Author: Article 2 Studios
Author Website: https://www.facebook.com/OperationTrebuchet

Requirements: Community Base addons A3

Version: 0.15 Alpha
Signed: Yes, serverkey included

Short description: Operation: TREBUCHET is a mod for ArmA 3 that seeks to combine the realistic warfare and sandbox freedoms of ArmA with the assets, characters, and weapons from the popular video game series Halo.

Date: 2017-08-02 08:35


Comments: (17)
Rating:



 




Operation: TREBUCHET

by
Article 2 Studios


Description:
Operation: TREBUCHET (OPTRE) was the last major UNSC offensive against the human insurrection before the first contact with the Covenant empire. Our mod will focus on the struggles of the common soldier rather than the elite spartan warriors, allowing you to experience the Halo universe from a new, brutal perspective. OPTRE is a total modification with the intent to bring the popular Halo Universe into a more realistic setting by introducing it into Arma 3.

FEATURES
OPTRE features a variety of infantry equipment, vehicles and aircraft. To name a few examples:
MA5 Assault Rifle Family
M52 Body Armor
ODST Battle Armor
AV-14 Attack VTOL "Hornet"
UH-144 "Falcon"
GA-TL1 "Longsword"
M12 Light Reconnaissance Vehicle "Warthog"
M808 Main Battle Tank "Scorpion"
LAU-65D Missile Pod
and more...


Installation:
To install the Operation: TREBUCHET you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
OPTRE_*.pbo


Usage:
For usage instructions and information of how to use the Operation Trebuchet mod please refer to the included documentation.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Notes:
If you want to get in contact with us or the OPTRE community in general we highly recommend joining our Discord or one of the communication channels linked on the right.


Credits & Thanks:

Article 2 Studios
Hatchet
LAxemann
NO–TRIANGLE House Pictures
KoffeinFlummi
nkey
deltagamer
Davis--237834
martynball
Helioseven
bad benson
CBA Team
ALiVE Team
TFAR Team
AGM Team
ACE3 Team
wofjanine
trino
carbon dudeoxide
japith
Delta1477
ï²nvî§íOn
redez901
joseph williams
Denarran
spacenavy90


License / Disclaimer:
The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivativs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Article 2 Studios to waiver any of the conditions, therefor you can contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Article 2 Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause.

Halo © Microsoft Corporation. Operation: TREBUCHET was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.


Changelog:
v0.15
Added
- New MA37, MA5A, MA5B, MA5C, and MA5K models
- SRS99C Sniper Rifle
- Bison IFV/MGS
- Scorpion MBT
- Holo Table Objects
- LAU-65B Static Missile Pod
- Sandstorm Terrain
- Blood Gulch Terrain
- New Interior Pieces (to be used in a future terrain)
- Static Civilian Cargo Freighters
- "Jets-DLC" Sensor Suite
- Custom Inventory, Eden and Arsenal Icons
- "War Games" Equipment for PVP
- Elephant HRV (Extremely W.I.P.)
- New and Improved titles for the Soundtrack
Fixed
- Military Wall Hub had no collision
- M7 SMG and M73 LMG would not appear in Virtual Arsenal
- ODST clan selection was upside down
- AI interaction with Gridlock sidewalks
- ACE_Compat requirement bug
- A bunch of building collision issues
- Some buildings could be shot through
- Some vending machines were sunken into the ground
- Warehouse ladders weren´t working
- Some buildings had bugged shadows
Tweaked
- HUD must now be enabled manually via keybinds (Due to 64-bit issue)
- Added a bit more detail to Gridlock
- Vehicles now can be customized using VhC/Virtual Garage setup (redundant classes have been left for compatibility's sake, but can no longer be placed in 3DEN)
- Reduced shinyness of Longsword
- Changed Innie warthog textures to be less ugly and more authentic
- Bumblebee interior collision to prevent the head clipping through the top
Removed
- Old "grey" MA5Bs
- ACE "dependency"
- [OPTRE] tag for items and weapons
- Redundant container buildings
Known Issues
- HUD consistently causes crashes on 64-bit (HUD disabled for now)

v0.14 Alpha
Added
-Longsword
-Forklift
-Maintenance Cart
-Several New Structures and Frigate Assets
-Fury Nuke
-Jetpack (Non-functional)
-Bumblebee Escape Pod
-ACE Compatiblity (Fast roping, Ear Pro, G Forces, etc)
-Emergency IR Beacon
-Gridlock Terrain (by Lumnuon)
-HEV Modules
-HUD Modules
-Short-sleeve Uniform
-Several New Music Tracks
-Tactical Glasses and Eye Piece
-Support Variants of M1087 Stallion
-Pistol Holster Proxy on Vests
-Placeholder Police Units
-3DEN Categories and Subcategories
-Balaclava Variants of M52 Helmets
-SRS99D Suppressor
-Thruster Function for Pelican
-Hornet
Fixed
-Semi-transparency on some vehicles/units
-Floating Backpacks
-Tiny belt on M73 when reloading
-Shadow error on ODST Helmet
-Open faces on ODST vest
-Warthog headlights too bright
-M6C Alpha layering errors
-DMR ejecting machinegun belt links
-Soldier Hitpoints
-ODST Vest "skirt" look
-Fixed normals on Warthog wheels
Tweaked
-All Weapon recoils slightly
-Armor of Innie vests decreased slightly
-Overall damage of weapons more in line with Vanilla
-Innie Warthog texture now more distinguishable
-Improved Sniper and M73 Textures
-Sniper Bipod is now built into weapon
-Moved all music to new pbo (OPTRE_Music.pbo)
-Adjusted Falcon and Pelican Flight Models
-SRS99D Scope now has built-in rangefinder
-Added PIP screens to Pelican
-Adjusted Rocket and Sniper trajectory to more reflect the games
Removed
-M910 PDN
-Mongoose Re-textures


v0.13.1
Fixed
-Hitpoints changes post-v1.54
-Marine shoulders had no camo selections
-Army, Marines, and ODSTs can now take 2 shots to Legs and Arms if they are full health (Subject to tweakage)
-ODST Camo selections fixed

v0.13
Added
-Marksman DLC weapon deployment points
-M45E Combat Shotgun and M45A Semi-Auto Shotgun
-Innie Weapons Caches
-WIP M6C
-Neck covering to ODST and Recon Helmets
-Very WIP Structures from Elysium City Terrain
-More Colored Variants of ODST Armor
-Firemode Selector Sounds
-Tails to all weapons sounds
-More color variants of the Genet
-Altis Intro
-DLC Tags (Weapons Only)
Fixed
-DMR has no shadow
-Rocket Launcher rate of fire too high
-With the Assault Rifle, iron sights zooms the camera in and then out just a little bit
-DMR, Sniper Rifle and Magnum go invisible when someone holding them is killed
-Bad physics for DMR and BR when someone holding them is killed
-Rocket Launcher loses it's rockets (visually) when dropped on the ground
-The DMR's ammo counter goes completely black when it's facing away from light sources
-Rocket Launcher has no shadow
-Specialized backpacks tend to overfill with the default supplies
-32rnd magazines don't work
-Magnification reads x10 for two magnifications.
-MA5 no gl fire rate
-Guided Rockets dont actually follow target
-HEDP rounds on sniper cause extreme cam shake
-Sniper bipod is not animated
-Marine and ODST AI are given random BLUFOR facewear
-All UNSC AI speak with American accents
-Asian, Iranian and Greek faces are not used for UNSC AI
-Eridanus Rebel AI have only American accents and faces
-URF AI have only Greek accents and faces
-Corpsmen and medics do not have medical icons (for UI)
-sniper ODST helmet attachment disappears
-M52 body armour, a big 'spike' will appear protruding upwards from their armour
-ODST scout sniper (placed in the editor) does not wear the sniper helmet
-AA specialists are equipped with non-guided rocket launchers and guided rockets
-units are equipped with non-OPTRE orange smoke grenades
-All memory LODS (https://github.com/acemod/ACE3/issues/1346)
-Warthog turret isn't stablised
-Headlights on Warthog glare the windshield making it hard to drive in first person
-Genet has two extra invisible passenger seats
-All Warthogs float off the ground by about 1cm
-When disembarking a Falcon as a pilot, units will get out the right side, but then will teleport to the left side
-Mechanics in the Final Dawn hangar have replaced the balloons inside the warthog with proper components, so they should be slightly less floaty
-UNSC Mule has missing textures outside the cabin.
-Window is missing on the pelican's left
-Hog suspension damping too much
-Genet shadow
-M910 PDN Shadow
-Shooting the monument glass spawns dirt
-error message when a mission that has the object 'Console [Frigate]' in it
-There are two music tracks with the same name (Jeopardy)
-Stratis Intro throwing errors
-All M2 smoke grenades do not work
-All guns but pistols were missing muzzle flash rotations
Tweaked
-AR optic
-Guided Rocket Launcher now behaves like Rocket Launcher from Rocket Hog
-Shrunk Marine Shoulder pads slightly
-DMR, SMG, Rocket Launcher, Warthog MG, and BR given new sounds to sound a little more "Halo"
-Changed suppressed sounds to better, newer ones from Marksman DLC
Removed
-Magic Box
-userconfig
-Pelican Magnet and Thruster scripts until they can be better implemented (sry)
Known Bugs
-Issues with z-fighting and normals on m6c
-Body still sinks when resting weapons prone
-SMG Tracers and Illumination Torch still dont work (not sure why)
-PIP Screens need to be re-added
-M6C RDS is broken

v0.12
Added
-M392 DMR and Optic
-Mongoose (RETEXTURE) (Foreal this time)
-Magnet function for Pelicans (Foreal this time)
-Another static wreck model for the Pelican
Fixed
-Could not spawn OPTRE objects in Zeus (Foreal this time)
-Magnet\fn_Init.sqf not found
Tweaked
-Warthog Handling and Physics (A little better still WIP)
-All OPTRE weapons are now ONLY compatible with OPTRE optics
Removed
-Base units in Zeus

v0.11
Added
-Tropic and Arid Army Units
-Ammocounter functionality to BR and AR
-HuCiv Genet (WIP)
-Civilian Warthogs
-Plants (WIP)
-Air Force Units
-Patrol Caps and Boonie Hats to match UNSC forces
-HEDP Rounds for the SRS99
-Mongoose (RETEXTURE)
-Blank and Stratis variants of Holotable
-Ghillie Helmets and Vests
-Thruster and Magnet(WIP) Functions for Pelicans
-Static Wreck Models for Falcon and Pelican (Pelican Wreck Model WIP)
-Custom 2D Optics for AR(WIP) and SRS99
-Added preliminary content for addition of DMR and M247 in the future
Fixed
-Could not spawn OPTRE objects in Zeus
-Game-Breaking incompatibility with CBA
-Pelican muzzle flash and shooting issues
-Shadow LODs of most weapons, uniforms, and equipment
-Various other small things
Tweaked
-Warthog Handling and Physics (Better watch those turns now)
-Ballistics of all small arms
-Armor values of Falcon
-Redid UNSC groups
-Armor values
-Redid Classname Naming Conventions (Sorry Missionmakers)
-Various other small things
Removed
-Color variants of shotgun
-Army and Marine Pilots (replaced by Airmen and Naval Aviators)

v0.10 alpha
- first release



- Community Base addons A3


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Colonies,   Halo,   Insurrectionists,   Unsc,   Mod,   Weapons,   Gear,   Vehicle,   Units,   Equipment,   Military,   Opfor,   Blufor,   Fictional,   Futuristic,   Trebuchet,   Optre