Author: 3cb
Author Website: https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/

Requirements: No addons required

Version: 2.2.1
Signed: Yes, serverkey included

Short description: 3CB BAF Weapons - Weapons of the British Royal Marine Commandos and other UK Armed Forces.

Date: 2017-09-17 14:40


Comments: (11)
Rating:



 



3CB BAF Weapons

by
3 Commando Brigade


Description:
This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture.

New to version 2.2: A brand new L129A1 and TA648, along with a long list of updates to our existing weapons.

For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/


Features:
- Heat haze from the muzzle
- Cartridge and link ejection
- Animated bi-pods (using methods introduced with the Marksman DLC)
- Realistic inertia, weight and recoil of weapons
- Ammo / Magazine mass simulation
- Real life muzzle velocities
- Dispersion tweaked to replicate real world accuracy
- 2D and 3D versions of scopes
- Peripheral vision added to 2D scopes
- ILAW (AT4) with animated iron sights
- Disposable NLAW
- Javelin with separate CLU and Tube, customised missile ballistics
- Automatic detection of @Ace3 for compatibility

CONTENTS
Handguns
L131A1 Glock 17
SA80 family Rifles (5.56mm)
L85A2
L85A2 AFG
L85A2 EMAG
L85A2 RIS
L85A2 with L123A2 Ladder
L85A2 with L123A3 HWS
L98A2 Cadet GP
L103A2 Drill Practice hand guard, no rails
angled fore grip, Rail Integration System
light-weight polymer Magpul magazine, no rails
front grip, Rail Integration System
UGL with ladder sight
UGL with holographic red dot sight
single round fire variant of the L85 for cadet training
this weapon does NOT fire!
Light Support Weapon 'LSW' / Sharpshooter (5.56mm)
L86A2 with deployable bi-pod, originally for suppression, latterly as a sharpshooter
Carbine (5.56mm)
L22
L22A2 hand guard
front grip
Sub-Machine Gun "SMG" (9mm)
L91A1
L92A1 Heckler & Koch MP5A3
Heckler & Koch MP5SD3 (with integral silencer)
Designated Marksman Rifle "DMR" (7.62mm)
L129A1
L129A1 AFG
L129A1 Folding grip
L129A1 Grip Pod
L86(P) magazine grip
angled fore grip
folding fore grip
grip pod
a prototype rifle being tested against the L129A1
Light Machine Gun "Minimi" (5.56mm)
L110A2 LMG
L110A2 LMG FIST FN Minimi Para
a light-weight upgrade using ceramics and alloys
General Purpose Machine Gun "GPMG" (7.62mm)
L7A2 GPMG
L7A2 GPMG FIST FN MAG
a light-weight prototype using ceramics and alloys
Long Range Rifle "LRR" (.338 Lapua Magnum)
L115A3 (Woodland)
L115A3 (Desert)
L115A3 (Woodland Ghillie)
L115A3 (Desert Ghillie) Accuracy International AWSMF
Anti-Material Sniper Rifle (12.7mm)
L82A1 Barrett M82A1
Combat Shotgun (12 gauge)
L128A1 Benelli M4, choice of slugs or buckshot
Launchers
ILAW CS HEDP / HP British version of the Saab AT4 Confined Space (CS) Launcher
- use HEDP against bunkers and soft skinned vehicles, HP against APC's
AT4 HEDP / HP Saab AT4 Launcher
- use HEDP against bunkers and soft skinned vehicles, HP against APC's
NLAW Short-range fire-and-forget anti-tank missile system
Javelin Portable mid-range fire-and-forget anti-tank missile system

Weapon Sights
Eotech 553 Holographic Weapon Sight
ELCAN Specter OS4X (Lightweight Day Sight "LDS") with and without reflex sight (use on L85)
Schmidt and Bender 3-12x50 PM II Scope including desert and ghillie version (use on L115A3)
SUSAT L9A1 Scope (use on L85)
Trijicon ACOG TA31F Scope with and without 'hornbill' mount (use on L85)
Trijicon ACOG TA648RMR Scope (use on L86A2)
Trijicon ACOG TA648RMR-308 Scope (use on L129A1)

Accessories
LLM Mk3 IR / Flashlight
L131A1 (Glock) Flashlight
Suppressors for L85, L86, L110, L115, L129, L91
Surefire Flash Hider
Blank Fire Adaptors (BFA) for L85, L86, L110, L129, L7


Installation:
To install the 3CB BAF Weapons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
UK3CB_BAF_Weapons.pbo


Usage:
For usage instructions and information of how to use these 3CB BAF Weapons please refer to the included documentation.

Available in the Editor
Units > Empty > Ammo > Basic Weapons [BAF-3CB]
Units > Empty > Ammo > Special Weapons [BAF-3CB]

Available in Zeus
Units > Empty > BAF-3CB > Ammo

In the following instructions we have set our @Ace3 Weapons 'Lock Target' key to "T" (the same as vanilla ArmA) and 'Cycle Fire Mode' key to "Shift+T".

This BAF Weapons mod defines two 3CB key binds which can be altered from the ArmA menu by going to Configure>Controls>Configure Addons>3CB:
Assemble Javelin: "Ctrl+B"
Switch Attachment: "Ctrl+L" (if @Ace3 is loaded this option does not appear and the @Ace3 'Switch Laser' attachment key bind is used instead)

A. Using the Javelin Launcher
1. Equip a Javelin Command Launch Unit (CLU) into your Binocular slot. It can be used as a thermal spotting system on it's own.
2. Equip a Javelin Tube to your launcher slot. It has a black end cap protecting the missile inside the tube.
3. To assemble the Javelin press "Ctrl+B". The CLU will be attached to the Tube (if @Ace3 is loaded this option is also available on the interaction menu).
4. Aim at a target with a thermal signature. Sight down the optics (right mouse button).
5. Switch to thermal imaging by pressing "N" (toggles day-thermal-thermal).
6. Zoom in from WFOV to NFOV by pressing "Numpad+".
7. In vanilla ArmA press "T" to lock-on to the target. With @Ace3, press and hold "T" to obtain a lock which may take a few seconds.
8. With @ace3 you can additionally change the attack mode from 'Direct' to 'Top Down' by pressing "Shift+T".
9. Fire the missile (left mouse button).
10. Disassemble the CLU from the used tube by pressing "Ctrl+B". The CLU is returned to your binocular slot for re-use.
11. Discard the used Javelin tube. Pick up another - but bear in mind they cost $250,000 each!
NB: While sighting through the assembled Javelin, if you move too fast @ace3 causes the optical sight to drop away from the eye.

B. Using the NLAW
1. Equip an NLAW Launcher to your launcher slot. It is a sealed unit with a missile enclosed, no extra missiles are required.
2. Select the NLAW. Sight down the optics aiming at the target vehicle (right mouse button).
3. Press "T" to lock-on to the target.
4. When the tone changes to a lock, fire the missile (left mouse button).
5. Discard the used NLAW tube (it is a single shot weapon).
NB: The NLAW can also be 'dumb-fired' without obtaining a lock first, but this would not be normal practise.
The NLAW and AT4 are disposable, so require no magazine. They are automatically loaded at the point where you first sight through the weapon.

C. Using Blank Ammunition and Blank Fire Adaptors (BFA)
For combat simulation many of the rifles have blank ammunition available. They make the sound of firing, but no bullet is ejected. BFA's may be fitted to the muzzle for further realism.
BFA's can be used with standard ammunition and although they don't get destroyed or stop the bullets from following their normal trajectory, they do prevent the bullet from causing damage. For best results however, use blank ammunition.

D. Using the LLM Mk3
The Laser Light Module (LLM) is a dual purpose IR Laser / Flashlight. It can be toggled between the two modes using the 3CB 'Switch Attachment' or @Ace3 'Switch Laser' key ("Ctrl+L" by default


Known issues:
1. Reload animations for the L128 Shotgun are not particularly accurate
2. Our NLAW uses a Trijicon ACOG scope (lacking NVG compatibility) which may be incorrect and will be revisited in a future release.


Credits & Thanks:
3 Commando Brigade members:-
Principle Developers: Andy, Arka, Apollo, Deltagamer, Evrik, Lifetap, Nemiuk, Trixie
Support: Alexander, Bishop, Dogbadger, Goodson, Howl, Nick Seafort, Nulljaeger, Serjames
Project Management: Lifetap

Very special thanks go to our external content providers for allowing us to modify their work for this pack:-
6th AB: Feedback on L7A2 recoil
16AA: Static weapon animations, L129 magazine, L85 rail covers, practice grenade and black LLM textureBlackpixxel: AT4 launcher model and base config
da12thmonkey: Granting permission to include their scopes within our release
Kiory: L85 models and inspiration
LAxemann: Weapon sounds, shaders and tails
Redders: inspiration on the Javelin model and consultation on other weapons
Soldiermann:
Stalker: L129 and TA648
Tigg: Original L119a1 (M4) model. E-Mag
Toadie2K: L1a1 (SLR) model and animation. L110 (M249) model and animation. L115a3 and L118a3 model with animation. AR15 source animation
Vilas: foldable foregrip


License / Disclaimer:
ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the 3 Commando Brigade (www.3commandobrigade.com) software, you hereby agree to the following license agreement.

END USER LICENSE AGREEMENT

The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. You can view the license by clicking on the link below. Please note that the above mentioned license gives the right to 3 Commando Brigade (www.3commandobrigade.com) to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

http://creativecommons.org/licenses/by-nc-nd/4.0/

As an addendum to our standard license, we expressly prohibit the use of this software for any “pay-to-play” monetization scheme and/or server.

3CB has always provided mods freely to the open Arma community, this will not change. We will not charge or be part of any monetization scheme.

This add-on is provided for Bohemia Interactive’s Arma 3 series only.


Changelog:
Version 2.2.1
Fixed visual bug on L85A2

v2.2
Added ACE3 compatible M6 range table
Added airburst ammunition for M6 and L16 mortars
Added crates containing new mortar ammunition
Added HE munition to Zeus
Added JDAM munition to Zeus
Added missing default.rvmat to m203_col.paa on ukUGL
Added missing javelin.rvmat to javelin_co.paa
Added plastic_smooth.rvmat to ugl_ladders_ca.paa texture
Added new L129a1 model and attachment system
Added new TA648 scope
Added new White Phosphorus Mortar ammunition
Added safety fuse to all mortar rounds
Added “uk3cb_” prefix to all models to prevent conflict with other mods
Adjusted ACE3 size of large mortar crates
Adjusted L119 CQB ballistics
Adjusted suppressor positions on all L119 variants
Fixed binlog build errors
Fixed bone skeleton errors throughout the mod pack
Fixed degenerated faces errors throughout the mod pack
Fixed gunner proxy position on M6 mortar to realign hands on weapon in Pilot LOD
Fixed ILAW (AT4) broken positions of animated parts
Fixed incorrect L110 variants reload sound
Fixed L119 config errors
Fixed L119 reload animations
Fixed M6 elevation overrun
Fixed missing green and tan L85 in Virtual Arsenal
Fixed missing L115 / L118 variants in Virtual Arsenal
Fixed missing shrapnel from Zeus placed munitions
Fixed mod dependancy issues
Fixed mortar smoke not appearing in MP
Fixed naming of L115 camouflage dead_bunch_grass textures
Fixed NLAW lock distance
Fixed non-convexities in Geometry LODs throughout the mod pack
Fixed standard mortar smoke rounds causing damage
Fixed ‘sum of weights’ vertex errors throughout the mod pack
Fixed vanilla Kitbags appearing in L16 mortar crate
Fixed visual and shadow LODs issues on all suppressors
Fixed Zeus smoke modules
Improved efficiency of all mortar munitions
Improved section count in .p3ds throughout the mod pack
Improved visual effect of mortar smoke rounds
Removed duplicate or non-active UV sets on .p3ds throughout the mod pack
Removed rogue internal rounds in magazines causing LOD face count errors
Removed old L129a1 variants
Removed old TA648 scope
Removed US text from all L115 variants
Updated mortar reload system to allow ammunition to be fed from nearby crates
Updated smoke grenades to use British Armed Forces naming designations

v2.1
Added KITE scope
Added MAXIKITE scope
Fixed arsenal compatibility with RC1.68
Fixed logo incorrectly displaying in VA and Eden
Fixed L16 unit animation to prevent 'standing' bug
Fixed L16 accuaracy issue
Fixed L16 autofire issue
Fixed L16 'shiny' destruct textures
Fixed M6 accuracy issue when firing on sloped ground
Fixed M6 eating ammo bug
Fixed L115 reload. Not longer pulls out of scope view
Fixed UGL sound tails broken after v1.66
Fixed STHUD icon for L7 and L110
Improved grenade and UGL smoke rounds
Improved UGL, M6 and L16 flare rounds

v2.0.2
Fixed static GPMG reload animation issue
Fixed M6 ground contact issue
Fixed SUIT sight blur
Fixed ILAW and NLAW reload bug
Fixed L86A2 DMR bipod
Updated size of the M6's compass
Updated weapons to only show a magazine when a magazine is loaded
Added optional pointer for M6 (default key CRTL+`)

v2.0
Added 2 variants of the L1A1
Added 3 variants of the L118
Added 4 variants of the L119
Added @ACE compatibility for scopes with milldots
Added @ACE HuntIR compatibility
Added a large number of ammo and weapon crates
Added ability to split and join 100 and 200 round belts
Added ammo compatibility between BAF weapons and BAF vehicles
Added crew to static weapons
Added hidden textures to the majority of the weapons
Added keybinds to improve usability of static weapons
Added LAxemann’s new 3D sounds to all weapon systems
Added M6 mortar system, including faithful elevation and aiming system
Added missing bipod sounds
Added new models for 5 variants of the L110, including the maximi
Added new models for 6 variants of the L115 including bolt action reloading
Added new models for AT4
Added new reload mechanic to mortars
Added practice UGL and hand grenades
Added spent rounds to mortars
Added SUIT sights
Added variant of the L85 with tan and green rails
Update – Adjusted ILAW and NLAW backblast
Update – All scopes use the BI standard magnification
Update – Fixed flash hider sound bug
Update – Fixed issue where static weapons could only be assembled at ground level
Update – Fixed L16 crew misalignment error
Update – Fixed misaligned muzzle smoke on static weapons
Update – Fixed shadow LOD issues on several weapons
Update – Fixed transparency shader issue on Eotech sights
Update – Fixed UGL ladder and Holo sights
Update – Improved illumination rounds for the UGL and Mortars
Update – Improved accuracy of all scopes
Update – Improved recoil and dispersion of the L7A2 and L110s
Update – Improved smoke rounds for Mortars
Update – Moved static weapons from Equipment mod
Update – Rationalised all ammo and magazine class names
Update – Reduced volume of laser/light switch
Update – Removed 3D scopes, due to magnification increase
Update – Renamed L135A1
Update – Renamed silencer to suppressor
Update – Replaced existing LDS and PM scopes with much improved RKSL models
Update – Replaced existing NLAW model with BI model
Update – Replaced all old style collimator sights with new versions
Update – Revised ammo and magazine weights
Update – Rotated BFA on L85 family
Update – Split weapons into separate PBOs
Update – Tweaked animations on many weapons
Update – Tweaked textures on many weapons

Changes to class names
UK3CB_BAF_30Rnd -> UK3CB_BAF_556_30Rnd
UK3CB_BAF_30Rnd_Blank -> UK3CB_BAF_556_30Rnd_Blank
UK3CB_BAF_30Rnd_T -> UK3CB_BAF_556_30Rnd_T
UK3CB_BAF_75Rnd -> UK3CB_BAF_762_100Rnd
UK3CB_BAF_75Rnd_Blank -> UK3CB_BAF_762_100Rnd_Blank
UK3CB_BAF_75Rnd_T -> UK3CB_BAF_762_100Rnd_T
UK3CB_BAF_100Rnd -> UK3CB_BAF_556_100Rnd
UK3CB_BAF_100Rnd_Blank -> UK3CB_BAF_556_100Rnd_Blank
UK3CB_BAF_100Rnd_T -> UK3CB_BAF_556_100Rnd_T
UK3CB_BAF_200Rnd -> UK3CB_BAF_556_200Rnd
UK3CB_BAF_200Rnd_Blank -> UK3CB_BAF_556_200Rnd_Blank
UK3CB_BAF_200Rnd_T -> UK3CB_BAF_556_200Rnd_T
UK3CB_BAF_20Rnd -> UK3CB_BAF_762_L42A1_20Rnd
UK3CB_BAF_20Rnd_Blank -> UK3CB_BAF_762_L42A1_20Rnd_Blank
UK3CB_BAF_20Rnd_T -> UK3CB_BAF_762_L42A1_20Rnd_T
UK3CB_BAF_L128A1_Slugs -> UK3CB_BAF_12G_Slugs
UK3CB_BAF_L128A1_Pellets -> UK3CB_BAF_12G_Pellets
UK3CB_BAF_10Rnd_127x99mm -> UK3CB_BAF_127_10Rnd
UK3CB_BAF_10Rnd_127x99mm_AP -> UK3CB_BAF_127_10Rnd_AP
UK3CB_BAF_100Rnd_127x99_Box -> UK3CB_BAF_127_100Rnd
UK3CB_BAF_17Rnd_9mm -> UK3CB_BAF_9_17Rnd
UK3CB_BAF_30Rnd_9mm -> UK3CB_BAF_9_30Rnd

v1.1
- added ILAW (AT4) with animated iron sights (4 variants)
- added NLAW
- added Javelin (assembled from separate CLU and Tube), compatible with @ace3 top attack
- added Blank Fire Adaptors (BFA) for L110, L129 and L7
- added blank ammunition for L85, L86, L110, L129, L7
- added black version of Laser Light Module (LLM)
- added switchable flashlight / IR laser functionality to LLM
- added L131 flashlight attachment
- added muzzle flash to L131
- added custom 40mm HEDP rounds for the L85 UGL
- added all 40mm rounds to ammo crate
- added new launcher crate
- added zeroing capability to SUSAT scope
- added dependency on @cba_a3
- removed @asdg_jm dependency
- fixed inability to select binoculars
- recoloured L85 series cocking lever
- renamed L110A1/A2 to L110A2 (+ class name changes)
- updated textures on L115
- fixed 2D red dot sights having white rim especially during night time
- fixed clipping and animation for L129 magazines
- fixed L129 shadow issue
- improved sight on L131
- fixed BFA usage
- refined scope descriptions

v1.0
- mod public release


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- BI forums


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