Author: Herr_KaLeun
Author Website: http://www.jaegerzug-achilles.de/news.php

Requirements: No addons required

Version: 2.0
Signed: Yes, serverkey included

Short description: The Modpack is based on the German Armed Forces (Bundesweh).

Date: 2016-02-19 23:45


Comments: (2)
Rating:



 








Bundeswehr Kleiderkammer ( Gear of the German Armed Forces )

by
Herr_KaLeun


Description:
I would like to present to you our first mod for ArmA 3.
The Modpack is based on the German Armed Forces (Bundeswehr) and the version 1.0 contains different kinds of headgear ( mainly the M92 Helmet ).
The second release Version (1.5) contains first versions of our Feldbluse uniforms!

Future versions will also contain more uniforms, vests and backpacks, we are currently working on those.


Installation:
To install the Bundeswehr Kleiderkammer (Gear of the German Armed Forces) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
german_common.pbo
german_headgear.pbo
german_uniforms.pbo


Usage:
Recommended and/or optional addons and mods to use with Bundeswehr Kleiderkammer (Gear of the German Armed Forces):
- Task Force Arrowhead Radio
The TFAR Radios are optional. If you are not using TFAR you can just delete the pbw_radio.pbo.

New Classname list: https://drive.google.com/file/d/0By7mXTC6yDNXY1k3UlgtY2dVTjA/view


Future plans:
- Feldjacke and Schmock (German Army Field-jacket)
- Linderhof Gen5 and another vest
- SEM70
- And much more


Notes:
We hope you like what's currently available! If you have any suggestions or criticism on anything in the mod, feel free to post it here.


Steam Workshop:
- Subscribe


Credits & Thanks:
Model: [JgZg-A]Deadeye/Herr_KaLeun
Texture: [JgZg-A]Feldhobel
Import: [JgZg-A]Feldhobel
Scripting: [JgZg-A]Jan & [JgZg-A]DasMaeh

Special thanks to:
- Zeealex for help with character rigging!


License / Disclaimer:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND


Changelog:
2.0 Westen
added: 5 versions of the Koppeltragegestell
added: 6 versions of the Splitterschutzweste
added: Box for vests
added: SEM52 SL Radio for TFAR
added: Fleck-/Tropentarn Camo patterns for the TFAR MR3000
changed: Camo patterns
changed: size of the shemag
changed: Tidied up some config stuff
fixed: A bug where you could not switch between the helmets and the Feldmütze

v1.96
+ Balaclavas
+ M71 helmets
+ B828 helmets
+ Berets
+ Bergmütze (Gebirgsjäger)
+ Revision goggles
+ Shemaghs
+ chests with PBW Items
+ Rankfunction in escape_menu
+ english translation
~ disabled the ace function with the old “Schutzbrille”
~ the Headset Model/Texture
~ shoes in combat version
~ some config entrys
~ the chinstrap on M92 to german standard
~ the goggles on helmets to Revision Goggles
~ the glasses texture on the PBW Goggles
~ made the flecktarn a little bit brighter
~ made the tropentarn a little bit more colorful
~ glovecolor in tropentarn versions
^ some issues with the chinstrap animation
^ insignias vanish after using a PBW(ACE) Function
^ untextured zone at far distance on the m92 blank version
^ everything got a thermal Imaging now
^ when you used a PBW(ACE) Function in vehicles you disabled the sit animation

v1.95.2
- a little fix for some config-related issues.

v1.9.5
+ 2 new uniform versions
+ 3 new helmet models
+ arsenal picture
+ New Inventory Icons
+ infos to inventory Icons
+ ace features
~ doubled the cargo of feldbluse (the same capacity like vanilla Uniforms)
~ all the classnames
~ the texture of the damage model
~ the effect in pilot view for Goggles and Headset
~ all the textures
~ size and position of clan logo and Insignia
~ all Headset Versions of the Helmet now work with ACE (Peltor Headset)
^ shadowlods
^ some issues with non smoothed verticies
^ the goggles so that vanilla stuff cant glitch through

v1.9.1
Invisible-Launcher-Issue fixed! (Thanks to MartyBadger)

v1.9
+ new feldbluse models
+ insignia and clan sign
+ damage model
+ suitpack as groundobject
~ camo
~ the LOD Concept
~ mass of feldmützen and helmets
~ grass on the helmets is now darker
^ headgear now fits everywhere
^ the kleiderkammer is now Zeus combatible
^ shadowlods

V1.1.7
+ Feldbluse short versions
+ Booniehats
+ Goggle versions (darker lense)
~ most classnames
~ main menu icon
~ some texture tweaks
~ textures made darker to better fit with BWMod

V 1.1.5
+ icon for main menu
+ more green to the "tropentarn"
+ german "Kampfstiefel"
+ Patch on the right arm
+ inventory-icon for "Feldblusen"
+ inventory-icon for "goggles"
+ inventory-icon for "headset"
~ pbo-names from "m92_helmet" to "german headgear"
~ pbo-names from "german_feldbluse" to "german_uniforms"
~ the mass of the "Feldmützen"
~ some texture improvements
^ wrong classnames for "German_feldbluse_..."
^ wrong textures in higher lods

V1.1
+ Feldbluse Tropen
+ Feldbluse Fleck

V1.0: First Release
+ headset standalone
+ googles standalone



Forum topic:
- BI forums




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Tags: Bundeswehr