acre.pbo
Changed: Group configs should be better compatible with ALIVE (Have not been able to conduct in depth testing, feedback appreciated)
Added: RBS70 static SAM. Can be dismantled and deployed, found in the editor under AAF > AAF (1Bn) > Static > RBS-70.
The RBS-70 uses a proximity fuse with a 30m range and 60° FOV on either side of the missile. Can currently be "tab locked" or manually guided to closer / slower targets
Added: CBA dependency (RBS70 Proximity fuse script uses CBA Per Frame Handler)

v1.1
- Fixed: Wrong rucksack defined on some units.
- Fixed: Incorrect faction on some units.
- Fixed: Incorrect display name on some units.
- Fixed: All addons now signed, server key included.
- Added: Weapons crates.
- Added: Optional RHS Magazine compatibility addon (tb_alfr_rhsMags.pbo)
- Added: Config preparation for addition of AFPAT-A (Arid) uniforms, equipment, and units.

v1.0
- Initial release. No known Issues.


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Altis Forces