Author: acemod
Author Website:

Requirements: Community Base addons A3

Version: 3.12.1
Signed: Yes, serverkey included

Short description: ACE3 - A proud merger between the ACE2, AGM and CSE teams

Date: 2018-01-15 22:13

Comments: (58)


Advanced Combat Environment 3 (ACE 3)


ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub[]), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Core Features
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Captivity System
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation

Additional Features
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Disposable launchers
Realistic G-forces
Vehicle Locking
Name tags
Realistic Night and Thermal vision modes
Magazine repacking
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR, Kestrel and ATrag devices
... and much more

To install the Advanced Combat Environment 3 (ACE 3) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Documentation for our features, modules, usage and for developers is available on our wiki at Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
Destroying a vehicle with vehicle cook off enabled will not increase score

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system

Working With Us:
ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!

If you want to get a jump start on ACE3 and check out the code, please go to our GitHub repository!

If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.

Credits & Thanks:
See the included ACE 3 CONTRIBUTOR LIST.

Version 3.12.1

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This patch fixes a number of bugs from previous ACE3 release and various enhancements. ACE Arsenal now allows porting saved loadouts from Vanilla Arsenal and optional components are built in separate folders which can be launched directly.
If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

Kh25ML Laser Guided AGMs (#5912)
allowFadeMusic common setting (#6001)
ACE Arsenal button to Main Menu (#5953)
ACE Arsenal ability to exit arsenal without applying a loadout (#5996)
Porting of vanilla Virtual Arsenal loadouts to ACE Arsenal (in Eden: Tools -> Import BI VA loadouts to ACE Arsenal) (#5943)
Search bar, copy/cut/paste and keybinds for the ACE Arsenal loadouts screen (#5973)
Custom repair positions to all quadbikes (#6011)
CfgSurfaces config entries for whitelist and blacklist of digging (#5898)

Build optional components in separate, launchable folders (#5038)
ACE Arsenal filter items with scopeArsenal = 0 (#5988)
Disabled faces, voices and insignias tabs in ACE Arsenal in Eden (#5996)
ACE Arsenal "OK" button to "Apply" (#6025)
Tweaked effective area of incendiary grenades (#5971)
Overhauled movable map markers (#5922)
Added [ACE] tags to pylon magazines names (#5908)
Improved realistic names (#5908)
Improved extension check to show .so for Linux extension in the future (#5899)
Replaced game logics with owner events in Markers and Explosives (#5894)
SSWT Kit improved (preview image, editor category, deletion on destruction) (#5886)
Sand Bags improved with preview image and proper editor category (#6008)
Used parentheses in GETVAR macros (#5995)
ATragMX allowed one decimal place for the bullet mass (#6041)

AI continuing to fire on unconscious units (made setHidden use forgetTarget) (#5987)
Unconscious hidden status not being reset on respawn (#6006)
NVG grain and color effects (#6018)
Rearm entire vehicle not working due to wrong argument order (#5993)
ACE Arsenal openBox crash (#6025)
ACE Arsenal add/removeVirtualItems error when setting all items (#5996)
ACE Arsenal cache array not being copied properly in openBox when ignoring set virtual items (#5996)
ACE Arsenal scaling issues (#5959)
ACE Arsenal not matches case for magazines in right panel (#6044)
SSWT Kit model disappearing at the edge of the screen when looking at its feet (#5886)
SSWT Kit hit points LOD (#5886)
SSWT Kit bug in placement script (#5886)
House-type carried object misalignement on release (#6049)
Back blast if damage not allowed (#6030)
Pop-up error due to unserialized spectator help control variable (#6023)
Spectator map centering in first person (#6010)
Explosives placed without ACE Explosives triggering fragmentation (#5962)
Explosives error when selecting a cellphone as an IEDs trigger (#5963)
Undefined enum types in Scopes (#5969)
Reset laser hud when exiting UAV (#5947)
Display name of spectator respawn template (#5989)

Obsolete mine JIP sync (#5895)


Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!


ACE Arsenal (#5734)
Integrated ShackTac Night Vision Effects (#4694)
Local event call when forcing radio transmissions to end (#5873)
Compass element to spectator UI (#5870)
Editor attribute to toggle vehicle spare items (#5867)
Setting to hide freefall altimeter (#5836)
Laser pointer persistence after weapon switch and vehicle use (#5821)
Muzzle velocity variation (#5793)
Action to reset scope zeroing (#5789)
Alternative vanilla alike scope zeroing system (#5787)
Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
Cookoff probability setting and vehicle config attribute (#5585)
Setting to toggle noRadio component (#5571)
Automated (weapon- and magazine class) initSpeed calculation tool (#5691)
ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
Persistent zero adjustments (only with advanced ballistics) (#5753)
Angular unit conversion macros (#5731)

Replaced ACE Settings with CBA Settings (read above) (#5882)
Major weather module cleanup (#5710)
Digging whitelist now includes some jungle surfaces (#5897)
Going unconscious lowers camouflageCoef trait instead of using setCaptive (#5864)
Scale grenade torque depending on throw mode (#5845)
Allow 0.05 mrad scope adjustment increments (#5840)
Advanced Ballistics performance improvements (#5811, #5790)
Wind Deflection performance improvements (#5839)
Various minor performance improvements (#5796, #5767, #5743, #5739)
Improved Advanced Ballistics config diagnostic tools (#5776)
Improved zero angle calculation (#5747)
Improved scopes user interface (#5702)
Increased accuracy of the drop prediction on the range card (#5703)
More natural temperature and humidity randomization (#5754)
More natural rifle dispersion (#5819)
Display meter resolution on MicroDAGR (#5802)
Cook-off damage handling of tanks (#5585)
Spotting scope damage effects and config (#5880)
RHS: GREF compatibility update (#5792)
Japanese translations (#5891, #5831)
Russian translations (#5817)
Chinese translations (#5786)
Italian translations (#5779, #5914)

FRIES would be applied while the object attribute was unchecked (#5926)
Faulty wind attenuation at very low altitudes above ground (#5869)
Missing unit tags in spectator free camera when perma-dead (#5868)
Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
Missing HE magazine for Blackfish Autocannon (#5854)
‘.338 Lapua Scenar’ magazine name and description (#5851)
‘7.62x54mmR’ muzzle velocity (#5611)
Backblast damage was still added when blocked via allowDamage (#5848)
Some vanilla PP effects could show while in spectator (#5846, #5832)
Crash in 3rd person spectator (#5844)
Map could shake when player is dead (#5843)
Torque related script error when advanced throwing IR strobes (#5842)
Some enum errors (#5834)
Minor config changes for Arma 1.78 (#5825)
Units could be handcuffed with the force (the keybind) (#5823)
A glitch in the bullet trajectory multiplayer synchronization (#5805)
Scopes iron sight zeroing (#5804)
Climbing when over water (#5800)
Wirecutter couldn’t cut some Malden fences (#5744)
Script error when exiting spectator (#5722)
Players would be permanently invisible if they entered spectator while alive (#5699)
Zeus “Load into Cargo” module was broken (#5669)
Damage to RCWS turrets would cause cook-off (#5605)
The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
‘Overcast’ synchronization in multiplayer (#5688)
Bugs in the zero angle calculation (#5742)
Bug in the ATragMX truing drop feature (#5731)
Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
Barrel length config in the ADR-97 compatibility PBO (#5768)
ATragMX C1 coefficient not being updated when the target range changes (#5720)

Obsolete mine JIP synchronization (#5895)
Deprecated functionality (#5878)
Wind deflection simulation radius setting (#5838)
Unused code in Advanced Ballistics (#5806)
All unnecessary settings from Advanced Ballistics (#5814)
BC degradation in the transonic zone (#5698)
Parachute landing animation (vanilla has been updated) (#5794)
Fuel capability from IDAP water truck (#5783)
ACE options menu (#5746)

Reupload to fix optionals\ace_server.pbo

Version 3.11.0
Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later.
This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more!
If you're looking to chat with us be sure to join our public Slack group!
Change Log Summary
Added a pylon menu component allowing players to change aircraft loadouts using an intuitive menu (#5517)
Added an option to move player placed markers (#5397)
Added a "Load into cargo" Zeus module (#5528)
Added a "Garrison" Zeus modules (#4555)
Added a "Toggle Flashlight" and "Toggle NVG" Zeus module (#4556)
Added underwater actions support (#4984)
Added configurable grenade rotation to Advanced Throwing (#5621)
Added option for UAV Self Interactions (#5379)
Added function to add Zeus actions on the fly (#5620)
Added fastrope keybind (#5606)
Added stow fries interaction without the need to deploy and cut ropes (#5533)
Added keybind for toggling the captive status of a unit under the cursor (#5529)
Added settings to disable rating system (friendly fire) (#5354)
Added AGM-65 Maverick L (laser guided AGM) (#5364)
Changed all ACE3 items to CBA Misc Item type instead of using the mine detector method (#5502)
Replaced helicopter eject configs with a universal scripted action (#5384)
Removed rain, lightnings and wind sync (#5622)
Turned ACE3 FCS off by default (#5580)
Complete Spectator overhaul (#5171)
Improved spectator drawing and selection (#5457)
Distributed the new medical box model (#5278)
Added support for Orange DLC drones (uav_06) (#5494)
Added explosive support for Orange DLC mines (#5486)
Added requireSurrender setting for taking AI captive (#5522)
Added the ability to abort module actions (#5284)
Added event handlers for UAV control (#5305)
Added Hellfire support for UAVs (#5305)
Added optional parameter to useEffects during setDamage/setHit to skip destruction effects (#5318)
Allowed selecting a specific vehicle to load captives and unconscious units into (#5519)
Allowed adding additional icon/text lines for mouse hints (#5524)
Advanced Ballistics - Improved drag model and corrected spin drift (#5566, #5538)
Advanced Ballistics - Utilized new parseSimpleArray command (#5496)
Advanced Ballistics - Fixed values for both 127x108 bullets (#5588)
Advanced Ballistics - Updated rail/scope height compatibility files (#5650)
Advanced Ballistics - Improved conversion tool: 'ballistic coefficient' -> 'air friction' (#5573, #5641)
Improved range card to always display barrel length and bore height (#5551)
Improved bore height config for ace_scopes (#5648)
Improved cook off to filter bad ammo and use new rearm config (#5618)
Updated "no uniform restrictions" definitions for Arma 3 1.76 (#5625)
Refactored private array to private keyword (#5598)
Cleaned up optional argument headers (#5543)
Used selectRandomWeighted command from 1.76 in cook off (#5482)
Replaced UI icons with vanilla / common ones (#5532)
Added JIP event deleting in Cargo if vehicle is deleted (#5506)
Moved the Hellfire hud to the laser module (#5503)
Added Hellfire support to CUP and RHS aircraft (#5367, #5444)
Improved laser seeker range (#5365)
Improved handling of load patient/captive actions (#5544)
Added new fastrope animations (#5501)
Improved incremental door opening on vanilla aircraft carrier doors (#5498)
Allowed loading fuel canisters via ace_cargo (#5493)
Cleaned up multiple configs and code style (#5463)
Updated Chinese translations (#5637)
Updated Italian translations (#5636, #5627, #5576, #5542, #5531, #5535)
Updated German translations (#5539)
Updated Japanese translations (#5565, #5612, #5476, #5536, #5505, #5586)
Updated Korean translations (#5554)
Updated RHS compatiblity for 3.4.0 (#5607, #5619, #5589, #5574)
Updated R3F compatiblity (fixed J10 mildot and improved Advanced Ballistics definitions) (#5593, #5541, #5587)
Fixed bugs in Rearm (#5411, #5289)
Fixed Taru pod not usable for loading in persons (#5464)
Fixed virtual spectators exiting spectator when the respawn template is active (#5466)
Fixed an error in Dogtags with cyrillic names (#5473)
Fixed Kestrel head and cross wind calculations when Advanced Ballistics is turned off (#5489)
Fixed an error for laser targets if the turret does not have a primaryGunner config (#5507)
Fixed a bug that could lead to units never dying when using the "Prevent Instant Death" setting (#5526)
Fixed a race condition when rope is cut and someone mounts the rope (#5569)
Fixed a bug where defused UXOs could still be defused again and detected by mine detector (#5623)
Fixed the GetIn event handler in QuickMount and handled locked seats (#5626, #5611)
Prevented server-side fastroping teleport (#5629)
Fixed MRAD conversion in Scopes (#5651)
Fixed MRAD conversion for ATragMX and range card (#5640)
Removed legacy medical settings (#5609)
Disabled checking weapon temperature on the fake weapon helper class (#5600)
Fixed the restore gear function to not add the fake weapon helper class (#5491)
Fixed trip flare not showing correctly in Virtual Arsenal (#5564)
Deprecated the isUnderwater function (replaced by underwater command from 1.66) (#5560)
Removed deprecated ace_medical_fnc_addToInjuredCollection function (#5559)
Removed deprecated ace_common_fnc_stringRemoveWhitespace function (#5483)
Fixed SDV refueling (#5546)
Hindered unconscious handlers to run globally (#5504)
Fixed a bug when switching between TBH and AT mode in ATragMX (#5485)
Removed cargo from fastrope helper object (#5480)
Hid duplicate weapon srifle_dmr_03_spotter_f (#5477)
Allowed using entrenching tool on malden grass surface (#5453)
Fixed cars loaded as cargo taking water damage (#5402, #5398)


Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)

Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)

Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)

Malden map data for the most precise shots across the new remade island. (#5297)
Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291)

Setting for refuel to be able to set the hose length, because sometimes size matters. (#5224)
Ability to change repair times of vehicles by script or config which allows your funny kart races to remain fun and your realistic convoy operations to remain realistic. (#5205)
Ability to only add a certain amount of ammunition to a munitions truck because artificial shortage isn't only a thing in marketing. (#5182)
Support for the Arma 3 1.70 pylon vehicle loadouts and supply actions are now dynamically added. (#5183)
More objects now support refueling and showing a fuel hose where it wasn't possible before (Fuel barrels, bladders, Huron containers). (#5151)
Ability to toggle the interaction menu with a keybind (default unbound). Special request by a very cool, one handed ACE3 user. ACE3 becoming more accessible. (#5095)
Setting to tweak the time of how long a paradrop takes. (#5116)
Code handlers for detonations (script based triggers) that can be fashionably used to e.g. block an explosive from ... exploding. (#5115)
New latitude entry for the map Lythium. (#5109)
Advanced Throwing now uses setShotParents (sad Batman) to set the "shooter" and instigator of the scripted grenade throw. (#5052)
New Zeus Module that adds the ability to direct AI suppression fire to a certain position or unit. (#4977)
Keybind for quickly mounting a vehicle. (#4931)
Predicted Line Of Sight Guidance and Overfly Attack Mode for the NLAW launcher. (#4791)
Eden attributes for cargo vehicles to easily modify vehicle capabilities directly in the editor. (#4780)
Laser guided Hellfire missiles (K version) - finally. (#4679)
Ability to add Virtual Arsenal to an object using a Zeus module. (#4576)
Italian translations (#5193, #5198, #5243, #5268)
French translations (#5017, #5032, #5040, #5041, #5043, #5079, #5217)
Japanese translations (#5011, #5133)
Polish translations (#5008, #5018)
Use getUnitTrait for medics, engineers and explosive specialists for more compatibility and easier changes. (#5246)
Use correct TransportX type for items, because categorizing is important. (#5168)
Disabled custom aircraft flight model changes. (#5167)
Lowered minimum speed limiter speed to 5 km/h because slow is smooth. (#5065)
Expanded Cargo load menu with a list of vehicles to load into so you don't have to play trial and error with the boxes anymore. (#4871)
Glass doors and CUP doors can now be open in a stealthy way. (#5226)
Belt linking now has less duplicated code. (#5206, #5213)
Update helmet hearing protection with standardized values. (#5146)
Aircraft configs are now clean. (#5197)
New cook-off sound effects for more glorious cook-offs and explosions. (#5179)
Switched 2 permanent PFEH's to EachFrame's. (#5140)
Map now closes on getting hit. (#5099)
Spectator Improvements. (#5083)
Tweaked ACE3 main menu info box. (#5073)
Use getPosASLVisual for icons and camera position. (#5067)
Frag cleanup and performance improvements. (#5010)
Updated Sandbags surfaces so you can now deploy them where you couldn't before. (#4971)
Slightly tweaked overheating for more realistic jam chance and barrel temperature. (#4969)
Increased maximum distance of attach to vehicle action so you can attach things to big vehicles as well. (#5262)
Following advice from top tier marketing experts, "Repair Specialists" re-branded themselves into "Advanced Engineers". (#5248)
3rd party mods compatibility. (#4713, #5096, #5097, #5145, #5201, #5204)
Advanced Fatigue minor performance enhancements. (#4887)
Large IEDs didn't like being defused so we forced them to increase the max defuse distance. (#5261)
1.70 AA Turrets caused a lot of medical issues. It is now forbidden to drag them. (#5251)
Pylon weapon is now a valid weapon on Orca/Kasatka (#5250)
Non-local objects didn't like being raised or lowered, now they do. (#5234)
IVs being shamefully ignored in patient display. (#5230)
Ammo count hiding in UAVs. (#5222)
Zeus remotely controlled units thinking they were players and using player's damage threshold. (#5219)
currentThrowable is not always what it is expected to be, Advanced Throwing now handles that. (#5216)
Zeus unit and group interactions didn't conform to locality. (#5214)
Laser pointer unit list now removes the unit when the laser pointer is removed for increased performance. (#5190)
Zeus teleport players module did not like non-local players either. (#5175)
Map gestures and map tools properly separated. (#5154)
Spotting Scope interaction point is no longer elusive. (#5132)
Refuel nozzle was ignoring objects when being dropped to ground. (#5119)
Jerry can liked telling about itself to everyone connected, now only tells the server. (#5131)
Jerry can refuel interactions were fighting each other over priority. (#5107)
UAV AI no longer cares about G-forces. (#5094)
Headless Clients liked the idea of teleportation, they are now filtered from the Zeus module. (#5070)
.338LM API526 now has correct BC G1 value in ATragMX. (#5069)
FCS vehicles hated initialization and didn't inform other clients about it. (#5063)
Tagging model cache's numerous disorders. (#5055)
Weapon on back and holster for large modsets. (#5054)
Smuggling cargo in locked vehicles no longer possible. (#5049)
DAGR not showing bearing in mils. (#5047)
MicroDAGR movement by adding custom CfgUIGrids after 1.70. (#5014)
Advanced Ballistics water vaporisation pressure calculation. (#4956)
Unarmed sprint to prone animation for Advanced Fatigue. (#4887)
Custom CfgAiSkill config changes. (#5091)
Custom MFD additions for Comanche. (#5197)
Conformed function headers to coding guidelines. (#5255)

_Requires CBA Version 3.2.1 or later and Arma 3 Version 1.70 or later._
This release provides compatibility with the new Arma 3 Jets DLC release.
If you're looking to chat with us be sure to join our public [Slack group](!
## Change Log Summary
- Gatling 30mm UBC issue (#5125)
- The Eden pylon magazine fantasy names are "fixed" and are using their realistic counterparts. (#5165)
- The FCS has made its way into vanilla. So we removed it from most vehicles. (#5152)
- The aircraft countermeasure mode switching is now part of vanilla too. So we removed that one as well. (#5163)

A new feature to set a name for Slideshows, because each one should be special for you.
Add meta data for new community maps and correct latitude.
Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community.
Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes.
Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we?
The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names.
When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool.
The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list.
Medical texts in Korean are now properly translated. (Reds, go together!)
Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets
You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it.
An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values.
Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus.
Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!)
When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore.
Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past.
Fixed an issue with setVariablePublic.
Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline.
Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able
A small amount of codegrease has been applied to the medical code leading to performance improvements.
The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore.

Add "Muzzle Velocity vs. Temperature Interpolation" and "C1 Ballistic Coefficient vs. Distance Interpolation" and "Truing Drop" to the ATragMX. So that you can calculate more and shoot less, or vice versa (#4639)
Add Japanese translations (#4785)
Add Korean translations (#4794)
Add RH Acc Surefire flashlight map compatibility (#4846)
Add Zeus module for attaching FRIES, but without Ketchup (#4597)
Add Zeus utility modules (#4661)
Add ace_setting for overpressure distance (#4691, #4770)
Add frag definitions for all remaining ammo (#342, #4736)
Add missing orange map chemlight entry (#4839)
Add more Polish translations (#4821)
Add optional "uniforms". Removes side restrictions for vanilla uniforms. Combatant cross-dressing. (#4435)
Add optionals meta.cpp files (#4763)
Add realistic names to civilian Kamaz trucks (#4851)
Add rearm to Vehicle Ammo boxes (#4750)
Add support for rearm vehicle cook off (#4779, #4565)
Add x64 DLLs (#4764, #4765, #4758)

Advanced Ballistics has an improved simulation of transonic flight for even more delightful shooting (#4652)
Advanced Ballistics has increased performance for more pleasant shooting (#4707, #4708)
Change cook off burn rate calculation for more intense initial burn that more decreases with time (should reduce overall cook off length) (#4779)
Change hearing event handlers to player only event handlers (#2627, #4727)
Change overpressure config on 2a70 (used on the bmp-3/bmd-4; it has a very low muzzle velocity) (#4691, #4770)
Change use new private syntax for winddeflection PFH (#4761)
Code cleanups and overhauls of certain modules (#4818, #4813, #4562, #4580)
Decrease concertina "dismount" time (#4812)
Improved readability of the ATragMX's gun list. Sometimes the last part of long gun names were brutally truncated. No more cutting names sho (#4669, #4674)
Sent AI medics back to medical school so they don't fail to perform their duty in some situations (#4797, #4800)
Simplify config crawling in nouniformrestrictions (#4782)
Simplify huntIR configs using += and issue it to RHS' M320 (#4521, #4199)
The "tap shoulder" uses a spiffier non movement blocking animation (#4577, #4578)
The .408 CheyTac has another brother. Say hello to the .408 CheyTac 305gr ammo. (#4667)
The Range card is even more accurate by taking the bore height into account (#4715)
The civilian plane isn't as useless as before, it can now load cargo. A little bit. (#4650)
Update latitude and altitude map data (#4786)
Vastly improved the ACE3 FCS. It doesn't need a compatibility patch anymore. It's perfect on its own now (#4653)
We made the scopes module great again. It doesn't need a compatibility patch as well and it's even more accurate than Arma 3's vanilla zeroing, it's true (#4642)

AI were not properly taught on how to use the Titan or a Javelin (#4856)
Fix AI producing no grenade pin pulling sounds (#4799)
Fix AI thrown flashbangs having no effect (#4799)
Fix Kamaz medical truck being incorrectly set as a repair vehicle (#4850)
Fix ace_particles smoke on arty shells (#4766, #4768)
Fix deprecated AW159 and CH-47I config (#4726)
Fix fastrope options don't show up on ACE interaction sometimes (#4819)
Fix global execution of ammo crate cook off code (#4799)
Fix miscellaneous typos (#4854, #4824, #4816)
Fix missing refuel menu on static fuel station (#4533)
Fix rhs gl smoke causing frag (#4691, #4770)
Fix script error caused by new arguments passed to handleDamage (#4866, #4863)
Fixed AI being too fast with locking and shooting Javelins. We had a talk about how not to cheat or at least how to hide it better (#2686)
Fixed Laser codes not properly updating when turned on. Before it would have no effect until turning it off and on again.(#4677)
Fixed a glitch where Javalins wouldn't be able to lock a target after switching launchers or changing fire modes, total losers (#4625)
Fixed clackers not being usable by other players, sharing is caring (#4687)
Fixed minor issues with scopes, too minor to mention (#4681)
Fixed the range of the dead man's switch "detonate all" feature from unlimited to limited, which seems bad, but it's good (#4688)
Fixed the realistic name of the HK416. Bigger is better, right? right? (#4873)
Fixed various issues with the ATragMX, like dividing through 0. The ATragMX was brought up better than this (#4682)
Some stances shouldn't drain or not drain your precious stamina as they wrongly did. Fingers crossed (#4591)
Tactical Ladder, wasn't tactical enough and threw a script error (#4814, #4815)
The Kestrel 4500 can now be used without having Advanced Ballistics enabled. But why would you? (#4544)

Add some Japanse translations (#4710)
Update SMG_02 base class for 1.66 (#4718 )
AdvFatigue - Remove setVar when removing eh (#4722)
Replace left-over ACE3 waitAndExecute with CBA_fnc_waitAndExecute (#4709)
Fix possible script error when ammo is empty when using advanced throwing (#4743)
Fix error when using self interact without a mine detector (#4742, #4741)
Fix blood drop selection if blood loss is high (#4740 , #4739)

Add RHS MELB Fast Rope compatibility, add 3d debuging of mem points (#4685)
Change mortar to ammo handling weapon on init (#4678)
Advanced Fatigue swimming/diving/crawling tweaks (#4672)
Use head direction for drawing MicroDAGR waypoints (#4670)
Don't compile action menu for playable logics (#4666)
Hide Advanced Fatigue bar on map / spectator (#4655)
ATragMX - Estimate bullet length instead of using a fixed value (#4651)
Allow checking dogtags inside vehicles and when sitting (#4619)
Updates the Ballistics module to support Apex (#4616)
Cookoff ammo selections default values (#4604)
Blocks AI getting back into the vehicle on cookoff (#4587)
Fix Advanced Fatigue for adjusted stances (#4671)
Fix tagTestingThread error (#4662)
Fix Trip Flares script error (#4647)
Fix ammo cook off with certain explosives (#4638)
MedicalAI - Fix treatment animion with no weapon (#4633)
Fix Full Repair menu not shown when damage returns 0 (#4621)
Fix Kestrel4500 wind speed calculation (#4609)
Fix makeJerryCan locality issues (#4600)
Fix cargo find nearest vehicle (#4592)
ACE_Chemlight_Shield not public (#4612)
Remove scrollbars from javelin scope (#4618)
Fixes the ATragMX 'Done' button issue (#4617)
Ballistics - Fixed 6.5mm magazine config (#4641)
Prevent switching to weapon while carrying fuel nozzle (#4629)
Scopes - Updated wiki framework (#4680)

Fix game crash when unit gets hit with extreme amounts of damage (#4574)
Fix vehLock warning about bad func type (#4582)

Add 3den attribute to disable bft (#4452)
Add Draw Straight Lines with maptool (#4410)
Add Functions to perform arithmetic operations on sets (#4514)
Add Laser guidance for all designators (#3308)
Add Show damage on repair items interaction point (#4448)
Add ace2 sys blood port (#4377)
Add ammo box cookoff (#4380)
Add ammo cookoff (#4376)
Add auto add blown off turrets to curator (#4425)
Add dmg materials to spare tracks and wheel (#4450)
Add function to disable dogtags for factions, and disable for civilians (#4539)
Add object attribute to disable cookoff for individual vehicles (#4383)
Add optional pbo to disable cross hair (#4168)
Change Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Change Disable FCS on RHS helicopters (#4509)
Change End path drawing when passing through Geom/Fire (#4385)
Change Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
Change Update for newest JR / 1.64 UBC (#4208)
Change convert log macros to cba versions (#4282)
Change delete "Teleport Players" module after use (#4368)
Change increase red laser alpha, close #4535 (#4541)
Change more immersive dogtag interaction (#4446)
Improve Use waitAndExecute for fatigue loop (#4453)
Fix Ambient Sounds (#4470)
Fix FRIES attach point for unarmed wildcat (#4518)
Fix Medical AI: Filter player medics (#4444)
Fix PCTW error on certain vehicles (#4463)
Fix frag - reflectionsEnabled (#4475)
Fix fuel nozzle disconnect at maximum hose distance (#4525)
Fix going unconscious while fastroping (#4531)
Fix handle RHS impact grenades (RGN/RGO) (#4447)
Fix interaction addActionToX return values (#4461)
Fix show correct elev for mortar with no ammo (#4478)
Fix weather for inherited CfgWorlds (#4360)
Fix broken ace menu in main menu (#4451)
Fix broken parachutes (#4462)
Fix damage materials of repair items (#4466)
Fix fatigue when diving while sprinting (#4516)
Fix formating of CBA version check (#4511)
Fix nocrosshair being in addons and optionals (#4434)
Remove civilian rank icons from nametags (#4538)
Remove deprecated code for 3.8.0 (#4457)
Remove deprecated event handlers (#4459)
Remove deprecated sitting module (#4458)
Remove visible id from the dog tag item (#4480)
Removed aiDispersionCoef for vanilla weapons (#4484)
Add Medical AI documentation (#4407)
Add Advanced Fatigue documentation (#4401)
Escape jekyll code in documentation guidelines page (#4397)
Add version note to yellow Advanced Throwing circle documentation (#4455)
Fix dependencies list prefix that shouldn't exist (#4409)
Add hint to grenades pages for advanced throwing (#4442)
Fix grenade docs base url (#4445)
Remove Laser-SelfDesignate wiki page (#4524)

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