Author: Drifter22
Author Website:

Requirements: JBAD Buildings

Version: 1.0 Alpha
Signed: No

Short description: My terrain is not a 100% recreation of Southern Wardak Province, Afghanistan. A lot of towns and roads are custom thought of by me.

Date: 2015-04-05 23:07

Comments: (8)


Southern Wardak Province, Afghanistan


This map is based on the border of Wardak Province and Logar Province. I am naming the map Wardak Province, due to a majority of the map is on the Wardak Province (At least I would believe so). This map took me numerous hours and time out of my day to finished. All I can say is that the Config stuff is a piece of work

This map is not an exact recreation of the province, a majority of this terrain contains custom compounds and layouts made by me, I try as hard as I can to try and use real life pictures to use for referencing.

* Airfield with working ILS and working PAPI lights for final approach landings
* Extensive runway, easy for C17's and C130's to take off and land.
* About 98% buildings enterable, maybe 100%
* 2 FOB's FOB Raider (Airfield) and FOB Eagle (Mountain FOB)
* 2 paved roads mainly for transport to FOB Raider and FOB Eagle and to the edges of the map
* Multiple dirt roads and foot patrol paths
* Small villages and rural plantation fields

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Future plans:
* Align roads with bridges
* Touch up on a few foliage and rocks (As some are facing the same way)
* Touch up and add objects in a few compounds so it doesn't seem deserted
* Change a few of the clutter models to more desert like clutter
* Place COPs (Combat Outposts)
* Create town names on map
* Fix grid issues (You have to zoom in really close to see the 6 digit grids)

Since this is Alpha release don't expect it to be beautiful
As a this is my first time with terrain builder and buldozer, I am experimenting with a few designs and layouts.

If you have any recommendations please feel free to speak them, as I am a very open person to opinions and inputs for this terrain

Credits & Thanks:
Smokedog and Milkman - For their JBAD Buildings
=1stRB= MAJ. Gunner - For assisting me with the config work
Greyhound32 - For helping me with the clutter and config work
CAPTNCAPS - For his YouTube video tutorials
1st Ranger Battalion - For support
BI community - for support

v1.0 Alpha
- first release

Forum topic:
- BI forums (release topic)
- BI forums (wip topic)

- JBAD Buildings

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