Author: Crielaard
Author Website: http://www.lowlandswarrior.nl/

Requirements: No addons required

Version: 1.05
Signed: No

Short description: The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a two-man crew.

Date: 2015-09-20 06:49


Comments: (3)
Rating:



 




Lowlandswarrior AH-64D Apache (A2 port +)

by
87th_Neptune


Description:
The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a two-man crew. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a 30 mm (1.18 in) M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage. It has four hardpoints mounted on stub-wing pylons, typically carrying a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has a large amount of systems redundancy to improve combat survivability.

PROLOGUE
This project started as an upgrade and combine HAFM US Helicopters and the RWCO mod. It got dragged into the Lowlandswarrior mod project as it was revived after 10 years. Our goal is to build an outstanding Apache helicopter mod (or Port, what it really is) and add new features by making clever use of Arma3's configuration parameters and stock functions. We prefer to keep this mod 'sqf-less' but could take the scripting road only if we are 100% the scripts give no multiplayer issues at all. Which is the second focus of the mod, multiplayer. AI usability is on the lower end of our priority list and tried to used Arma's stock functions to make the mod 'realistic'.
The third but not least goal is to make a mod people enjoy. Have the rush of getting into that Apache helicopter and handling all it's weapons and sensors.

This is not version 1.0 yet because we want input from the community. We need this mod tested more in 'live' missions. Just give us your findings. We especially need to know bugs and RPT errors. But if there are any feature requests, things we didn't think of, please post them. We'll tell you if we think it's not possible (or don't know how to do it).


Features:
- Advanced Flight model
- Aprox 1 Hour Endurance (For gameplay)
- IHADSS with symbology, being as realistic as we can practically get it
- Slaving TADS to grid
- Extended TADS UI Information (Bearing, 6 digit grid of aiming location, Airspeed, Alitude AGL, Range to aiming location, Time)
- Auto & Manual ranging of 30mm cannon
- TEDAC with PiP
- PNVS Turret (with PNVS overlay on IHADS)
- Pilot MFD with optional Gunner PiP
- Enhanced damage model to improve pilot survivability
- AMASE Pods with multiple CM programs and 4 dispencers
- Pitching weapon pylons
- AGM-114 HEAT and Thermobaric variants
- Self lase capability
- Fire from Vehicle, for two passengers off the sides
- RNLAF Skin
- ACE3 AMG system ready
- IHADS has 3 flight modes


Installation:
To install the Lowlandswarrior AH-64D Apache (A2 port +) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
LLW_Apache.pbo


Known issues:
- Rotor hub visible after main rotor destruction
- Bad AI compatibility (intentional)


Future plans:
- TADS with symbology, being as realistic as we can practically get it
- TEDAC with PiP and symbology overlay and turret zoom (Like in MELB)
- MFD's that actually are Multi Functional
- Improved weapon 3d models
- Improved Pylon 3D models
- High res textures
- Full technical/Flight manual


Credits & Thanks:
Bohemian Interactive Studios
Neptune Modeling, Textures, animations and main config work
Kimi aka geraldbolso1899 for invaluable support and additions in Configs and UI
DeltaGamer for making the initial port and sharing his unbinarized work
Matthijs for founding the LLW mod, configs, Scripting, modeling and testing
NodUnit & Franzen for sharing sound effects
Atomic Tim for​ scripting
Batavian Tactical for testing
UKSF for testing
Anyone else that brought up ideas and error reports


License / Disclaimer:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

LICENCE
http://creativecommons.org/licenses/by-nc-sa/3.0/nl/deed.en


Changelog:
v0.9.95
Fixes/Improvements:
- Damage model
- Advanced Flight Model (improved)
- Pilot & gunner head positions
- PNVS Turret now follows pilot head movement
- Multiple model fixes
Additions:
- Hellfires LOAL/LOBL mode
- Hellfire in LOAL flies ballistic trajectory
- PNVS on IHADS
- IHADS now has 3 modes. Hover/Trans/Cruise (Switched automatically with flying speed
- IHADS now shows pilot's relative view direction
- Separate Laser activation button
- Separate Rocket fire button
- Animation changes for Pilot/Gunner when switching controls
- Bitch'n betty calls Missile and it's direction (+auto flare program)
- Rockets/Missiles now leave at the angle of the moveable pylons
- Minor texture changes

v1.05
- HMD Hover mode when under 10kts

v1.0
- Animated wheels when taxing
- Improved AFM behaviour
- MPSM and Flechettes rockets
- Camera shake for pilots when 30mm is fired
- IHADS Symbology automatically changes from Trans mode to Cruise mode when passing 60kts
- Ranging switched to 'AUTO' when laser is locked
- Missle Launch Warning system with direction indication (Bitchin betty)
- Improved damage/hit modelling
- BAF AH1 Apache Variant (With Longbow radar)​
- AI Won't attack with Hellfires (only laser targets)
- PNVS Turret does not follow head tracker
- PNVS Turret start in DTV mode (which it shouldnt have at all)
- Rockets and missiles don't follow pylon movements

v0.99
Fixes:
- AI Gunner animation at pilot get-in location
- Damage model
- Advanced Flight Model (Number of Rotorblades, Blade radius, Engine power output, HMD Torque% now correct)
- Circuit breaker panel removed (Small glitch remains, will be fixed asap)
- Cargo LOD showing for Side-passengers, changed to 1-LOD.
- AGM-114 booster power and endurance
- Munitions type for rockets on HMD replaced by 'RKT'
- Flare launch position and direction
- Pilot & gunner head positions
Additions:
- Hellfires ACE3 AMG Ready
- TFAR Radio support
- Sensors/Weapons separately controllable by mouse
- New AGM-114 Launch sound (Thanks to NODUnit)
- Put back default AFM Gauges
- Minor texture changes
- HMD modified

v0.9.1
Fixes:
- RPT errors: class HitPoints::HitEngine2 and 3 not found in LLW_Apache_RNLAF
- Wheelbrake indication not showing
- Constant beeping of engine fail sometimes
- damage model (Still needs improvement)

v0.9
- first release


Forum topic:
- BI forums




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Tags: Apache,   Boeing,   Flight,   Port,   Twin-Engine