Author: EvroMalarkey
Author Website: https://gitlab.com/ascz/acr_a3

Requirements: Community Base addons A3

Version: 1.6
Signed: Yes, serverkey included

Short description: In this version are included only ACR related weapons and attachments, with our compability config.

Date: 2016-01-17 17:45


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Community Upgrade Project - Weapon & Vehicles Pack - ACR_A3

by
CUP Team & ACR_A3 Team


Description:
This version of the Community Upgrade Project - Weapon Pack is a custom version to work with the Army of the Czech Republic A3 - ACR_A3 mod. In this version are included only ACR related weapons and attachments, with a ACR_A3 mod compability config.

The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game,
and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content
[+ OA and DLCs] from BI to ARMA 3 standards
.
Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license
.
Release of the content in a coherent way


Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
For more details on the project visit our website.


Features:
  • Content{list]3 Shotguns
  • 3 Grenade launchers
    7 SMGs
    11 Accessories
    14 Launchers
    19 Machine guns
    22 Pistols
    39 Sniper rifles
    42 Optics
    142 Assault rifles
    ** Powered by JSRS1.5 sounds by LordJarhead.
  • Additional assets:
      2 Mines
      3 Flags
      4 Explosives
      7 Misc items
      12 Extra vehicle classes
      49 Backpack variants
      51 Ammobox variants
      97 Pre-configured infantry groups
      378 Pre-configured infantry units
      - you can remove the units by deleting CUP_Creatures_People_Military_DummyInfantrySet.pbo


    Installation:
    To install the Community Upgrade Project - Weapon Pack - ACR_A3 you should use modfolders to keep it seperate from the official game content to prevent issues.
    With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
    Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


    Included files:
    CUP_*.pbo


    Media:



    Armaholic.com has its own Youtube channel where we will cover the Community made releases.
    Subscribe to the Armaholic.com Youtube channel

    More screenshots can be found here.


    Usage:
    - Weapons class list (online overview)
    - Complete class list (text files)
    - A2OA to CUP class mapping


    Missions:
    CUP_DAC_SectorFight_Missions (8) - powered by Silola's DAC V3.1 (Dynamic-AI-Creator)
    CUP_T8_Units_DAC_Missions (5) - powered by t-800a's T8 Units - a less dynamic AI creator
    EP1_@15-foothold by ALIAS (details)
    CUP_co32_insurgency.stratis.pbo - powered by DAP's Insurgency
    CUP_co37_insurgency.stratis.pbo - powered by DAP's Insurgency


    Future plans:
    Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
    For more details on the project read the introduction thread.

    Recruitment:
    However the task at hand is huge and this baby needs YOUR help.
    The CUP project is looking for additional manpower - especially modelers, texture artists and config writers.

    Want to join? Contact us via an e-mail - or directly on our website.


    Notes:
    There is a new and main thread for Community Upgrade Project. It's meant for releases, discussion and feedback, all other threads are obsolete and will be closed.
    If you are asking why new thread, the answer is simple. Since Kju sadly step down from Arma modding, we cannot no longer maintain the previous thread.
    However the intern situation in CUP is not changed, the project is still going forward and be ready for more updates and releases in upcoming weeks (that includes vehicle pack!). If you are asking who took over CUP, I can't give you an answer because this is still internally discussed. For now, I've taken the Kju's position as data management guy. But don't worry goals for future of CUP are already established and there are already some people that fit for the lead position.

    The task at hand is huge and this baby needs YOUR help.
    The CUP project is looking for additional manpower - especially modelers, texture artists and config writers.
    Want to join? Contact kju via PM or send an e-mail to .

    Apart from the rquirements of ASDG Joint Rails, some weapons are indeed intentionally not able to fit certain attachments. For example, since the Lee Enfield has no rails, it cannot attach scopes or any other attachment. Likewise, dovetail mount attachments can only be put on weapons that have a dovetail side mount, like the AK's, Bizon, SVD and similar rifles. In the future there might be more variants of e.g. AK's with a dovetail-to-Picatinny adaptor.

    Note that if you do not see the Attachments in the Virtual Arsenal, you have an outdated version of ASDG Joint Rails. Install the latest one.

    The infantry units included in this release are placeholders. They will eventually be replaced by the "real" units. Right now, these are default Arma 3 units/uniforms with the appropriate inventory. Expect these to be tweaked in upcoming patches (for example, medics do not have a medikit yet, etc).

    If you have modding experience, or are simply willing to learn something new, contact us. We do need modellers, animators, and config writers, but there might be other tasks that can be done. For example, many of the weapons have generic descriptions (I think I left a "gun thingy" somewhere). Even without modding experience, this is something that everybody can help out with. Contact us if you think you can help (see the first post).


    Credits & Thanks:
    Contributors:
    [GLT] Legislator (infantry, objects)
    Apilon (vehicles)
    Argument (buildings)
    deltagamer (vehicles)
    geraldbolso1899 (vehicles)
    Giallustio (weapons)
    Lennard (infantry)
    LordJarhead (sounds)
    Pansyfaust (buildings, vehicles)
    Redstone (ponds)
    Reyhard (vehicles, infantry, buildings, terrains)
    RichardsD (vehicles, infantry)
    soju (lighting, configs)
    Taurus (weapons)
    Tierprot (materials, vegetation)
    toadie2k (animations)
    CAA-Picard (AGM compability)
    Jonpas (AGM compability)
    Winter (AGM compability)
    petrtlach (sa58)
    Paul Tomany (M4A3)
    BlackPixxel (AT launchers)

    Testers:
    Jones
    ShackTactical (zx64, Bricks, Rspctd, Renzol)
    TaskForce47.de

    Team:
    Ace (terrains, buildings)
    alias (PR/promo, website)
    Alwarren (weapons and attachments, backpacks, infantry)
    Aoi (configs, data mgmt)
    Benargee (vehicles)
    Bismarck (buildings)
    Blip (promo)
    Bobman (weapons)
    BusterBlader (vehicles)
    chortles (promo)
    CypeRevenge (buildings, vegetation)
    eggbeast (configs, vehicles)
    fabiochavez (lighting, promo)
    Fluit (scripting)
    gagagu (buildings)
    hcpookie (vehicles)
    J_g0re (promo)
    James (buildings)
    Keeway (vehicles)
    kju (retired)
    EvroMalarkey(configs, vehicles, data mgmt)
    Kllrt (weapons)
    Ligthert (configs)
    M1lkm8n (buildings)
    meat (backend)
    Meaty (buildings, vegetation)
    Mitsu (PR/promo)
    NonovUrbizniz (buildings, promo)
    Olds (RAM)
    Raid (vehicles)
    RedPhoenix (physx)
    SGTGunner (vehicles, buildings, vegetation)
    smokedog (buildings, terrains)
    TheRob (buildings)
    Tupolov (vehicles)
    Varanon (vehicles)
    WinteR5 (weapons)
    zGuba (vehicles)
    Damion 'Anthony' Rayne (project lead candidate)


    Changelog:
    v1.6
    - updated to newest CUP Vehicles Pack Version 1.3 & CUP Weapon Pack 1.6

    v1.4
    - updated to newest CUP_Weapons v1.4

    v1.2
    - updated to latest version of CUP

    v1.1
    Added: JSRS3 compatibility
    Added: AGM compatibility
    Added: Sa vz58 with GL launcher
    Added: M4A3
    Added: First version of RPG18 with working sights
    Added: New textures for ACR backpacks
    Added: RL weight to M107...
    Added: Mass tagg for physx
    Added: new IGLA_rtm...
    Added: AK74M again + Improved Saiga anims
    Improved: Ballistics for AT/AA launchers
    Improved: Phantom, Duty and Compact sights texture
    Improved: Pistol UI icons...
    Improved: Enfield improvements
    Changed: AKM magazine - changed weight to about 1kg
    Changed: Set author tag in CUP classes
    Changed: unified formatting.
    Changed: unified formatting.
    Changed: tagged all p3d with CUP tag.
    Changed: word case.
    Changed: eye position on AKs, first try of new reaload anims...
    Changed: eye pos for CZ805 and vz58...
    Fixed: M107 magazine have no longer 41 rounds
    Fixed: Unnecessary required addons entries
    Fixed: Reload anims are all A3 now + new testing sa58 model + modified MK4NO1 tex and s...
    Fixed: Grenade stringtable
    Fixed weird blob in Geometry
    Fixed: all model cfg entries to have a CUP prefix...
    Fixed: MicroUZI trigger animation
    Fixed: G36 skeleton name
    Fixed: vz58 eye position
    Fixed: M60 weapon sounds. Thanks to audiocustoms!
    Fixed: inheritance.
    Fixed: some mem points and ACOG second optic PP
    various other fixes

    v1.0
    - first release


    Forum topic:
    - Armaholic forums
    - BI forums



    - Community Base addons A3




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