Transport and ship gold while protecting transports from enemies.
Fully compatible with Arma 2 Operation Arrowhead Demo
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
If a weapon error comes up just click ok or continue
Integrated High Command module.
Holding shift with cursor on a unit or vehicle will also bring up its stats.
Tank tracks can be set to auto repair.
Modified how stats are presented.
Flipped vehicles can be unflipped.
Map Menu cursor can be adjusted.
Included UAV and dialog UAV Manager.
Added some sound effects.
Loading the support truck syncs the truck with the supply list.
Optimizations and fixes.
An eject action can be included for ejecting all units in a vehicle except the player.
More mission features can be enabled or disabled.
Added enemy deployment themes.
Added Map Menu
Added option to exclude addaction actions
Increased reputation points earned from civilian tasks
Changed the keys for modifying support coverage
Taxi drivers are now agents.
Handguns can be included and are supported.
Grenade launchers are supported.
Added "Active Deploy" where enemy units will not deploy in occupied or dangerous deployment locations but will attack those locations on the way to the objective.
The weapons of East's units can be set to counter the weapons of West's.
There are now two bomb types, Shaver and Lockjaw, each with their own characteristics.
Bombs take time to arm.
Seeker Bombers can be set to return to their deployment locations after using all their bombs where they will upgrade their armor and rearm.
Replaced Herrera with Squad leader.
Changed the way the inspection of infantry queue is displayed.
Resistance units are added to the necrology when killed.
Added "Quick Locate" where friendly units can be teleported to different locations.
Only armed West vehicles are counted towards the adjusted enemy vehicle wave amount.
More terminals for purchasing units can be purchased.
Only one action to stop gold mine.
Added feature to display a marker next to friendly units who have bombs attached.
Increased pre-delivered units. Removed some notifications.
Modified terminal readiness report.
Added seeker bombers
The behaviour of individual units in player's group can be set to careless
Added necrology report
Increased the amount of notifications affected by turning on/off notifications
Added support coverage report
The support radii of individual support trucks can be changed in mission
Changed how retrieved enemy budgets are reported
Fixed issue with healing units
Added tribe coverage report
Added extra supply and donations profile.
Enemies deploy satellite dishes which increase the rate at which East's reputation with tribes increases.
Enemies use tribe-funded budgets to purchase units and equipment.
Added enemy mine-sweeping feature using v3s truck.
Added airdrop for supplies and donations.
Contract health is affected by enemies' distance from dropoff points.
Enemies may plant proximity explosives after destroying a gold transport.
Removed ceiling in earning points.
Removed portioning of enemy wave deployments.
Modified Songa shooting
Modified points system
Fixed rearm and heal patrols
Added medic and engineer to perform heal and rearm patrols
Added points system
Resistance units come out at night
Added time acceleration
Added soldier check-in areas
KORD units have less armor
Added vehicle stats report
Increased variability of enemy deployment locations
Enemies group up
Removed feature to speed up mines
Actions can be added to other units
Friendly units automatically rearm after rejoining from vacation
Added feature to repeat the same soldier profile in sqf files
Modified enemy specificity ratio
Added "No Tank, No Attack Helicopter" challenge
The maximum number of friendly units is limited to the maximum number of enemy units entered
units going to, or coming from, vacation can also do so via air transport
Modified enemy movement and behavior
Gold shipment by Transport Inc. takes place at multiple gold dropoff points
Combined normal and Transport Inc. control mode
Added option to have purchased units delivered to West base by air, or have them spawn at West base
Fixed issues with tasking units
Modified scrapping support truck
Fixed issues with enemy waves stop spawning
Duration of the invulnerability of enemy units spawning at KORD mini-bases can be modified by player
Fixed issue with enemies not spawning with some settings
Fixed soldier rearming
Added enemy ability to place mini bases around the map and use them as spawn points
Added Transport Inc. Control gamemode
Modified enemy behaviour and movement
Added variances to civilian surveillance range
Fixed dead body removal
Added new enemy attack mode
Added delivery of supplies from local markets
Added enemy units' ability to permanently shut down Transport Inc. operations at mines
Added enemy's use of gold from destroyed gold transports to purchase better armor
Added "very easy" difficulty level
Reworked morale changes in West units to have West's reputation with individual tribes affect morale
Added player ability to set road blocks which halt Transport Inc. units approaching the road block
Other minor fixes and cleanup
Added the reporting of active mines by tribes to East units
Added prisoner of war camp. Units can be captured based on morale and hunger levels.
Added multiple difficulty levels from easy to very hard.
Added proximity explosives. Enemies deploy explosives which can be disarmed
Modified and fixed enemy movement and behaviour.
Other minor fixes.
Fixed some addaction problems
Added option to silence donation notifications
Fixed and modified enemy ai behaviour and movement
Modified friendly ai ammunition load
Fixed compatibility issues
Other general fixes
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